slippyToad
11-16-2010, 07:16 AM
instead of complaining I could do a rip if I have a dvd burner I decided it's better to buy a dvd burner instead.
It's using the same trick as my SMG1 and SMG2 rip where you alter the game disc and mute all sound fx.

And since Luigi's Mansion is a relatively short game, it only took me 2 days to record and remaster.
I made some mistakes with muting the sounds and not all sounds were muted, so it took some
remastering after all(still the opposite was luckily not the case where I muted instruments). I could have fixed it, but it already cost me 2-3 dvd's before I made a successful
burn.

edit: someone called Furry Bob ripped the tracks played directly from disc. Upside is you don't need tricks or editing to get intro playing without SFX. Downside of his ripping method it's impossible to get dynamic songs to play properly, so I decided to merge his work and my work in a better soundtrack of the game.

Total play length: 1:22:17

mediafire link (http://www.mediafire.com/?cg8zgzezeiccc)



# Title Length
1 Nintendo 0:01:00
2 Title 0:23:00
3 Menu 0:43:00
4 Pikmin Movie 2:03:00
5 Opening Movie 0:48:00
6 Luigi's Entrance 0:17:00
7 First Key Appears 0:23:00
8 Get Key 0:01:00
9 Luigi Meets E. Gadd 1:05:00
10 E. Gadd's Lab 1:39:00
11 Controls 4:14:00
12 Training 2:38:00
13 End of Training 0:00:00
14 Training Result 0:32:00
15 Gallery 1:16:00
16 Luigi Leaves E. Gadd's Lab 0:18:00
17 Toad's Theme 1:01:00
18 Found Another Toad 0:01:00
19 Mansion (Dark Hallway) 1:46:00
20 First Ghosts 0:29:00
21 Mansion (Luigi Humming High Health) 1:46:00
22 Mansion (Luigi Humming Medium Health) 2:02:00
23 Mansion (Luigi Humming Low Health) 2:04:00
24 Catching Ghosts 1:26:00
25 Cleared Room 0:03:00
26 Mansion (Lighted Room) 2:01:00
27 Mansion (Dark Room) 0:15:00
28 Gameboy Horror Warp 0:08:00
29 Mansion (Exterior) 1:46:00
30 Gameboy Horror Call 0:39:00
31 Gameboy Horror Theme 1:35:00
32 Catch Portrait Ghost 0:50:00
33 Shrink Shroom Appears 0:01:00
34 Shrink Shroom Touched 0:03:00
35 Back to Normal Size 0:01:00
36 Chauncey's Door 0:07:00
37 Chauncey's Room 1:13:00
38 Let's Play 1:07:00
39 Danger 0:27:00
40 Chauncey Battle Intro 0:32:00
41 Chauncey Battle 1:49:00
42 Catching Chauncey 1:35:00
43 Area Boss Defeated 1:12:00
44 Get Boss Key 0:03:00
45 Ghost Portrificationizer Room 0:41:00
46 Portrificationizing the Potrait Ghosts 0:48:00
47 Caught Portrait Ghosts Overview 0:57:00
48 Boss Door Unlocked 0:04:00
49 Mansion (Melody Pianissima) 1:35:00
50 Solve Puzzle 0:01:00
51 Dancing Shy Guy Ghosts 0:43:00
52 Floating Whirlindas 1:04:00
53 Secret Revealed 0:09:00
54 Boos Escape 0:22:00
55 Catching Boo 0:49:00
56 Grab Mario's Item 0:02:00
57 Talking with Ghosts 0:41:00
58 Super Mario Bros. Theme 2:33:00
59 Melody Pianissima - Water Theme 0:12:00
60 Melody Pianissima - Super Mario Bros. 3 Theme 0:10:00
61 Melody Pianissima Battle 1:01:00
62 Bogmire Intro 0:38:00
63 Bogmire Battle 1:36:00
64 Catching Bogmire 1:34:00
65 Mario's Painting 0:24:00
66 Mini-Game 0:50:00
67 Mini-Game Failure 0:02:00
68 The Fake Door in the Astral Hall 0:02:00
69 Astral Hall Ambush 0:07:00
70 Observatory Appears 0:13:00
71 Observatory 2:56:00
72 Shooting the Moon 0:13:00
73 Mysterious Powers of the Boo 0:30:00
74 Warped back by Boos 0:02:00
75 Boolossus Intro 0:35:00
76 Boolossus Battle 1:18:00
77 Boolossus Split 1:18:00
78 Talking with King Boo 0:44:00
79 Left Clockwork 0:15:00
80 Right Clockwork 0:30:00
81 Peggy Sue Appears 0:13:00
82 King Boo's Theme 0:33:00
83 Luigi Sucked into Painting 0:20:00
84 King Boo Battle 2:36:00
85 Catching King Boo 2:43:00
86 Luigi Recovers Mario's Painting 0:13:00
87 Mario Back To Normal - Part 1 0:32:00
88 Mario Back To Normal - Part 2 0:28:00
89 Staff Credits 2:21:00
90 Ranking A 0:12:00
91 Ranking B-G 0:13:00
92 Ranking H 0:13:00
93 Game Over 0:06:00
94 Bogmire Cutscene (Unused) 0:05:00
95 Drumbeat (Unused) 0:03:00
96 Luigi's Mansion (Beta) 1:53:00
97 Mario Fanfare (Unused) 0:02:00
98 Mario's Painting (Alternate) 0:12:00
99 Space Room (Unused) 0:17:00
100 Totaka's Song (Melody Pianissima) 0:14:00
101 Total Score (Unused) 0:03:00

TalesofPlayer
11-16-2010, 10:15 AM
Thanks dude.

nothingtosay
11-16-2010, 10:38 AM
Prepare for an avalanche of thanks. I haven't heard this or Super Mario Sunshine myself, but I know they've both been Holy Grails to a lot of people for years. I'll check it out too, with my thanks to you.

Reg
11-16-2010, 10:50 AM
Words fail to express my gratitude, but thanks.

Zondekel
11-16-2010, 10:55 AM
This thread has made me so happy. A perfect rip of Luigi's Mansion, and soon coming a perfect rip of Super Mario Sunshine. This makes me incredibly happy.
You have my thanks, slippyToad.

TaJ Man
11-16-2010, 02:22 PM
Wow, this is awesome! Keep up the awesome rips!!! I have all of yours so far

Maxwill
11-16-2010, 04:20 PM
Wow, awesome job!! I can't wait for Super Mario Sunshine!!! :)

Arigeitsu159
11-16-2010, 05:32 PM
Very much looking forward to a full Super Mario Sunshine rip. Thanks in advance. :)

Qqqqqqwe
11-16-2010, 05:42 PM
Thanks.

langemike
11-16-2010, 06:03 PM
Thanks man.

machineXmessiah
11-16-2010, 07:46 PM
Thank you very much for this, it's excellent. Looking forward to the Super Mario Sunshine rip!

VampyreDjango
11-16-2010, 07:52 PM
A very awesome game! Thanks!

boosterrr
11-16-2010, 08:14 PM
Thanks man! this is incredible.

AluminemSiren
11-16-2010, 08:29 PM
Awesome, thank you for this! I've been wanting an SFX free music rip of this game for years..

Zondekel
11-16-2010, 09:13 PM
Erm, can you take a look at "Mansion (Dark Hallway)"? A good portion of the dark strings are missing in the song, making it sound really... off. I don't know if it's from you disabling certain sounds, or just a recording error, or what, but the song seems off.

furry bob
11-16-2010, 09:18 PM
I can give you the sequence banks you need for the SMS rip if you haven't modified them already.

supremeleader
11-16-2010, 09:38 PM
Excelent work, man, TRULY AWESOME!!, I really now expect the Super Mario Sunshine rip from you!!

slippyToad
11-16-2010, 09:41 PM
I can give you the sequence banks you need for the SMS rip if you haven't modified them already.in what file format? if it's just the raw .aw files on the disc, skip it. I already changed them, though I'm trying to figure out where the seagull sounds are, since they are not muted. 2 of the sequence banks had water sounds, so I guess it must be in this one too.


Erm, can you take a look at "Mansion (Dark Hallway)"? A good portion of the dark strings are missing in the song, making it sound really... off. I don't know if it's from you disabling certain sounds, or just a recording error, or what, but the song seems off.the only thing I thought was missing was Luigi's humming. I should take another look. It is at least one of the easiest track to re-record since it's so heavily used in-game.

furry bob
11-16-2010, 09:49 PM
in what file format? if it's just the raw .aw files on the disc, skip it. I already changed them, though I'm trying to figure out where the seagull sounds are, since they are not muted. 2 of the sequence banks had water sounds, so I guess it must be in this one too.

I think this will help you:
http://www.brawlcustommusic.com/temporarycrap/wScene_16.aw

Zondekel
11-16-2010, 10:08 PM
the only thing I thought was missing was Luigi's humming. I should take another look. It is at least one of the easiest track to re-record since it's so heavily used in-game.

After comparing your rip to someone's recording on YouTube (http://www.youtube.com/watch?v=Gr4FdprPhCo), the strings cutting out is incredibly noticeable. I can't figure out why- there doesn't appear to be any set notes that didn't get ripped- randomly, some strings cut out, even if one note that was supposed to be played was played earlier in the song.

furry bob
11-16-2010, 10:22 PM
Well, this is pretty much what it should sound like:
http://www.brawlcustommusic.com/temporarycrap/darkhallway.mp3

Peppydude101
11-16-2010, 11:14 PM
THANKSS

I3arnaby
11-16-2010, 11:17 PM
Can't you just rip the original music format off the disc or is it sequenced music?

Xnai-128
11-17-2010, 12:49 AM
I'm worried that the "clicking" noise in the first second of the Game Boy Horror theme is actually Luigi pressing a button on it, as I could have sworn that I have heard that noise when he does that.

Am I just worried over nothing, or is it something I caught?

Anyhow, I can't thank you enough.
I can't tell you how many "Soundtracks" of this game I have downloaded in the past that have the Pause Menu tone play at the beginning of nearly every track.

Simon B
11-17-2010, 03:39 AM
just for the great effort you did,
& all the time spent to test/try & work the music.

i give you a Big ThankYou man.

now i am dling it to listen.

;)

slippyToad
11-17-2010, 07:30 AM
Can't you just rip the original music format off the disc or is it sequenced music?

if that was possible it was ripped before.

I'll rerip Dark Hallway and the Melody Pianissima versions of Dark Hallway. Once the SFX are turned off you can clearly hear that the Melody Pianissima version is completely non-sync with the Dark Hallway. In-game I never noticed :)

And for the gameboy horror theme and the catching ghost i had to do some remastering. The catching ghost is a combination of 2 recordings mixed so the notes you hear when catching a ghost are heard in the first second, while the rest is the recording when pausing the game(since the pause tone was not muted sadly).
The gameboy horror theme is a combination of catching a boo and saving the game afterwards and E. Gadd noticing about the next coming danger referring to the first portrait ghosts you will catch. Luigi turning on the Gameboy Horror was one of the SFX i accidentally marked as an instrument.

So as you hear, it was not a perfect mute of all SFX

Jye
11-17-2010, 12:38 PM
Thank you for your hard work!

Zorglorfian
11-17-2010, 08:24 PM
Thanks for doing this! So, does the first post of the topic contain the final version? Also, could you rip Pikmin 2 after Sunshine (which would be awesome!)? (It never really recieved a full rip, I'm afraid.) Thanks!

Banjonator
11-17-2010, 10:22 PM
I appreciate your work! Can't wait for the redos of the Dark Hallway themes.

I should also mention that I think you missed a track. If you go up to Boolossus before having captured 20 Boos, you'll encounter a small Boo and talk to him, then he'll send you back to the Foyer, similar to King Boo. A track plays here and it's actually a longer version of the beginning of "Talking with King Boo."

slippyToad
11-17-2010, 10:48 PM
I think this will help you:
http://www.brawlcustommusic.com/temporarycrap/wScene_16.aw
like i said, i don't need the raw .aw files, because i already have them. Unless you want to point me out that wScene16.aw is the one with seagull sounds that i missed(I did remove the sea sounds from it).

Muting individual sounds in a single archive is really hard to do, since all I have is a program called dumpaw.exe found on hcs64 that rips 9 potential sounds i can listen to. Then i have to found in these 9 files the invidual sound, calculate the offset in the aw and then zero it out.

Luigi's mansion's .aw files are less organized, but luckily the wind waker sfx extractor works on it.

I appreciate your work! Can't wait for the redos of the Dark Hallway themes.

I should also mention that I think you missed a track. If you go up to Boolossus before having captured 20 Boos, you'll encounter a small Boo and talk to him, then he'll send you back to the Foyer, similar to King Boo. A track plays here and it's actually a longer version of the beginning of "Talking with King Boo."ok, i never noticed that there was a need to have a certain amount of boos to fight boolossus. That's annoying. I have to restart the game until 3/4 of the game again for this track.


Thanks for doing this! So, does the first post of the topic contain the final version? Also, could you rip Pikmin 2 after Sunshine (which would be awesome!)? (It never really recieved a full rip, I'm afraid.) Thanks!I can remember someone did a pikmin 2 rip before(someone called joewiewel or something) with all songs. I might have the mp3's of that rip around. I still have a few fixes of the luigi's mansion people mentioned to me.

TripleMMM
11-18-2010, 12:21 AM
This thread has made me so happy. A perfect rip of Luigi's Mansion, and soon coming a perfect rip of Super Mario Sunshine. This makes me incredibly happy.
You have my thanks, slippyToad.

Diddo!!!
Hey, sT, I was wondering if you can do the voiceover of Mario when he yelled in the backyard sounding like, "Hey Luigi, what's the hold up?!"
If you can't then let it be. :D

EDIT: I swear to God, Gameboy Horror Call is going to be my new ringtone!!!

Zorglorfian
11-18-2010, 03:57 AM
Beautiful rip! Thank you so much for doing this! Also, in 'Catching Ghosts' and 'Catch Portrait Ghost', could you fix the 'HP draining' sound in the first few seconds of the song, as well as the coin sounds in 'Shrink Shroom Touched'? On a better note, the Boo Finder sound in the beginning of 'Catching Boo' is spot on to the tune of the song! Thanks!

About the joeweiwel Pikmin 2 rip, I downloaded it and it isn't complete. There still are more variations of the music to be ripped. I would love it if you made Pikmin 2 your project after Sunshine because that game hasn't been fully ripped (all of the variations: normal, near an enemy, treasure carrying; normal night, near an enemy night, treasure carrying night)

furry bob
11-18-2010, 04:57 AM
like i said, i don't need the raw .aw files, because i already have them. Unless you want to point me out that wScene16.aw is the one with seagull sounds that i missed(I did remove the sea sounds from it).


What do you mean raw .aw files? Did you even look at that file? Insert that into the ISO and you should be good to go.

bcass
11-20-2010, 01:13 PM
Any chace of a re-upload? The link in the first post is dead. FLACs instead of MP3s would also be *greatly* appreciated!

nothingtosay
11-20-2010, 02:47 PM
I think the Pikmin 2 rip being referred to is the same one I have. Over 5 hours long? If so, I can't comment on its completeness, but there's a lot of background noise and hiss in that rip too. No pressure from me about ripping it, I'm just pointing that information out and adding my voice to the potential thankful audience if you did choose to do that.

Zorglorfian
11-21-2010, 07:20 AM
[hi-fives nothingtosay] Yay! joeweiwel randomly recorded the Pikmin 2 rip and randomly faded out. One person on Youtube (ymmot392) ripped most of it, but is missing many songs just shy of a full rip. There also is a hissing sound in his, as well. I also would be in deep gratitude if Pikmin 2 is fully ripped by someone as skilled as you, slippyToad. :)

slippyToad
11-21-2010, 09:57 AM
What do you mean raw .aw files? Did you even look at that file? Insert that into the ISO and you should be good to go.

thx it worked, you muted more than i did on wScene16.aw, so I'm worried some instruments were muted too, but I tried your file and it seems to not have muted too much.

SMS rip is near completion and I'll reupload Luigi's Mansion soon with the fixed and missing tracks.

Peppydude101
11-21-2010, 10:00 AM
Wooooo Super Mario Sunshine cant wait!!!

slippyToad
11-21-2010, 05:35 PM
i'm reuploading the fixed Luigi's mansion soundtrack. Still mediafire doesn't allow me to upload anything even with the basic html uploader.

Changes:
major changes:
Added Talking to a Toad the first time fanfare
Mansion (Dark Hallway) all instruments are playing now
Mansion (Melody Pianissima) no longer plays the Mansion (Dark Hallway) with it, but only the piano.
Added Mansion (Luigi Humming, High Health)
Added Mansion (Luigi Humming, Average Health)
Added Mansion (Luigi Humming, Low Health)
Added Mysterious Power of the Boos (track you hear when you try to enter the balcony with less than 20 boos)
Added Grab Mario's Item (Ripped from AW)

small fixes
Solve Mystery (Ripped from AW, instead of recording it line-in)
Mansion (Dark Room)
King Boo's Theme

smithuser
11-21-2010, 07:02 PM
Um... the link is "temporarily unavailable".

Why not upload it to Sendspace?

boosterrr
11-21-2010, 07:38 PM
i'm reuploading the fixed Luigi's mansion soundtrack. Still mediafire doesn't allow me to upload anything even with the basic html uploader.

Changes:
major changes:
Added Talking to a Toad the first time fanfare
Mansion (Dark Hallway) all instruments are playing now
Mansion (Melody Pianissima) no longer plays the Mansion (Dark Hallway) with it, but only the piano.
Added Mansion (Luigi Humming, High Health)
Added Mansion (Luigi Humming, Average Health)
Added Mansion (Luigi Humming, Low Health)
Added Mysterious Power of the Boos (track you hear when you try to enter the balcony with less than 20 boos)
Added Grab Mario's Item (Ripped from AW)

small fixes
Solve Mystery (Ripped from AW, instead of recording it line-in)
Mansion (Dark Room)
King Boo's Theme
Thanks again Slippytoad! perfect

slippyToad
11-21-2010, 09:51 PM
Um... the link is "temporarily unavailable".

Why not upload it to Sendspace?

sent to rapidshare and maybe sendspace in the future. I try to fix my mediafire account. It seems to be my computer(all browsers are effected) and I know the uploader they use is adobe flash, so I hope I can fix it by reinstalling adobe flash.

bcass
11-21-2010, 10:32 PM
Without appearing too ungrateful, is there any chance of a FLAC upload (using your WAVs as source)?

slippyToad
11-21-2010, 10:54 PM
Without appearing too ungrateful, is there any chance of a FLAC upload (using your WAVs as source)?

i just reinstalled flash and mediafire is working again. And if you check the mediafire map now, you'll see 2 rar files called flac1.rar and flac2.rar

Zorglorfian
11-22-2010, 12:31 AM
Sorry to be nitpicky, but could you redo the Dark Hallway track (again)? It's kind of weird to hear it from the middle of a loop... Sorry!

Also, in 'Catching Ghosts' and 'Catch Portrait Ghost', could you fix the 'HP draining' sound in the first few seconds of the song, as well as the coin sounds in 'Shrink Shroom Touched'? On a better note, the Boo Finder sound in the beginning of 'Catching Boo' is spot on to the tune of the song! Thanks!

EDIT: Also, could you take out the "button pressing sound" in the gameboy horror track? Thanks!

Mogman
11-22-2010, 01:20 AM
Joe Wievel's rip of Super Mario Sunshine:
Download Super Mario Sunshine.zip from Sendspace.com - send big files the easy way (http://www.sendspace.com/file/ff7voz)

TripleMMM
11-22-2010, 02:56 AM
Hey, Slippy T. I was wondering if you can single instrumental variations of track... (drum roll)

58 Super Mario Bros. Theme 2:33:00

You can exclude the drums, 'cause they are too monotonous...
Again, if you can't, let it (or them) be.

angelababy
11-22-2010, 04:33 AM
Thank you very much for this.

slippyToad
11-22-2010, 07:18 AM
Sorry to be nitpicky, but could you redo the Dark Hallway track (again)? It's kind of weird to hear it from the middle of a loop... Sorry!

Also, in 'Catching Ghosts' and 'Catch Portrait Ghost', could you fix the 'HP draining' sound in the first few seconds of the song, as well as the coin sounds in 'Shrink Shroom Touched'? On a better note, the Boo Finder sound in the beginning of 'Catching Boo' is spot on to the tune of the song! Thanks!

EDIT: Also, could you take out the "button pressing sound" in the gameboy horror track? Thanks!

I wouldn't have to re-record them, since I have the song's loop points. Problem is of the dark hallway tracks that the song constantly loops and I'm not sure where the exact song starts. Maybe I should check the nintendo selection volume cd's to get it right.

as for the other requests, I was not planning to change them in short term

furry bob
11-22-2010, 07:25 AM
I wouldn't have to re-record them, since I have the song's loop points. Problem is of the dark hallway tracks that the song constantly loops and I'm not sure where the exact song starts. Maybe I should check the nintendo selection volume cd's to get it right.

as for the other requests, I was not planning to change them in short term

The first time you enter a room, it should start at the beginning like this:
http://www.brawlcustommusic.com/temporarycrap/darkhallway.mp3

Goniochromism
11-23-2010, 12:36 PM
Joe Wievel's rip of Super Mario Sunshine:
Download Super Mario Sunshine.zip from Sendspace.com - send big files the easy way (http://www.sendspace.com/file/ff7voz)

worth downloading? (ie. is it sfx free?)

Zorglorfian
11-24-2010, 09:00 PM
Yes, I believe it is. I have it on my ipod already! Yes it's sfxless, but it probably would be worth the wait for slippyToad's new rip.

The Dimensioner
12-11-2010, 03:53 AM
This is awesome! I expect it will be as grand as your Mario Galaxy soundtracks! A SFX free version of this score was much needed! I suppose you don't take requests...? There are two games I've been wanting, well, really any form of a soundtrack for. The problem is that one of these games seems to not even exist on the internet, and the other only has one crappy rip of it.

dolby212
01-14-2011, 05:37 AM
slippyToad,

Thank you for an amazing upload of Luigi's Mansion.

TripleMMM
01-21-2011, 08:25 AM
OMG, my ISP finally got phone line back up and running...

Back on topic: I thought someone already noted this and I don't want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G's you collected throughout the game, the rebuild mansion graded from F to A.

F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can't complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).

slippyToad
05-04-2011, 06:13 PM
OMG, my ISP finally got phone line back up and running...

Back on topic: I thought someone already noted this and I don't want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G's you collected throughout the game, the rebuild mansion graded from F to A.

F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can't complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).

Well there were more minor issues with it, besides the 2 missing tracks that needs me to play the game quite good(Getting a F ranking is in fact harder than getting an A ranking). Also some people wanted to hear Luigi's talking in the game credits song too. I haven't had any plans to fix these in short term. Maybe if I feel interested to do them, I'll do them.

LJB
05-05-2011, 05:16 PM
Thank you so much for this slippyToad, this made my day!

TripleMMM
05-08-2011, 05:15 PM
... besides the 2 missing tracks that needs me to play the game quite good(Getting a F ranking is in fact harder than getting an A ranking).

Lol, patience is the key to actually do the "Epic Fail" on purpose when I've done it. Staying away from bills like they're a plague was a bloody hell task, 'cuase they are the many that sticks with ya permanently, but it's doable (well, rarely).


Also some people wanted to hear Luigi's talking in the game credits song too.

Say what? Can't they find that version up on the site itself? I know it's still there... And actually it's Luigi and Mario talking.
Ironicly, I wish Splashman did it (what you have done here) with the credit song of NSMBW, but I didn't bother asking, betting he's long putting that behind him and never look back...

Edit, for those whose to lazy to search for it or don't know where to look, here's the Link (http://gh.ffshrine.org/song/962/65)! ;p

hee-ho
06-14-2011, 09:13 PM
OMG, my ISP finally got phone line back up and running...

Back on topic: I thought someone already noted this and I don't want to be nuisance, but it seems you missed atleast 2 tracks right after the Staff Credits. It seems you only did 1 of the 3 bgm that pops up when showing the rebuild mansion. Depending on how many G's you collected throughout the game, the rebuild mansion graded from F to A.

F accompanied by the simplistic, yet very humorious (I love this one the most); E to B by the moderate (wich you did, so I can't complain) and A by the bold, yet grand music (makes you feel like you accomplished quite a feat).

I spose if your realy desperate for the tracks you could allways rip them from a youtube vid, i'm allmost sure vids of the H rank and A rank results are on their

Bluesonic43
06-18-2011, 06:18 AM
Brings back some old memories from the good old Gamecube. Thanks for the rip.

slippyToad
07-23-2011, 08:59 PM
someone called Furry Bob ripped the tracks played directly from disc. Upside is you don't need tricks or editing to get intro playing without SFX. Downside of his ripping method it's impossible to get dynamic songs to play properly, so I decided to merge his work and my work in a better soundtrack of the game.

smithuser
07-23-2011, 09:27 PM
Bogmire Cutscene (Unused) plays when you defeat the Mr. Bones and the door starts glowing.

furry bob
07-24-2011, 01:16 AM
someone called Furret Bob
Who?

Upside is you don't need tricks or editing to get intro playing without SFX. Downside of his ripping method it's impossible to get dynamic songs to play properly, so I decided to merge his work and my work in a better soundtrack of the game.
Are you sure you know how my ripping method works?

The Ultimate Koopa
07-24-2011, 02:00 AM
I don't suppose you read the part where I said that furry bob said he was planning on separating the dynamic tracks? Or the part where I said that these are only temporary, or that furry bob is going to complete the rip, with tags and timers himself?

That is the plan, right? (As with Super Mario Sunshine, I believe)

And no, I don't think you are aware of how his ripping method works, and to be honest, neither am I.... for the sake of it, FB, would you mind explaining?

I read in another topic for the Pokemon rip you did (Colosseum?), that you included a batch file that would create perfectly looping BRSTMs. How, may I ask, is this done?

EDIT: Would I be right in assuming that sequenced files should also contain some form of looping info? Including USF, SPC, and even GBS? IMO, they have to have something that tells them which part to loop and when to loop right? Otherwise, how, for example in Super Mario 64, does the game know not to include the intro in Bob-omb Battlefield? Or how does it know to loop the Hazy Maze Cave theme from about 0:37, and not from the beginning?

furry bob
07-24-2011, 03:24 AM
I don't suppose you read the part where I said that furry bob said he was planning on separating the dynamic tracks? Or the part where I said that these are only temporary, or that furry bob is going to complete the rip, with tags and timers himself?

They've been tagged for a while. They just weren't uploaded to that folder.



That is the plan, right? (As with Super Mario Sunshine, I believe)

Yes



And no, I don't think you are aware of how his ripping method works, and to be honest, neither am I.... for the sake of it, FB, would you mind explaining?

For Luigi's Mansion I made every song play at the file select screen one by one.
For some of the dynamic tracks, you can just mute the sfx and go in game. For others, you have to actually edit the bms sequences.



I read in another topic for the Pokemon rip you did (Colosseum?), that you included a batch file that would create perfectly looping BRSTMs. How, may I ask, is this done?

1. Rip tracks
2. Get loop points
3. Time FLACs so that they loop twice and fade
4. Include brstm creator and batch files that contain the loop point information.



EDIT: Would I be right in assuming that sequenced files should also contain some form of looping info? Including USF, SPC, and even GBS? IMO, they have to have something that tells them which part to loop and when to loop right? Otherwise, how, for example in Super Mario 64, does the game know not to include the intro in Bob-omb Battlefield? Or how does it know to loop the Hazy Maze Cave theme from about 0:37, and not from the beginning?
Yeah they do. It's in the sequence data. However, because it's sequenced, it's not as simple as something like start and end loop samples. When it loops, it basically just goes back to a specified event in the sequence and continues playing. Bms files do this, and I'm assuming that other sequenced formats do too.

The Ultimate Koopa
07-24-2011, 03:56 AM
Well yeah, obviously they don't loop at samples. I was aware that it was event-based, such as, for example, before the 16th note in the 4th measure/bar, rather than, for example, 193967 samples.

So, really, for the looping bat(ch) to work, it relies on whether you have found the correct loop points? So, if you somehow put in the wrong loop points in the batch, it'd then create a badly-looped BRSTM? Of course what would be very cool, and rather convenient, is if there was some kind of way of converting the sequenced loop info into samples, like how that particular program does for VGM files (i.e. Genesis, Master System and Game Gear rips).

Also, Goniochromism's here? I've never seen you here before... but then, 52 posts since you joined in May 2007, you're probably hardly here that often, right?

furry bob
07-24-2011, 04:01 AM
It actually uses offsets in each track for looping. For example, it might say loop to offset d6b or something.

The Ultimate Koopa
07-24-2011, 04:07 AM
<__< So, do you use this to find out roughly where it loops? Or do you rely on the old fashioned method of simply guessing? Sometimes that may not work, because, as I've said many times, there are many songs that seem to have looped, but then they surprise you, if you haven't listened to the full song before. For example, this:
&#x202a;Mario Golf 64 (Music) - Boo Classic&#x202c;&rlm; - YouTube (http://www.youtube.com/watch?v=1IxoK7KTqjU)

If you didn't listen to it long enough, you'd think it looped at 0:47, however, it doesn't loop until 1:53

furry bob
07-24-2011, 04:08 AM
No, I just do it the normal way.

The Ultimate Koopa
07-24-2011, 04:19 AM
I assume, like me, you listen to them long enough to make sure they're fully looped, right? And you're not likely to say, make the mistake of looping something like the above song at 0:47 instead of 1:53 (if it wasn't already made, I mean), right?

furry bob
07-24-2011, 05:00 AM
Yeah, I do that.

The Ultimate Koopa
07-24-2011, 05:10 AM
*exhales* Good, because it'd be awful if you started finding loop points, then realised that some of them didn't fully loop :D

slippyToad
07-24-2011, 10:37 AM
furry bob, you do know channel muting is not the only thing different? The game plays the variations in different tempo too. The mansion song plays slower when Luigi has less health for example.

smithuser
07-24-2011, 01:13 PM
But that's not really a different song. They're just making it slower in game. Check FurryBob's rip, the Mansion variations all have the same tempo.

The Ultimate Koopa
07-24-2011, 03:09 PM
Exactly, it's exactly the same song. It's sequenced so, they can simply set it to be faster. I know you like to have pretty much every single tune from a game, but there is a thing as too much. For example, it's not really necessary to have the Normal, Final Lap, AND the Lightning wobbly versions of every track in Mario Kart: Double Dash!!, making 4 different copies of, basically the same song, just with a wobbly effect and faster tempo added, is it? In fact, to be honest, you don't even need the final lap versions, the normal versions, and that's enough. The Mario Kart 64 OST, for example, doesn't contain Final Lap sped up versions (does it?)

furry bob
07-24-2011, 11:58 PM
furry bob, you do know channel muting is not the only thing different? The game plays the variations in different tempo too. The mansion song plays slower when Luigi has less health for example.
Yeah, I'm aware of that. Although I think it reduces the tempo gradually as you lose health and not in large steps. I'd have to double check though.

The Ultimate Koopa
07-25-2011, 01:29 AM
But as I said, the actual song is the same, infact, I wouldn't be surprised if the same sequence was used, and that simply the tempo was changed, rather than having about 50 different sequences for each different tempo. As I said, in, for example, your Mario Kart rips, you don't really need the final lap versions, and you REALLY don't really need the "lightning" versions.

boosterrr
07-25-2011, 02:36 PM
Thank you Slippytoad/Furry bob for the update now it,s 100 procent complete!!

TripleMMM
07-31-2011, 03:09 PM
Not actually complete (but that's me nitpicking here). Thanks again! :D

WrappedInBlack
08-01-2011, 08:19 PM
so if possible, next year when Luigi's Mansion 2 comes out can you make an ost?

Tish
10-16-2011, 06:55 AM
Thanks for this! :D

cwjakesteel
11-05-2012, 05:17 AM
Thanks so much! But I couldn't find the SFX I was looking for...it's the one where you go to the pause menu and it makes a high pitched 4 notes, ascending in pitch.

It's either every time you go the pause menu, or every time you unlock a room and then it sends you to the pause menu map.

koopatroop
02-09-2014, 11:09 AM
Thanks a lot!

koopatroop
02-09-2014, 11:55 AM
A better one?
Thread 106678