Then I bought the GC version of it…. which didn’t really amaze me a bit. Mostly thats because I’ve played the whole game already (Whole Game = Get all A ranks and Emblems, pretty much a completed File) and playing it the second time wasn’t that great.
The added 2 Player Options were nice, I still hate the shooting games and levels, and the camera still sucks. But a good port over by Sega.
I just don’t recommend anyone who beat Sonic Adventure 2 for DC to do it again on Gamecube.
The game looks alright on the GC and it has some nice touches, but the fucking annoying camara from time till time makes it really hard to play.
The chao’s are cool xD o_o So ‘cute’
Use Light Dash whenever you can.
Never roll
Time every Ramp Jump
Try not to get hit
Time every Swing Pole but do it quickly.
and Finally
If you aren’t by the Big Drop (the second rocket) with ~1:40 or more, better to just start over from there.
If you miss any Poles that could boost you up, start over.
The rest of it is just don’t slam into the walls, that will take off seconds. I had only one second left when I reached the goal. X_X
(Oh and, I lent out my GC version to my friends… are you sure it’s 4 minutes… because in the DC version, it’s 3 Minutes and 4 minutes doesn’t seem so hard.)