Infernus Animositas
10-13-2010, 09:28 PM


Track list1. Title Card (0:16)
2. Title Theme (0:16)
3. Menu Theme (1:06)
4. Splash Hill Zone: Act 1 (1:25)
5. Splash Hill Zone: Act 1 (Speed Up) (0:26)
6. Splash Hill Zone: Act 2 (1:37)
7. Splash Hill Zone: Act 2 (Speed Up) (0:26)
8. Splash Hill Zone: Act 3 (1:21)
9. Splash Hill Zone: Act 3 (Speed Up) (0:26)
10. Boss 1 (1:13)
11. Boss 2 (0:48)
12. World Map (0:46)
13. Casino Street Zone: Act 1 (1:56)
14. Casino Street Zone: Act 1 (Speed Up) (0:26)
15. Casino Street Zone: Act 2 (1:50)
16. Casino Street Zone: Act 2 (Speed Up) (0:26)
17. Casino Street Zone: Act 3 (1:36)
18. Casino Street Zone: Act 3 (Speed Up) (0:26)
19. Lost Labyrinth Zone: Act 1 (1:48)
20. Lost Labyrinth Zone: Act 1 (Speed Up) (0:26)
21. Lost Labyrinth Zone: Act 2 (2:20)
22. Lost Labyrinth Zone: Act 2 (Speed Up) (0:26)
23. Lost Labyrinth Zone: Act 3 (1:32)
24. Lost Labyrinth Zone: Act 3 (Speed Up) (0:26)
25. Mad Gear Zone: Act 1 (1:30)
26. Mad Gear Zone: Act 1 (Speed Up) (0:26)
27. Mad Gear Zone: Act 2 (1:29)
28. Mad Gear Zone: Act 2 (Speed Up) (0:26)
29. Mad Gear Zone: Act 3 (1:23)
30. Mad Gear Zone: Act 3 (Speed Up) (0:26)
31. Cutscene: Blast To The E.G.G. Station (0:22)
32. E.G.G. Station (1:48)
33. E.G.G. Station Clear (0:19)
34. Ending (3:04)
35. Special Stage (3:25)
36. Super Sonic (0:33)
37. Act Clear (0:05)
38. Jingle: New Record (0:01)
39. Jingle: 1-Up (0:03)
40. Jingle: Emerald (0:02)
41. Jingle: Game Over (0:08)
42. Jingle: Invincible (0:49)
43. Jingle: Timer (0:10)

Total Time: 00:40:13
Music was converted directly from the .AAX files

Thanks goes out to HCS/Aluigi for writing the tool so I could unpack the .cpk files and also to barnaby64 for helping me with this rip.

5% recovery record added to the archives.

You will need JDownloader.

==================================
DOWNLOAD - V2.0
==================================

FLAC
Sonic The Hedgehog 4: Episode I (FLAC) (http://www.mediafire.com/?z164s0lqtp6bk66)

MP3
Sonic The Hedgehog 4: Episode I (MP3) (http://www.mediafire.com/?9ojcssfifowq1qi)

grriffinn09
10-13-2010, 10:10 PM
Thanks for the game rip!

I just have a small question...

Which version (PS3, Xbox 360, Wii, And iPhone/iPod touch) is this game rip from?

Infernus Animositas
10-13-2010, 10:22 PM
Thanks for the game rip!

I just have a small question...

Which version (PS3, Xbox 360, Wii, And iPhone/iPod touch) is this game rip from?

This rip is from the Xbox 360 version. I'm also going to rip the PS3 version to see if there are any differences. The Wii version is currently unrippable as far as I know.

!!!!!
10-13-2010, 10:56 PM
disappointing that the rip is mainly the same to that of the partnernet build that was leaked; only very few new and revamped songs.


This rip is from the Xbox 360 version. I'm also going to rip the PS3 version to see if there are any differences. The Wii version is currently unrippable as far as I know.

From my knowledge, both the 360 and PS3 rips are the same. The Wii however uses midi format and some of the tracks appear to sound different. Kudos for the tracks.

Infernus Animositas
10-13-2010, 11:47 PM
The Wii however uses midi format and some of the tracks appear to sound different. Kudos for the tracks.

You're welcome.

Looks like we'll have to wait and see if someone is able to unpack the .brsar and then make a player/converter for the sequenced music.

The OGG links are now up as well.

OBAMA'S NEW HORSE
10-14-2010, 12:02 AM
Great post. Thanks!

Jye
10-14-2010, 12:07 AM
Thank you!

Xnai-128
10-14-2010, 03:23 AM
Thanks.
Mad Gear Zone's a little tricky.

Reg
10-14-2010, 03:44 AM
Kudos.

Arigeitsu159
10-14-2010, 04:01 AM
Thanks.

Infernus Animositas
10-14-2010, 06:13 AM
Added FLAC links. All links are now up. Enjoy the rip. :D

Jota
10-14-2010, 06:22 AM
Thanks so much!

I am looking for Wii version too, I heard Wii OST is done with differents instruments...anyone have it?

Infernus Animositas
10-14-2010, 06:30 AM
Thanks so much!

I am looking for Wii version too, I heard Wii OST is done with differents instruments...anyone have it?

If you read the previous comments I made, the Wii version is unrippable at this current time.

Max Chain
10-14-2010, 02:43 PM
I think I love you.

Infernus Animositas
10-14-2010, 02:44 PM
I think I love you.

Not sure whether to laugh or change the locks on my doors now :D

OBAMA'S NEW HORSE
10-14-2010, 04:21 PM
If you read the previous comments I made, the Wii version is unrippable at this current time.

It's his first post. Reading the rest of a 10 post thread before responding... too difficult.

May I just say that a lot of these songs are great, but good God that first zone's music is just awful. :(

BlueStreak
10-16-2010, 10:11 AM
Thanks for this. Much better than my version. And what do you mean the first zones' music is awful? I thought it was the best piece of music from the game. It's catchy.

Infernus Animositas
10-16-2010, 11:59 AM
Thanks for this. Much better than my version. And what do you mean the first zones' music is awful? I thought it was the best piece of music from the game. It's catchy.

Glad you liked it :D

Victor007
10-16-2010, 01:30 PM
THanks !!!!!!!!!!

1977atari2600
10-16-2010, 01:34 PM
It`s amazing and I wanna thank you:

THANK YOU SO MUCH!^^

Protoboy
10-17-2010, 06:58 PM
This is the correct way to upload a soundtrack, so many file types and download options. Thank you so much, man!

emuxer
10-18-2010, 12:41 AM
If you read the previous comments I made, the Wii version is unrippable at this current time.

I wouldn�t say unrippable, although the files cannot be converted into another format, someone who has the Wii version can make recordings using the audio output of th Wii.

KBABZ
10-18-2010, 12:42 AM
Dammit! I just recorded all the music manually and now I'm beaten to it!

I didn't include the new record jingle because I think that's more of a sound effect than an actual music track.

---------- Post added at 11:42 AM ---------- Previous post was at 11:42 AM ----------

Dammit! I just recorded all the music manually and now I'm beaten to it!

I didn't include the new record jingle because I think that's more of a sound effect than an actual music track.

Infernus Animositas
10-18-2010, 12:50 AM
I wouldn�t say unrippable, although the files cannot be converted into another format, someone who has the Wii version can make recordings using the audio output of th Wii.

Yeah, line-in rips are the only solution at this time unfortunately.



Dammit! I just recorded all the music manually and now I'm beaten to it!

I didn't include the new record jingle because I think that's more of a sound effect than an actual music track.

Well it's considered to be music despite its length. And this was a direct conversion, not a line-in rip :)

KBABZ
10-18-2010, 12:54 AM
Okay. I dunno, for some reason I think there's more craft when you record it manually, as opposed to just doing a heartless rip of the thing. I also included an Easter Egg in the first Title track; it goes "Seegaaaaa!!" and then it goes to the theme you hear on the XMB (with the four ring sound effects) before finishing just like the normal, in-game version. Yeah I count the XMB music as part of the game.

Also, is it just me or is it a bit dubious that this is available in FLAC when the whole game is 200MB? Does Sega use a super godly file type or something?

Infernus Animositas
10-18-2010, 01:03 AM
Okay. I dunno, for some reason I think there's more craft when you record it manually, as opposed to just doing a heartless rip of the thing. I also included an Easter Egg in the first Title track; it goes "Seegaaaaa!!" and then it goes to the theme you hear on the XMB (with the four ring sound effects) before finishing just like the normal, in-game version. Yeah I count the XMB music as part of the game.

Maybe, but the quality is significantly lower when you do a line-in rip compared to a direct conversion.


Also, is it just me or is it a bit dubious that this is available in FLAC when the whole game is 200MB? Does Sega use a super godly file type or something?

When I rip games, I convert the original music's source files to .WAV and then edit them using Adobe Audition (normalizing, fade outs and looping if necessary) and then save it as a FLAC to preserve the same quality of the original music files.

Then I'll convert ID3 tag the FLAC files and then convert them into both OGG and MP3.

KBABZ
10-18-2010, 01:14 AM
Ah okay, I getcha.

I do a similar thing with my recordings. The general rule is to not have tracks loop, because it's a waste of space on my PSP's stick and PS3 HDD. The exceptions are tracks that are under 1:40-1:50, they loop once. If a track is exceptionally short, it'll play twice, but that's it. However, if a track is a specific cue that wasn't intended to be looped, I don't do it. Any track that has a finishing or starting cue I also use (Uncharted has a lot of these). With many tracks I also conjure up my own titles, usually to fit where, when and why they're played, and referencing events in the game or other things (The General's Pupil in my CiT Soundtrack, for instance, references the Trophy of the same name). Lastly, Album Art and proper tags is a must, of course. Nothing worse than having to go to "Track 24" to hear Green Hill Zone.

emuxer
10-18-2010, 02:05 AM
Maybe, but the quality is significantly lower when you do a line-in rip compared to a direct conversion.

In the case of the Wii which uses sequences, if you would be able to "rip" the music using the files, it will be with the help of an emulator of some sort or simulation of the MIDI engine. Of course, you won�t get the "quality loss" from a line-in rip, but it won�t be the real thing and you would get emulation errors like it happens with SPC's and PSF's.

BTW, I have also made some rips, both line-in and file convertions (with XA or ADX), unlike Krabz, I always record loops even if it takes me several GB's, I also record the WAV files in a CD (yes, I still use CD's) to preserve the original recording and then convert them to other formats. I never use normalizing because it can have wierd volume effects.

KBABZ
10-18-2010, 02:14 AM
Erm, it's KBABZ, not krabz, thank you very much. When it comes to looping, it depends on if it has a cue or not to finish it. If it doesn't, I do a nice fade out rather than using a straight cut.

emuxer
10-19-2010, 04:34 AM
Erm, it's KBABZ, not krabz, thank you very much. When it comes to looping, it depends on if it has a cue or not to finish it. If it doesn't, I do a nice fade out rather than using a straight cut.
Sorry about the name. Fade outs are a must, I forgot to say I also do them because it sounds awful when you just cut it at the end of the loop. I don't know about you but I like to do line-in rips more than using emulators like many people do these days, when you do a line-in rip, you do preserve the original sound, I also like how it feels to see the final result of your hard work.

KBABZ
10-19-2010, 07:17 PM
Yeah exactly. It's a bit like the difference between replicating the Mona Lisa by looking at it, and just photocopying the thing. I mean no offense to anybody who prefers ripping the games, but there is a sort of craft when you record it yourself. Ah well, at least I have my own Soundtrack that I *know* is better, and I won't share it with anyone else, so ha!

I3arnaby
10-19-2010, 08:18 PM
Not to burst your bubble KBABZ but recording music from the game just reduces quality and takes longter amounts of time. It has no plus sides.

KBABZ
10-20-2010, 12:35 AM
Well at least I know where the tracks come from in the game, as opposed to "ACTION 1", ACTION 2", "ACTION_FINISH" and the like. There's also the satisfaction that you recorded all of it yourself as opposed to letting a program do it for you. Not to mention that I don't have to wait three or four years for the disc security to be cracked, I can go pretty much as soon as the game's released.

Pidgeon
10-20-2010, 12:48 AM
Thank you!

Infernus Animositas
10-20-2010, 02:10 AM
Well at least I know where the tracks come from in the game, as opposed to "ACTION 1", ACTION 2", "ACTION_FINISH" and the like.

Unless you play through the game identifying the tracks as you go. I try to do this with the games I rip. Like Blade Kitten for example. Granted it doesn't always happen this way and sometimes I resort to using the default names given like my Amnesia: The Dark Descent rip. This also depends on the size of the game's audio catalogue as well. For example barnaby64's rip of SOCOM: Combined Assault has 289 songs. Knowing this, a line-in recording would take substantially more time then a direct conversion. But then there are games like this with a much smaller audio catalogue which one can usually correctly title and arrange in order without too much effort.


There's also the satisfaction that you recorded all of it yourself as opposed to letting a program do it for you.

But aren't you yourself using a program to record the line-in? I can understand why you would record it, as it gives it that more personal touch as opposed to simply converting. It's more a labour of love than anything is what I'm inferring from that statement.


Not to mention that I don't have to wait three or four years for the disc security to be cracked, I can go pretty much as soon as the game's released.

It's not really disc security that needs to be cracked but more the file format archives, their encryption methods and compression schemes. But yes, sometimes that can take a long time. The EALayer3 codec is a prime example. I myself did line-in rips of The Sims 3 games until an amazing coder named Zench designed a tool able to decode them.




Thank you!

No problem :D

I3arnaby
10-20-2010, 07:31 AM
Yeah but the fact that this game was able to be instantly ripped without waiting for encryption and such like to be cracked. Also i bet you recorded at 44khz whereas this is 48khz.

KBABZ
10-20-2010, 09:18 AM
Well I'm not an audiowhore thank you very much. I'm happy with 320kbps and space on my PSP.

KusanagiShiro
10-20-2010, 05:56 PM
Nice rip, brendan19! If you like, I can do a bit of research to find out who composed and arranged which tracks. One of my current tagging projects is to ID the individual composers for Sonic 3 (and by default, Sonic 3 & Knuckles!), so I have some experience in researching that sort of thing.

DLR
10-28-2010, 06:38 PM
Thanks for posting! Sonic 4 has some great songs!

langemike
10-28-2010, 07:35 PM
Nice! Thanks

gaiden
10-29-2010, 04:43 PM
Thank you very much

Feider
10-29-2010, 07:01 PM
Thank you for sharing this with us! :)

FlyCrizz
10-29-2010, 07:36 PM
Beautiful!!!

Hop804
10-29-2010, 09:17 PM
This is the correct way to upload a soundtrack, so many file types and download options. Thank you so much, man!

I strongly agree and thanks brendan for the soundtracks.

Infernus Animositas
10-30-2010, 06:29 AM
You're welcome everyone.

Hero Killer Id
10-31-2010, 07:30 AM
Thanks for sharing.

Greenboom98
10-31-2010, 08:56 AM
Thankz :-D

Zhelkus
10-31-2010, 11:32 PM
Thanks for the upload.

I have a few questions, brendan19, you said you normalized all the tracks. Did you normalize them individually or find the highest peak from all of them and then normalize them all according to that peak? Since all the songs come from a same source it would be better to not increase the difference in volume between tracks but to increase them all in parallel. I have a bit of experience with audio editing thus the concern. My other question is about the track listing: is that the order the source files were in the game's data files or are they just random?

I also noticed something about the sped up tracks: the speed up only lasts 15 seconds, perfectly matched with the in-game sneakers effect. After the first 15s the rest of the track plays exactly the same as the normal tempo track. And the 15s mark is the same for all the sped up tracks. My suggestion: trim and fade out all the Speed Up tracks? It's like keeping a duplicate of each stage's BGM. A waste of HDD space.

On a side note, I completely disagree with KBABZ about line-in rips' superiority. The moment you start recording using analog devices there's a -known- myriad of factors that could harm your product and prevent it from being a clean 1:1 copy. If the source is digital, then the conversion process is best kept digital as well.

Infernus Animositas
10-31-2010, 11:48 PM
Thanks for the upload.

You're welcome. :)


Did you normalize them individually or find the highest peak from all of them and then normalize them all according to that peak? Since all the songs come from a same source it would be better to not increase the difference in volume between tracks but to increase them all in parallel. I have a bit of experience with audio editing thus the concern.

I normalized them individually, not as a whole. As far as game ripping is concerned, no one before has told me to normalize the score as a whole rather than by individual tracks.


My other question is about the track listing: is that the order the source files were in the game's data files or are they just random?

I put them in order in which you would probably hear them in-game as best as I could.

The track listing is slightly off though. I now know the cutscene cue is meant to be before E.G.G Station not after the menu theme. Most of the smaller cues like the 1-Up, Game Over or Invincible were placed after the first level because that's where they could be heard then on in-game.

I wasn't sure if Splash Hill had any water in which you could drown so I moved the "Running Out of Air!" track to Lost Labyrinth Zone. Additionally, I think Boss 2 could be straight after the Boss 1 music because it changes to this when Eggman has two hits remaining apparently.

Zhelkus
11-01-2010, 01:44 AM
Here's my contribution:
Sonic The Hedgehog 4 - Episode I Speed Up Tracks (FLAC) (http://www.megaupload.com/?d=B5CJYCVM)
All Speed Up tracks have been cut to 20 seconds. 15s of fast paced music followed by a 5 second fade out with normal pacing. I wasn't going to wait for it to be made, so hopefully somebody may appreciate it.


As far as game ripping is concerned, no one before has told me to normalize the score as a whole rather than by individual tracks.
I'm not surprised. :) Think of the reason the replaygain tag for track and album exist. Now concentrate on the album tag. Imagine a ballet or trance album split up into multiple tracks but all the tracks lead into the next one. Different volumes may cause a distorting effect, therefore some people prefer the whole compilation be at the same amplitude. The same can be said here. The tracks don't connect with each other but they do come from the same source. Also, when I trimmed the tracks I saw some of them showed clipping. Be careful with random tools, always make sure to use a proper editor like SoundForge or Audacity.



The track listing is slightly off though. I now know the cutscene cue is meant to be before E.G.G Station not after the menu theme. Most of the smaller cues like the 1-Up, Game Over or Invincible were placed after the first level because that's where they could be heard then on in-game.

I wasn't sure if Splash Hill had any water in which you could drown so I moved the "Running Out of Air!" track to Lost Labyrinth Zone. Additionally, I think Boss 2 could be straight after the Boss 1 music because it changes to this when Eggman has two hits remaining apparently.
Have a look at my preferred track list. I find this order makes more sense. Numbers have been kept from the original.
01. Title Theme (0:17)
02. Menu Theme (1:07)
03. Cutscene (0:23)
04. World Map (0:47)
05. Splash Hill Zone - Act 1 (1:26)
14. Splash Hill Zone - Act 2 (1:38)
16. Splash Hill Zone - Act 3 (1:22)
19. Casino Street Zone - Act 1 (1:57)
21. Casino Street Zone - Act 2 (1:51)
23. Casino Street Zone - Act 3 (1:37)
26. Lost Labyrinth Zone - Act 1 (1:49)
29. Lost Labyrinth Zone - Act 2 (2:21)
31. Lost Labyrinth Zone - Act 3 (1:33)
33. Mad Gear Zone - Act 1 (1:31)
35. Mad Gear Zone - Act 2 (1:30)
37. Mad Gear Zone - Act 3 (1:24)
40. E.G.G Station (1:49)
41. E.G.G Station Clear (0:20)
18. Boss 1 (1:14)
25. Boss 2 (0:49)
09. Special Stage (3:26)
39. Super Sonic (0:34)
08. Invincible (0:50)
42. Ending (3:05)
13. Splash Hill Zone - Act 1 (Speed Up) (0:20)
15. Splash Hill Zone - Act 2 (Speed Up) (0:20)
17. Splash Hill Zone - Act 3 (Speed Up) (0:20)
20. Casino Street Zone - Act 1 (Speed Up) (0:20)
22. Casino Street Zone - Act 2 (Speed Up) (0:20)
24. Casino Street Zone - Act 3 (Speed Up) (0:20)
27. Lost Labyrinth Zone - Act 1 (Speed Up) (0:20)
30. Lost Labyrinth Zone - Act 2 (Speed Up) (0:20)
32. Lost Labyrinth Zone - Act 3 (Speed Up) (0:20)
34. Mad Gear Zone - Act 1 (Speed Up) (0:20)
36. Mad Gear Zone - Act 2 (Speed Up) (0:20)
38. Mad Gear Zone - Act 3 (Speed Up) (0:20)
11. Act Clear (0:06)
28. Running Out Of Air! (0:11)
06. 1-Up (0:03)
10. Emerald (0:03)
07. Game Over (0:09)

Main tracks at the beginning, effect tunes in the middle and jingles at the end.

Infernus Animositas
11-01-2010, 02:23 AM
The tracks don't connect with each other but they do come from the same source. Also, when I trimmed the tracks I saw some of them showed clipping. Be careful with random tools, always make sure to use a proper editor like SoundForge or Audacity.

I use Adobe Audition for editing. I don't know how the tracks clipped though. They shouldn't considering they were individually normalized and not hard limited.

Zhelkus
11-01-2010, 04:35 AM
I use Adobe Audition for editing. I don't know how the tracks clipped though. They shouldn't considering they were individually normalized and not hard limited.
Did you get rid of any possible offset? The most advanced application isn't always going to guarantee the best results if there are certain functions you don't know how to use properly or aren't aware of.

Infernus Animositas
11-01-2010, 05:07 AM
Did you get rid of any possible offset? The most advanced application isn't always going to guarantee the best results if there are certain functions you don't know how to use properly or aren't aware of.

No I didn't remove any offset.

Zhelkus
11-01-2010, 06:14 AM
No I didn't remove any offset.
Well, there you go. You could have a look at that.

Jye
12-03-2010, 04:03 AM
Grabbed the FLAC version too. Thanks again!

AZFox
12-03-2010, 04:33 AM
Er.. it sucked? It sounds like old Sonic, but.. JUN! WHAT HAVE YOU DONE!? No offense to Jun as I love Jun's Adventure soundtracks and other Adventure style tracks but.. this was extremely disappointing. It's ok anyway, I wasn't expecting much from this soundtrack anyway. Thanks for the upload.