CC
08-21-2010, 05:33 PM
*deleted*

chewey
08-21-2010, 05:55 PM
id Tech 5 looks awesome. That's all I've got to add to this thread.

CC
08-21-2010, 05:59 PM
*deleted*

Smarty
08-21-2010, 10:10 PM
I played a lot of Quake 2 when I was younger and I had a lot of fun with it. And RAGE is looking pretty sweet. That's pretty much my take on the subject.

Raidenex
08-22-2010, 05:05 AM
Commander Keen is the bomb.

Also: the most exciting thing about id Tech 5 is the fact that only Bethesda games will be using it. Read: Fallout 4/Elder Scrolls V. Should be sweet.

ROKUSHO
08-22-2010, 06:57 AM
i too am playing doom 3.
man, we need hard games like these again! no fricking checkpoints etc.
EARN your ending.

CC
08-22-2010, 07:32 PM
*deleted*

chewey
08-23-2010, 02:20 AM
The whole point of id Tech 5 is that it can create incredible graphics without needing a super computer. Did you see them running RAGE on an iPhone 4G at 60FPS? It was scaled down, obviously, but their MegaTexture technology is awesome in allowing great graphics at little performance cost.

ROKUSHO
08-23-2010, 10:12 AM
*raises flame shield*

i havent played quake 2 yet.

Raidenex
08-23-2010, 02:42 PM
The only id shooter i've ever really gotten into was Wolfenstein 3D to be honest. I found Doom/2/Quake/2/3 to be pretty boring overall. I liked Heretic and Hexen, but they were made by Raven. Doom 3 was OK, but I hated the cheatiness of it - like you said, the cupboards that served no purpose except to spawn a monster behind you. The first really fantastic FPS was Half-Life, and Valve have ruled the roost since then (with a tip of the hat to Bungie, Epic and Infinity Ward for fine contributions). id is out of touch, and has been for a while; that's why it was bought out by Bethesda, while Valve is still an independent company with the most popular digital distribution network in the world.

Smarty
08-23-2010, 04:43 PM
It's blasphemy to not also mention Irrational Games or Looking Glass Studios for amazing FPS's. But yeah, Valve really are the masters of FPS, and 2 of their games have pretty solid spots on my Top 5 Best Games ever.

Raidenex
08-23-2010, 04:57 PM
Irrational and Looking Glass made first person...things, but they weren't shooters.

If anyone played through BioShock like an FPS, they were missing the point. Also: I want BioShock Infinite now, and damn Irrational for making me wait two years.

CC
08-24-2010, 03:42 AM
*deleted*

Raidenex
08-24-2010, 08:08 AM
FUCK YES. Opposing Force was my favourite of the original Half-Life stories - i'd love to see them bring Sheppard back.

I guess gorefests have never really appealed to me; but even in that, Epic definitely holds the crown with Gears of War. Doom 3 may have had chainsaws, but a chainsaw attached to a gun that you can use to cut your enemies in half? That's...Epic. And when it comes to pure deathmatch, nothing beats Unreal Tournament imo. That said, my tastes in multiplayer FPS has definitely matured; i'd prefer to play a Team game in Modern Warfare 2, which requires a modicum of strategy and team work, then the twitch-based shooting of yesteryear which basically amounts to 'click on anything that moves'.

ROKUSHO
08-24-2010, 08:21 AM
wait, opposing forces had a single player campaign? FUCK! back then, there was this internet cafe which was my first window to the internet, in there, i played half life (with many expansions O.F included) and unreal tournament. the owners told me O.F. was a multiplayer update for HL only.
man, i better get me a torrent of it ASAP

also raidenex, i suggest you play mad world.
having a gun with a chainsaw is cool. but i think its cooler to chainsaw someone to the wall and make him a hawaian punch fountain.

Smarty
08-24-2010, 08:35 AM
I played Bioshock pretty much the same way I would play Half-Life. And don't say it's an FPS/RPG, it's not true.

Raidenex
08-24-2010, 11:01 AM
It's not - Fallout 3 is an FPS/RPG. BioShock can be played like Half-Life, but it's much, much more enjoyable if you play it without the Vita Chambers (aka quick saves) and focus on using the Gene mods to their full potential.

There are a few games that completely change on very hard mode actually - Metal Gear Solid 4 on normal is a pretty easy run-and-gun, while on the hardest difficulty setting, you actually have to use stealth in an intelligent way.

Smarty
08-24-2010, 11:49 AM
I could try that I guess, but the Vita-Chambers are what ruined the game for me. Every time I saw a Big Daddy in front of a chamber, it was party time. But without them, it would probably be frustratingly difficult. It could have been saved if they added some sort of penalty for death, like losing some money or bullets.

Aniki
08-24-2010, 01:59 PM
If my memory serves me right, you can turn off Vita-Chambers somewhere in the game options screen...at least in Bioshock 2 you could.

topopoz
08-24-2010, 02:18 PM
The first Quake is my fauvorite FPS of all time, Man that game was fucking awesome, the lvl design & the monster design & of course the Engine was one of the most revolutionary things in the whole gaming experience, all the Engines of most of the games today, come from the first Quake.

Doom I, II, III Are pretty amazing too...

Quake 2 was just Okay IMO. They switched the lovecraftian cosmic horror style to futuristic cyberblahblah.

Return to Castle Wolfenstein was another AWESOME game, that game was fucking hard.

Id Software should handle the programing part on any developers of games. These guys know how the to program their games so that they run perfectly on with the exact system requirements that they tell ya'. Plus I don't know of any MAJOR bugs on their games too. It's just fucking unbeliavable.

Raidenex
08-24-2010, 02:41 PM
It's mainly because John Carmack is a perfectionist coding genius - it's my understanding that he does most of the coding for their games engines by himself.

He's also a self taught fucking rocket scientist.

The problem is that two of the original members that gave their old games a lot of their style and pizazz moved on (to lesser things) - John Romero, the first rock-star game designer gave the company its public (in-your) face, and Tom Hall gave the company its creativity and humour. The problem was that they let their early success get to their heads - if you ever get the chance to read Masters of Doom, you should. It's a fascinating look at the early years of id.

Most of their games now are just new FPSes that don't push the mould. Rage could be different, but everything i've seen so far hasn't convinced me (except the id Tech 5 demo on the iPhone. That was fucking amazing.) I think the best work to come out of id is going to be by Bethesda - they've got the opposite problem of great games but sub-par tech.

Smarty
08-24-2010, 03:33 PM
If my memory serves me right, you can turn off Vita-Chambers somewhere in the game options screen...at least in Bioshock 2 you could.

I don't know about Bioshock 2 but in the original you can't.

Raidenex
08-24-2010, 05:08 PM
I think they added it to BioShock 2 due to complaints about the original being too easy.

..and it's right. When you can kill a Big Daddy with your melee weapon it is too easy :(

Roywood
08-24-2010, 07:12 PM
I'm playing Doom 3 at the moment, and it's awesome. I also played the first two, but I didn't finish them.

Also, I've played Wolfenstein 3D and Return to Castle Wolfenstein, although I dropped the latter because of that stealth mission (I really hate stealth) that was frustrating me.