2. Without Knights of the Round?
3. Without a Final Attack + Pheonix or + Revive combo?
4. In under 9:00 minutes?
I have!
No I have not beat the emerald weapon under any of those cicumstances, nor have I ever tried.
and that was w/o underwater mataria, kotr (cause I didn’t have it back then, w/o the phoenix combo =D =D
I also beat him with the underwater mataria, kotr materia and combo… o_O but that’s besides the point.
Pure rotten damn luck 🙂 once ;_;
lvl. 99 with a like at least 20+ of each kind of stats source on Cloud, Barret, and Yuffie, with their final weapons, and all luck maxed out (since Luck Sources are the easiest to get)… Then you jut go into battle with your Limit Breaks and Final Weapons, and have ABSOLUTELY no materia except for Enemy Skill (with Big Gaurd and White Wind), All, and Life O_o… It’s actually not that hard… And yes, I have O_o
only having 3 materia on each character will cause that Air Storm (I forgot what freaky name it was actually called) will only do 3,333 damage, Big Guard will cut all damage in half (except for Air Storm), White Wind can heal even through the MBarrier, which makes it very usefull… And Cloud Omnislash, Barret’s UngarMax, and Yuffie’s Doom of the Living, when all at lvl. 99 with abut 30 luck sources and final weapons (barret will need a different weapon, as his Final Weapon depends on materia [which you have little of] to deal damage)… Anyway, he should be dead as soon as you chracters get their Limit Breaks a second time (if not sooner)
I know how I could easily beat him without KOtR too. I always start the battle with someone with All Lucky 7’s anyway which does a considerable amount of damage, and I know if you equip 2 materias on a character with 9999HP and let them get hit with Aire Tam Storm that their HP will drop straight to 7777… I’ve just never been bothered to try it. :p
Get high levels and good equipment, he is as easy as pie.
He’s is pretty easy if you come up with a good strategy. I beat him at a pretty low lvl using Vince, Cloud, Cait sith.
Hp materias so each player has 9999 health. U need a few demis, preferably mastered, one linked to hp absorb, one linked to quadra magic. Only one character needs this equipt. You should have Counter command linked with mime (so u respond with ur last move) Then finally you need a mastered mime on each character, if u only have 1 it will do but dont expect perfect results.
Now, in the battle (with ur speed boots of course) cast 4xdemi twice with the character equipt with it. He will be healed 999 from each demi that hits emerald, and each demi deals 9999 damage. Total of 8 hits, and its a LOT quicker than KOTR. Then simply mime for a while with each character. When emerald attacks you, you will also mime the 8x demi. This means sometimes u cant even catch up with how many times ur casting this spell!!! cuz u can mime with all 3, then if emerald hits all 3 players then ur casting it another 3 times on top of that! When it begins dealing less than 9999, then u know he is nearly dead. Stick with it for a while, when u think he is nearly over (time getting to about 5 or 6 minutes) then use all 3 of ur limit breaks on him (which should have filled from his attacks). I morped him the same way (using combos of 4x cut and demi to get him real low on health without killing him)
Another fun way of killing him one of my faves, (you still need command counter linked to mime on each character) is to use W-Item, throwing a megalixer and whatever else u want (maybe an attack thing) let emerald attack til ur limits are all up then use them all.. finishing with the most powerful one (usually clouds omnislash) then you can mime omnislash with cloud a few times (be careful tho u can easilly die if u get carried away) then throw another megalixer.. repeat til he is dead by limit breaks. U dont really need W-Item, but there is a method of killing emerald without even being at the screen, which is to throw a megalixer and then an attack item and just leave the game running, (obviously u need command counter linked to mime) then he will die eventually (it may take ages tho).
p.s. morph doesnt give u anything from emerald, and emerald is more fun to fight because his armor isnt so powerful like rubies, so u can *freestyle* him with limits etc. (providing u have the equipment, mainly command counter linked to mime, which is in my opinion one of the strongest combinations in the game)
Funfun
I’ve beaten him without Under Water Materia (when he died there was less than 1 minute left lol)
I’ve beaten him without the Revive, Final attack combo.
And without Knights of the Round (I didn’t even have the Summon then lol)
I just got all three of them into lucky 7’s so i hit him 192 times in a row for 7777, i can’t remember how much hp he has but i think that would’ve been enough on it’s own but i had hit him with a fair few 9999 attacks before getting into lucky 7’s.
And i rememebred another sweet tactic, have one of your characters only with 3 materias equipt.. that way the storm attack will deal 3333 to the character with 3 materia which gives them 7777 when originally they have 9999. Lucky sevens can help in the battle.. problem is, what i found was id already thrown a megalixer or used whitewind the round befoer and i was using my *command counter mime" techniquie to get limit breaks up.. so of course i got lucky 7777 and then instantly counter with whitewind/megalixer healing him back up.. =/
it does work tho, if just to see all lucky sevens.
In my opinion the optimum time of killing emerald is 5 minutes.. i doubt that 4 could be achieved but with practice maybe its possible. Might depend on luck (like how often emerald attacks and how long emeralds attacks take (choise of her attack)) also, use speed boots to get there faster and have settings in the menu to max speed.
I always used the Underwater Materia too.
I guess I’m just not really that hard.
I have beaten him twice though with two different games, so… *Shrugs.*
First i had this wierd glitch in my game where all of Cloud’s slots in the Ultima weapon were linked..very wierd shit.
I had everyone with mime…and just had Cloud do everything…soo many summons in a row…i’m talking at least 12 Buhamut Zeros a round! But no kotr..and yes Underwater Materia.
Nope, didn’t get a chance to fight Emerald. The game crashed on me before I could progress that far. Anybody here knows how much life emerald weapon has? Last I heard, he had about 500000 HP
First i had this wierd glitch in my game where all of Cloud’s slots in the Ultima weapon were linked..very wierd shit
Whoa, that is weird. That isn’t by any chance on the PC version, is it? I’d love to have a savefile of that.
Whoa, that is weird. That isn’t by any chance on the PC version, is it? I’d love to have a savefile of that.
Sorry…Was on my orginial oldskool playstation…before those gods-forsaken ps-ones!!!
and after i lost my playstation…i tried it on another and the file was corrupted…so no more…it sux much ass!
???
The b*****d had too much health and it wasn’t all that satisfactory at the end anyway.
I mean, who wants 2 sets of Master Materia? What’s left to do with it after you’d beat him?
even if your game was bugged so all slots all linked up, linking 3 materia or more together wouldnt work cuz its not coded into the game.
???
Actually, it depends on how the program was written…
It most likely calls the materia slots up into an ‘array’ (used much like a table with individual cells of data)… That is how it uses materia like Mega-All, which effects EVERY materia equipped, now if it glitched and linked all 8 materia slots together, the array that called the materia slots might not have known the difference and that function could have had a single materia affect every materia slot linked together, simply because the game will call for connected materia slots, and it would tell it that they all had a ‘linked’ attribute to them, which would then allow them to be affected by other materia…
Anyway, sorry, that was confusing… But what I’m trying to say is that it is actually a very likely possibility…
If you want me to discuss it futher, I can always use some source-code examples that are probably similar to those used in the actual game…
And now that we’re on the track of programming in FF7, I’m so tempted to explain how W-Item materia’s duing trick is a glitch, the programmer just put a line of code in the wrong place…
Id be interested to know how the W-Item trick might have been a bit of command line put in the wrong place.. i forgot how it works now.. didnt you use one item, then when it gave option for a second item, you select the item to be duplicated, then cancel, then select and cancel, select and so forth, to duplicate the item..? i think thats what it is. DO u know anything about this glitch adema?
How would u summon 12 BZ tho?
One character equipped with Quadra Magic paired with Bahamut ZERO materia, the other two equipped with mime. One turn in battle, 12 shots of everyone’s favourite dragon summon.
Well, my favourite dragon summon.
Haven’t really had the stamina to sit through it 12 times though. =/
Me! Me! Enough for all of my characters!
"One turn in battle, 12 shots of everyone’s favourite dragon summon." no.. that would count as 3 turns, first of all cloud casting BZ with quadra magic, then second turn one character mimes it, then 3rd turn another character mimes it. Thats 3 turns to cast it 12 times.. and anyway you can cast it more than that in less turns normally – W-Magic bahamut zero linked to quadra magic = 8 times.. so in 3 turns you could cast it 24 times.
Anyway, as for the W-Item glitch…
the line of code that subtracts 1 from the amount of the item you are using was placed AFTER the line of code that gives you +1 of an item if you cancle…
for instance…
UseItem()
{
itemSelected–; *subtracts 1 from the item you are going to use*
if(select == true)
{
ChooseTarget();
if(cancle == true)
{
itemSelected++; *adds 1 to the item you WERE going to use IF you cancel*
}
}
}
Now that code isn’t what it really would be in the game, it is just an example of how it would work (the actual source code has ALOT more code, but those few lines are the only ones we care about right now)
now here is what it looks like when you are going to choose your SECOND item…
UseItem2()
{
if(select == true)
{
ChooseTarget();
if(cancle == true)
{
itemSelected++;
}
itemSelected–;
}
}
Okay, now as you can see, the itemSelect variable is only taken away from the second time around AFTER you choose a target, SO, if you cancle, it naturally adds one when it never took away in the first place, giving you extra items…
I also have another exmaple of what MIGHT have went wrong, but I’m in too much of a rush to post it right now, I probably will later (like tomorrow) when I’m not as busy ^_^
EDIT: Sorry the code isn’t in proper syntax, the stupid thing won’t show all the spaces I put in front of them, lol