After going getting deeper and deeper into the history of Nintendo, I uncovered more and more about the FDS (Famicom Disk System). A tried-and-failed thing that Nintendo did in order to save money and reduce costs on Carts. These disks contained the entire NES rom but could hold a bit more than a standard cart. Data can be stored on both sides of the disc… however, it mostly one side is the Title and Save Data while the other side is the actual game data.
You also might have heard about Super Mario Bros. The Lost Levels. Those levels were based on the Japanese Part 2. Now you might be thinking that we got something that the Japanese never laid hands upon…. WRONG.
The US Version of Super Mario Bros. 2 can be easily labeled as a Rom Hack Job of a Japanese game called "Doki Doki Panic!"
"But MOGGIE! SAY IT AIN’T SO! ;_;" US
Sadly it is but there were some improvements between Doki Doki Panic! and Super Mario Bros. 2.
(Left = Doki Doki Panic – Right = Super Mario Bros. 2)
The differences are…
Mario > Doki Doki
———————-
The ability to run
Change characters after losing or playing a new stage
Mario Tunes
No Load Time
Doki Doki > Mario
———————-
Game Saving
Better detail in music (though not by much)
Story that actually makes more sense compared to Super Mario Bros. 2
That kinda settles that little thing… the things I do when I get bored..
Oh yeah, another thing to gawk at while I’m still here. Metroid was released on the FDS in Japan. It got some good treatment compared to the US release… heres a sneak of what I mean..
Good day! ^_^
Now why can’t anyone explain this sort of thing for Castlevania 2 and Zelda 2? Castlevania 1 and 3 are very alike, yet 2’s quite different….Zelda 1 and 3 are quite similar, yet 2 fits no where in there…
It just…doesn’t make sense….;_;
Also, this is a bit off topic, but has anyone known some similarities in Castlevania 3 and Zelda 2…? Allow me to point out:
. Eye ball monsters which drop fire or acid
. Falling bricks in some parts of different levels, some of which you have to climb to advance
. When you get hit, Trevor (Castlevania 3) makes pretty much the same sound as Link (Zelda 2) when you get hit…
And yet, I don’t think Konami had anything to do with Zelda 2….or did they? (Konami made the Castlevania series)
Anyways, I can really assume that Zelda 2 and Castlevania 2 were just trying to be an RPG, much to the extent of Dragon Warrior when it came out at that time. Of course there isn’t a minus to this, I enjoyed both games though Castlevania 2 had 3 endings. XD
And for all we know, part of the Castlevania team might have worked on Zelda 😛
Kinda cheap of Nintendo though (read: cheap)
I enjoyed both games though Castlevania 2 had 3 endings. XD
Wow, really? I only ever got two. There was the dark one where everything’s hunkey dorey, and the bright one where everything’s hunky dorey but Simon dies… what’s the third? O_o
The ending will have Simon alive…. but thats I’m gonna say about that. 😛
Didn’t know there was more than one ending. x.x;