**looks around and runs the hell out**
Capcom vs. SNK2 is awesome! My best team is Terry, Rock, and Athena. My best groove is "K".
In SSB, my best character is Link. Link ownz. THen Mario. Mario is an all time classic, and another one of my idles.
I dont see how the PS2 can be any crappier than Super Smash Bros.(The Power Stone rip-off)…
Nice try buddy. The original SSB came out before Power Stone was ever even announced 😉
Anyways, back on the topic!
I heard that Capcom is going to release a special controler for CvS2… which is a good thing. The GC controler would make CvS2 really hard to get use to after playing it on another system or playing it on the arcades for so long.
I’m not playing it for so long as you see, but I’m planning to become a stylish fighter (fav fighter is ryu/ken/kuo)..
Alpha 3 had the 3 Leveled Power Bar (C-Groove)
Alpha 3 also had the Custom Combo system going (A-Groove)
Street Fighter 3 introduced the parry system and modifed the power bar (P-Groove)
King of Fighters 94-95 had the charge up system, where you hold 2 buttons to charge up your power bar. (S-Groove)
King of Fighters 97-98 had a system close to Alpha 3’s system, my fave Groove (N-Groove)
Samurai Shodown and Garou: Mark of the Wolves make up the K-Groove.
It’s cool that the game has different speed levels, and a lot of characters. I think things like that keeps the replay-value very high and making them interesting for long times. I must say, this kinda games stay at coolest when playing them against/with mate(s). I’m not very used with this kind of games lately(only in the past, those -still- freakin good ancient SF2/turbo etc.).
*SHORYUKEN!!!!!*