Yojimbo_Beta
07-18-2010, 10:10 PM
Shameless self-promotion, but I think you'll be interested:


Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?


Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

Features

Entirely new materia, including Water, Air and Pearl.
Tactical battle system with a renewed emphasis on statuses and elements. Monsters belong to 'classes' with consistent and intuitive status / element vulnerabilities. Remember your frustrations trying to get Sleepel to hit, only to find out this particular giant insect can't be put to sleep? With Rebirth, that's a thing of the past.
Status magic finally worth using
Entirely new enemy AI. See squad leaders improve the intelligence of their friends, see monsters look after each other, prioritize their safety and make smart combinations of status effects. Creatures can now inflict stop before using deathblow, take out hobbled party members and reflect magic off themselves.
Entirely new weapons, including multi-hit weapons, status-inflicting and elemental arms, double-edged equipment (like the black cape, which boosts stats yet prevents healing)
Rebalanced mechanics - restrictions on multi-casting, pruning of overpowered attacks and promotion of neglected abilities
Entirely new enemy skills, many double-edged for tactical, engaging gameplay. See how Tsunami harms both party and enemy, how Magic Breath toggles all statuses, good and bad, or how Purge Flame heals all negative statuses at the cost of HP damage
Control Sephiroth and Vincent in his limit!
Play with better individuated characters, who actually play differently and possess radically different stats
Use new limit breaks, such as Nanaki's and Yuffie's bolstered final attacks
Play against more threatening, far smarter opponents


The mod is very close to completion, with only AI debugging to polish off.

You can follow the mod here: http://www.moddb.com/mods/final-fantasy-7-rebirth

And see my Youtube channel here: http://www.youtube.com/user/jbreckmckye

If you have any questions, responses or suggestions, send them right this way!

topopoz
07-18-2010, 10:53 PM
Nice & Interesting... I would really like to see this.

Reducing or Taking away the Random Encounters & making fixed encounters but with random locations & respawning the way you(the Developer of this Mod =D) see fit.
Making the enemies Harder to kill & give more XP.
And I would like to see an added way to customize the character a little more.

I think that would make the game more interesting to me.

execrable gumwrapper
07-18-2010, 11:02 PM
I'd like to see armor actually affect the character models.

Sure, it's purely cosmetic, but hey, why not?

Aniki
07-19-2010, 01:31 AM
The OP would make a good door to door salesman.

Enkidoh
07-19-2010, 01:54 AM
Uh oh.

Not another one of these fan games. Just like that 3D i]Chrono Trigger[/i] remake that was formerly under development by a group of enterprising nerds, expect Square Enix to unleash their complete legal wrath upon this.

Still an interesting idea, but like all the other attempts I seriously doubt anything will come of this other than people getting sued.

topopoz
07-19-2010, 03:23 AM
This is a mod.
It's not the same... I don't think that S-E will fuck this up.

Darth Revan
07-19-2010, 04:27 AM
SE is notorious for it's hold on intellectual property, copyright etc etc. While the idea in itself is interesting, I doubt it'll be around long once it's done. Besides... If you want to play FFVII, play it how it was originally intended - No mods, cheat devices, etc etc.

execrable gumwrapper
07-19-2010, 04:47 AM
There are several mods out for the PC version that still run strong (character model swaps, Hard mods, etc)

This will not be shut down and looks to be the best mod I've ever heard of.

topopoz
07-19-2010, 04:58 AM
There are several mods out for the PC version that still run strong (character model swaps, Hard mods, etc)

This will not be shut down and looks to be the best mod I've ever heard of.

Agreed

Darth Revan
07-19-2010, 07:38 AM
Shameless self-promotion, but I think you'll be interested:


Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?


Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

Features

Entirely new materia, including Water, Air and Pearl.
Tactical battle system with a renewed emphasis on statuses and elements. Monsters belong to 'classes' with consistent and intuitive status / element vulnerabilities. Remember your frustrations trying to get Sleepel to hit, only to find out this particular giant insect can't be put to sleep? With Rebirth, that's a thing of the past.
Status magic finally worth using
Entirely new enemy AI. See squad leaders improve the intelligence of their friends, see monsters look after each other, prioritize their safety and make smart combinations of status effects. Creatures can now inflict stop before using deathblow, take out hobbled party members and reflect magic off themselves.
Entirely new weapons, including multi-hit weapons, status-inflicting and elemental arms, double-edged equipment (like the black cape, which boosts stats yet prevents healing)
Rebalanced mechanics - restrictions on multi-casting, pruning of overpowered attacks and promotion of neglected abilities
Entirely new enemy skills, many double-edged for tactical, engaging gameplay. See how Tsunami harms both party and enemy, how Magic Breath toggles all statuses, good and bad, or how Purge Flame heals all negative statuses at the cost of HP damage
Control Sephiroth and Vincent in his limit!
Play with better individuated characters, who actually play differently and possess radically different stats
Use new limit breaks, such as Nanaki's and Yuffie's bolstered final attacks
Play against more threatening, far smarter opponents


The mod is very close to completion, with only AI debugging to polish off.

You can follow the mod here: http://www.moddb.com/mods/final-fantasy-7-rebirth

And see my Youtube channel here: http://www.youtube.com/user/jbreckmckye

If you have any questions, responses or suggestions, send them right this way!

Mods are one thing, but what Yojimbo_Beta is doing, is recoding the game from the ground up. Reading some of the features he/she/it listed, it's obvious it's not just a mod, but a re-creation of the game.

Materia, characters and mods can be altered per se, as that's not rewriting the game programming, though I suspect SE would disagree there. There are plenty of well known mods, one being the Sephiroth mod (swaps Cloud and Sephiroth around. IE, Sephiroth is the character you play as, with Cloud as the bad guy. It is buggy though.), cheat programs like Jenova (which work on the PC version similar to a Gameshark/Action Replay), mods which improve the graphics for modern computers for the game to the run, etc etc etc.

However the way the game is programmed, you can't add any new lines of code to it, hence what is being done here, is a violation of copyright laws. There are laws against reverse engineering/re-programming a game after it's release and by unauthorized people.

I can understand why people want to do things like this, but really, the game is over a decade old now, time to move on. All this time and effort put into a labor like this, could be directed elsewhere to make either another game or whatever.

However, why don't we send a email of this to SE and see what they think, because I can guarantee that SE will put this to rest pdq.

Tanis
07-19-2010, 07:52 AM
Can you fix the shitty story?

TM
07-19-2010, 10:03 AM
can you omit Sephiroth?

topopoz
07-19-2010, 05:56 PM
Mods are one thing, but what Yojimbo_Beta is doing, is recoding the game from the ground up. Reading some of the features he/she/it listed, it's obvious it's not just a mod, but a re-creation of the game.

Materia, characters and mods can be altered per se, as that's not rewriting the game programming, though I suspect SE would disagree there. There are plenty of well known mods, one being the Sephiroth mod (swaps Cloud and Sephiroth around. IE, Sephiroth is the character you play as, with Cloud as the bad guy. It is buggy though.), cheat programs like Jenova (which work on the PC version similar to a Gameshark/Action Replay), mods which improve the graphics for modern computers for the game to the run, etc etc etc.

However the way the game is programmed, you can't add any new lines of code to it, hence what is being done here, is a violation of copyright laws. There are laws against reverse engineering/re-programming a game after it's release and by unauthorized people.

I can understand why people want to do things like this, but really, the game is over a decade old now, time to move on. All this time and effort put into a labor like this, could be directed elsewhere to make either another game or whatever.

However, why don't we send a email of this to SE and see what they think, because I can guarantee that SE will put this to rest pdq.

I think you're wrong on this.
Recreate the game would mean to change the game's graphic engine, mechanic engine & remodel the game from ground Zero to it's very core changing even the FMV's (like the Chrono Resurrection Project).
This is simply a mod, he's not using other engine & releasing the "new game" as his intelectual property by labeling it a mod.
Besides there's another mod of Chrono Trigger basically changes the game entirely Adding some new fanmade storyline, new maps/monsters/skills/etc without touching the game's engine & S-E didn't give a damn about it.

There's also another mod that's been released & hasn't been canceled, it's the Turks mod & it changed more noticeable things than this.

However if want to be party pooper Send the mail to S-E if I won't doubt that they would cancel this, but I don't think that this mod deserves it, they're actually pretty good changes. But I rest easy, even though S-E cancel this, Piracy will always keep winning the race.

I don't understand the move on bullshit point of view though. There's plenty of old games that with mods are more fun to test. I think the point is to have fun rather than bashing fanboys for modding old games. I still play Diablo 1, a game 14 years old. I still play Diablo II a game 10 years old & it's still getting updates.
Hell I even still play Doom & Quake with mods & HI-Res Patches.

execrable gumwrapper
07-19-2010, 07:44 PM
Mods are one thing, but what Yojimbo_Beta is doing, is recoding the game from the ground up. Reading some of the features he/she/it listed, it's obvious it's not just a mod, but a re-creation of the game.

Materia, characters and mods can be altered per se, as that's not rewriting the game programming, though I suspect SE would disagree there. There are plenty of well known mods, one being the Sephiroth mod (swaps Cloud and Sephiroth around. IE, Sephiroth is the character you play as, with Cloud as the bad guy. It is buggy though.), cheat programs like Jenova (which work on the PC version similar to a Gameshark/Action Replay), mods which improve the graphics for modern computers for the game to the run, etc etc etc.

However the way the game is programmed, you can't add any new lines of code to it, hence what is being done here, is a violation of copyright laws. There are laws against reverse engineering/re-programming a game after it's release and by unauthorized people.

I can understand why people want to do things like this, but really, the game is over a decade old now, time to move on. All this time and effort put into a labor like this, could be directed elsewhere to make either another game or whatever.

However, why don't we send a email of this to SE and see what they think, because I can guarantee that SE will put this to rest pdq.

Yeah, because the aforementioned "hard mod" changes NO lines of code...

You're a fucking moron.

Yojimbo_Beta
07-19-2010, 08:12 PM
Quite a few responses. Let's take them in turn.


Nice & Interesting... I would really like to see this.

Reducing or Taking away the Random Encounters & making fixed encounters but with random locations & respawning the way you(the Developer of this Mod =D) see fit.
Making the enemies Harder to kill & give more XP.
And I would like to see an added way to customize the character a little more.

I think that would make the game more interesting to me.

Removing random encounters is quite tempting, but it'll always be controversial. Some people love them, and others say that fixed-location battles would be too linear, and take away an element of unpredictability (and danger).

Expect far tougher enemies.


I'd like to see armor actually affect the character models.

Sure, it's purely cosmetic, but hey, why not?

Would be pretty tricky to do this. I'd like not to have to alter models, skeletons, do texturing etc., esp. on PSOne. Whilst it's possible to add new entries to the filetable, it'd be a pain.


Uh oh.

Not another one of these fan games. Just like that 3D i]Chrono Trigger[/i] remake that was formerly under development by a group of enterprising nerds, expect Square Enix to unleash their complete legal wrath upon this.

Still an interesting idea, but like all the other attempts I seriously doubt anything will come of this other than people getting sued.

Chrono Trigger was something very different. Chrono Trigger was a new game that used S-E intellectual property. Rebirth is simply a patch that contains no copyrighted data, to be applied to a disc image. Many mods already exist for FF7, especially PC, such as Armorvil's famous hard mode patch, or Gemini's restoration of the Japanese supernova animation in NTSC.

Q-gears, for instance, is legal because it's an open-source implementation of a proprietary engine that accepts dropped-in proprietary materials. It doesn't harm the 'goodwill' of S-E's intellectual property, so isn't liable, and at any rate, implementations already have a precedent for being acceptable (see Linux as implementation of Bell Labs' Unix).


Besides... If you want to play FFVII, play it how it was originally intended - No mods, cheat devices, etc etc.

I disagree. I think that mods are a great way to keep games alive to veterans, keep a community of players going and think that's good for the franchise.


There are several mods out for the PC version that still run strong (character model swaps, Hard mods, etc)

This will not be shut down and looks to be the best mod I've ever heard of.

Thanks!


Mods are one thing, but what Yojimbo_Beta is doing, is recoding the game from the ground up. Reading some of the features he/she/it listed, it's obvious it's not just a mod, but a re-creation of the game.

I'm not actually touching anything hard-coded, nor distributing anything with S-E algorithms, engines or techniques. It's not the first AI mod, though likely the most extensive one around. AI code is actually a set of assembly-like scripts rather than a 'decision engine' (like, say, FF:Tactics'), and, as before, I'll be distributing only a patch, which contains nothing copyrighted, contains no binary, and does nothing without the original game.


There are laws against reverse engineering/re-programming a game after it's release and by unauthorized people.

Reverse engineering, especially clean-room engineering, is quite legal. One of the reasons for this is to allow companies to investigate violations of their own patents, use of their own algorithms, or make a system interoperable. I appreciate your concern, though.

topopoz
07-19-2010, 09:50 PM
Removing random encounters is quite tempting, but it'll always be controversial. Some people love them, and others say that fixed-location battles would be too linear, and take away an element of unpredictability (and danger).


Yeah I see your point & I agree, but What I mean't is something half fixed & half ramdom, what I would like to see is that the monsters are visible, they respawn, something that makes you feel that some battles are avoidable, randomize their locations & positioning for every time you enter a dungeon.
I know it would be kinda long task.
But Applying this to the dungeons only, would be good kinda interesting In my Opinion. However, if you're going to develop this modfication here's a reccomendation, don't include it on the mod, make a separate patch. That would make the Controversial matter less annoying.

Tanis
07-19-2010, 09:56 PM
Chrono Cross did it right, IMO.



............
What happened to my sig?
-----------
There it is.
------------
Gone again.

Darth Revan
07-20-2010, 01:22 AM
Yeah, because the aforementioned "hard mod" changes NO lines of code...

You're a fucking moron.

If all you can do is hurl insults at someone, keep your mouth shut. This is a forum where one can express their opinions/concerns. If you can only express yourself via insulting people for their opinions etc, I pity you.


I disagree. I think that mods are a great way to keep games alive to veterans, keep a community of players going and think that's good for the franchise.

Not if the franchise is starting to die (Imo that is). FFVII is a good game but I don't think it deserves all this 'attention' it's getting.


I'm not actually touching anything hard-coded, nor distributing anything with S-E algorithms, engines or techniques. It's not the first AI mod, though likely the most extensive one around. AI code is actually a set of assembly-like scripts rather than a 'decision engine' (like, say, FF:Tactics'), and, as before, I'll be distributing only a patch, which contains nothing copyrighted, contains no binary, and does nothing without the original game.

Still, it will be altering the games dynamics after release. It won't essentially be the same game which people rave on and on about.


Reverse engineering, especially clean-room engineering, is quite legal. One of the reasons for this is to allow companies to investigate violations of their own patents, use of their own algorithms, or make a system interoperable. I appreciate your concern, though.

For the parent company, I agree with you about reverse engineering. But unless you're a employee of SE, then that'd be illegal.

I'm not against mods, or cheat devices etc... just that what you've proposed seems a bit wary that's all. I've read the back of the PAL PSX FFVII game about Copyright:


FINAL FANTASY VII Copyright 1997 Square Co., LTD. All rights reserved. Final Fantasy and Squaresoft are registered trademarks of Square Co., LTD.

FOR HOME USE ONLY. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product are prohibited. Published by SONY Computer Entertainment Europe. Developed by Square Co., LTD.

That's why I'm skeptical of this 'rebirth' Yojimbo_Beta. Still.. it's your choice to do so.

execrable gumwrapper
07-20-2010, 07:00 AM
I see nothing about modification....

You really are a stupid.

TM
07-20-2010, 11:59 AM
Stupit

Darth Revan
07-20-2010, 12:59 PM
I see nothing about modification....

Err... Modification can also be taken to mean Adaptation and Alteration. Hence the copyright laws/rules do apply. Or didn't you know that?

This is mentioned in the game music section, however as it deals with copyright laws etc, I think it's appropriate to be used here. When you purchase a game/music/whatever, you are purchasing a license to play the media for you own private, personal use only. You don't own the game etc whatever (Hence the term, "All rights reserved."). There are certain restrictions under that license as to what you can do with it. However the media can not be altered from it's original form, unless given express permission by the owner/creator of said media (There are some exceptions to that rule of course).


You really are a stupid.

Stupid what? Watermelon? Pincushion? Chocobo? You didn't even finish your insult... talk about poor syntax. I think you just proved there, how 'bright' you really are. I used to think of you as a inspiration Swami... believe it or not, I did. In a way I still do think you are a true inspiration...


A inspiration for birth control. (Quote the Duke).

execrable gumwrapper
07-20-2010, 03:43 PM
Err... Modification can also be taken to mean Adaptation and Alteration. Hence the copyright laws/rules do apply. Or didn't you know that?

This is mentioned in the game music section, however as it deals with copyright laws etc, I think it's appropriate to be used here. When you purchase a game/music/whatever, you are purchasing a license to play the media for you own private, personal use only. You don't own the game etc whatever (Hence the term, "All rights reserved."). There are certain restrictions under that license as to what you can do with it. However the media can not be altered from it's original form, unless given express permission by the owner/creator of said media (There are some exceptions to that rule of course).

You're really comparing music to a game? Have you not heard of remixes? Sampling? T-T-T-T-Techno (unc unc unc)? They all use original music and "modify" it to their own liking without breaking copyright.


Stupid what? Watermelon? Pincushion? Chocobo? You didn't even finish your insult... talk about poor syntax. I think you just proved there, how 'bright' you really are.

You obviously don't get it. That's fine and perfectly understandable of what a stupid can comprehend. If you were sitting next to me I'd tussle your hair and tell you what a good boy you are for trying your hardest.


I used to think of you as a inspiration Swami... believe it or not, I did. In a way I still do think you are a true inspiration...


A inspiration for birth control. (Quote the Duke).

Well... we all can't leave the gene pool early. ;)

Darth Revan
07-20-2010, 04:15 PM
You're really comparing music to a game? Have you not heard of remixes? Sampling? T-T-T-T-Techno (unc unc unc)? They all use original music and "modify" it to their own liking without breaking copyright.

You obviously didn't read my post. I said "When you purchase a game/music/whatever,", meaning different forms of media, of which Games and Music both come under that category. Yes I have heard of remixes, sampling etc. I refer again to my post "There are certain restrictions under that license as to what you can do with it. However the media can not be altered from it's original form, unless given express permission by the owner/creator of said media (There are some exceptions to that rule of course)."

Please learn to read a post fully.


You obviously don't get it. That's fine and perfectly understandable of what a stupid can comprehend. If you were sitting next to me I'd tussle your hair and tell you what a good boy you are for trying your hardest.

You really shouldn't talk about yourself like that... what with your obvious lack of self esteem and vain attempts to insult someone. If you were sitting next to me, I'd tussle your hair and tell you what a good boy you are for trying your hardest.


Well... we all can't leave the gene pool early. ;)

At least I got off the starter's block, unlike yourself.

topopoz
07-20-2010, 04:20 PM
If it's released in a form of patch, that mods the game, it isn't ilegal. I he releases the CD Images already modified that would be ilegal.
DH, I think you don't quite actually know how mods & game programing works.

Here you have plenty of hardcore mods of a SQUARE GAME that hasn't been pooped. (www.ffhacktics.com)
Here you have 2 examples of people doing basically the same thing MODDING THE GAME (http://www.moddb.com/mods?filter=t&=Search&kw=Search+...&released=def&style=def&theme=def&game=10044&type=def)

And S-E didn't screw this. modding is not ilegal DH.
Stop searching for the 5th leg of the cat & Admit that you don't like to see people doing mods for FFVII, because is just FFVII.

Darth Revan
07-20-2010, 04:48 PM
If it's released in a form of patch, that mods the game, it isn't ilegal. I he releases the CD Images already modified that would be ilegal.
DH, I think you don't quite actually know how mods & game programing works.

Here you have plenty of hardcore mods of a SQUARE GAME that hasn't been pooped. (www.ffhacktics.com)
Here you have 2 examples of people doing basically the same thing MODDING THE GAME (http://www.moddb.com/mods?filter=t&=Search&kw=Search+...&released=def&style=def&theme=def&game=10044&type=def)

And S-E didn't screw this. modding is not ilegal DH.
Stop searching for the 5th leg of the cat & Admit that you don't like to see people doing mods for FFVII, because is just FFVII.

Why should I admit that? I'm just stating from my point of view what I think, and show information supporting my view. If you don't like that, too bad. I was stating about how the copyright laws are regarding alterations/adaptations/modifications to a game, to protect said property in it's original state. Alterations/adaptations/modifications affect the original state of the game.

I never stated in any of my posts here, that I don't like mods, and just because it's FFVII doesn't mean anything. I'd say the same if it was for any damn FF. Besides, if I was 'searching for the 5th leg of a cat' I'd go more into a rampage about how bad FFVII is, how it doesn't deserve this etc etc etc. Just because I have a different view/opinion (and I stick with it), you don't like it.

topopoz
07-20-2010, 05:14 PM
You've made yourself pretty clear when you've said this two things:


I can understand why people want to do things like this, but really, the game is over a decade old now, time to move on. All this time and effort put into a labor like this, could be directed elsewhere to make either another game or whatever.

Enkidoh suggested something & you've hooked.

This kind of attitude is what pisses me off:

However, why don't we send a email of this to SE and see what they think, because I can guarantee that SE will put this to rest pdq.

You're just trying so hard to find reasons to say why this mod shouldn't be released, just because you hate the Idea of pepole developing/releasing a mod for FFVII.
Your so called opinion is just a smoke curtain for what your really think about this.
That's why I don't like it.

Darth Revan
07-20-2010, 05:25 PM
What pisses me off, is when a person is being crucified for having an opinion of their own, and when others don't like it, they come spewing out of the woodwork to attack.

Yes, the game is over a decade old. Get over it and move on. The last quote of mine you used, was typed in jest, however if you couldn't see that it was a joke w/e. The reasons I stated are not because I "hate the Idea of pepole developing/releasing a mod for FFVII." What I hate, are the masses who continue to rave about this game being the greatest ever made, when it wasn't. It has it's faults as all games do and is no where near being the 'perfect game' everyone THINKS it is, as there is no game at present which is unilaterally the penultimate perfection of a game. Perfection only exists in the mind of the beholder, in short what one person considers to be perfect, often is NOT perfect for another person.

A 'smoke curtain' for what I think about this? I just think it's a waste of time and effort doing this, for a game which has come and gone. Move on to other things instead of remaining in the past.

You don't like it? Meh, that's your choice. I'm not going to change my opinion/view for you or anyone else.

EDIT: Oh btw... this isn't just because of Enkidoh's post. This is my opinion/view, or is it inconceivable to believe that there's more than one person who thinks this is a bad idea?

topopoz
07-20-2010, 05:32 PM
I'm saying to change anything, I've just wanted you to come clean & you did. =D

Darth Revan
07-20-2010, 05:35 PM
Meh, whatever floats your boat.

execrable gumwrapper
07-20-2010, 07:00 PM
You obviously didn't read my post. I said "When you purchase a game/music/whatever,", meaning different forms of media, of which Games and Music both come under that category. Yes I have heard of remixes, sampling etc. I refer again to my post "There are certain restrictions under that license as to what you can do with it. However the media can not be altered from it's original form, unless given express permission by the owner/creator of said media (There are some exceptions to that rule of course)."

Please learn to read a post fully.

I did read your post fully. As for your bullshit "expressed permission" line, I can give many examples off the top of my head for uses of media altered without permission given. Why can they be used? Oh right, there is no personal gain for the one who modified it. Stop being a tool just because you're miserable and don't like FFVII.




You really shouldn't talk about yourself like that... what with your obvious lack of self esteem and vain attempts to insult someone. If you were sitting next to me, I'd tussle your hair and tell you what a good boy you are for trying your hardest.

Cute, but falls short.


At least I got off the starter's block, unlike yourself.

Wasn't talking about you. ;) But I guess your ability to think beyond what is presented in front of you is somewhat... lacking. That's okay, they still offer bicycle helmets at your local sporting goods store. Make sure your handler takes you so you don't make a mess with the power saws.

Yojimbo_Beta
07-20-2010, 09:24 PM
Yes, the game is over a decade old. Get over it and move on. The last quote of mine you used, was typed in jest, however if you couldn't see that it was a joke w/e. The reasons I stated are not because I "hate the Idea of pepole developing/releasing a mod for FFVII." What I hate, are the masses who continue to rave about this game being the greatest ever made, when it wasn't. It has it's faults as all games do and is no where near being the 'perfect game' everyone THINKS it is, as there is no game at present which is unilaterally the penultimate perfection of a game. Perfection only exists in the mind of the beholder, in short what one person considers to be perfect, often is NOT perfect for another person.

Absolutely! I agree in spades! I think vanilla FF7 is dogged with design flaws, unbalanced mechanics, insipid, spam-tastic battles and squanders its real asset, the materia system, by introducing 'press O to win' methods like KotR, QuadCut and Omnislash before making blue materia (and hence, interest combos) abundant. I think the enemies of vanilla FF7 all play exactly the same. I think they act in indistinguishable ways; I think there's little reason to choose characters aside from Limit Breaks, I think the player is rarely prompted to think carefully about their weapon and armour outlay.

I agreed so much, in fact, that I resolved to create a patch that identified and fixed these flaws. There's scope for a fun RPG here, far more fun than the 'push forwards to win' monotony of the most recent FFs, or the stagnation of today's JRPGs, though that's not a very popular opinion right now.

But at any rate, you don't have to be convinced. So long as you've honestly considered the proposition, and genuinely decided you wouldn't enjoy it, that's enough for me. In fact, I appreciate your sincerity.

Tanis
07-20-2010, 10:04 PM
Man, people in this thread have been real asses, yeah?

For me FF7 was overall a failure when compared to FF6.
It was a real letdown in both story, music, game play, and character development.
:/

Darth Revan
07-21-2010, 12:51 AM
I did read your post fully. As for your bullshit "expressed permission" line, I can give many examples off the top of my head for uses of media altered without permission given. Why can they be used? Oh right, there is no personal gain for the one who modified it. Stop being a tool just because you're miserable and don't like FFVII.

True there is no personal gain for the modifier, it is still against copyright laws. The main reason why they haven't been prosecuted can be attributed to multiple reasons such as the company doesn't really give a shit, they like the mod, or the loopholes in many countries copyright laws (mainly this one I imagine). True I don't like FFVII, but I don't hate it. I hate what it's become.


Cute, but falls short.

Just like your own life eh?


Wasn't talking about you. ;) But I guess your ability to think beyond what is presented in front of you is somewhat... lacking. That's okay, they still offer bicycle helmets at your local sporting goods store. Make sure your handler takes you so you don't make a mess with the power saws.

Oho, it is to laugh. You're not trying anymore are you swami? I mean, is that the best you can do. Go back and get a education.


Absolutely! I agree in spades! I think vanilla FF7 is dogged with design flaws, unbalanced mechanics, insipid, spam-tastic battles and squanders its real asset, the materia system, by introducing 'press O to win' methods like KotR, QuadCut and Omnislash before making blue materia (and hence, interest combos) abundant. I think the enemies of vanilla FF7 all play exactly the same. I think they act in indistinguishable ways; I think there's little reason to choose characters aside from Limit Breaks, I think the player is rarely prompted to think carefully about their weapon and armour outlay.

'Press O to win'? IIRC, that was only for the summons in FFVIII not FFVII, and the buttons were used for certain limit breaks (Squall's Renzokuken for example). The Materia system can be juggled around to make some fantastic combinations (I made one which killed a Zombie Dragon before the combo was even halfway through), and as for little reason for the choice of characters, some were more effective than others given the situation (Vincent and Barret were the ideal choices for flying enemies etc). I do agree that the weapon/armour outlays were rather limiting, in that only the weapon changed while the armor (bangles or whatnot) didn't change the character's overall appearance which could probably be attributed to lack of power etc in the PSX.


I agreed so much, in fact, that I resolved to create a patch that identified and fixed these flaws. There's scope for a fun RPG here, far more fun than the 'push forwards to win' monotony of the most recent FFs, or the stagnation of today's JRPGs, though that's not a very popular opinion right now.

Now THAT I agree wholeheartedly with. JRPG's nowadays aren't as good as they used to be, take a look at some of SE's recent forays. The Last Remnant, Infinite Undiscovery etc... lacklustre titles, which had numerous references to the FF series (there are areas in The Last Remnant named from FF titles). It could because I'm older now, or the target audience for the majority of JRPG's now is set for the 'tween' market (Late teens - early twenties), but I do feel as if the whole JRPG scene hasn't caught up with the times. However, this isn't the right subforum to discuss that in.


But at any rate, you don't have to be convinced. So long as you've honestly considered the proposition, and genuinely decided you wouldn't enjoy it, that's enough for me. In fact, I appreciate your sincerity.

Just offering a opinion from another aspect, which doesn't think that FFVII is the greatest ever.


Man, people in this thread have been real asses, yeah?

For me FF7 was overall a failure when compared to FF6.
It was a real letdown in both story, music, game play, and character development.
:/

I do agree, but then I'm predisposed towards the SNES generation more so than others.

Catreece Roux
07-21-2010, 01:51 AM
FFVII was a great game in it's time, and I would love to see it updated, HOWEVER, that is not in my list of 25 things to see before I die. If it happens, and it looks good, I may try adding it to my PC installation.

Copyright law, itself, however, is a sticky wicket. You never know what is going to happen when you mod a game. The company may ignore it, as litigation will give it undue publicity, and hope it dies, or they may enjoy it enough to incorporate the ideas in the next version.
Just make sure all your bases are covered. I doubt they would do any more than a cease and desist in any case.

As for some of the people responding in this thread.. More than a few responses have been juvenile. If you wish to join an adult conversation with real adults, learn to differentiate real life with your fantasies and learn what an "opinion" is. You don't have to share them, but respect them nonetheless. You expose your lack of maturity with every statement of moron and "You are a stupid." This is tipping the edge of trolling.

Just a thought, and it counts as much as any others here do.
Cat

Tanis
07-21-2010, 03:30 AM
If you want a FANTASTIC (IMO) JRPG, go play Persona 3:FES or Persona 4 or most any SMT game from Atlus.

^_^

topopoz
07-21-2010, 03:34 AM
If you want a FANTASTIC (IMO) JRPG, go play Persona 3:FES or Persona 4 or most any SMT game from Atlus.


The fucking PS2 got wrecked, I can't keep playing them... DAMN!

I couldn't even try P3 or P4.

Tanis
07-21-2010, 03:42 AM
The fucking PS2 got wrecked, I can't keep playing them... DAMN!

I couldn't even try P3 or P4.

1) Buy a PS2
2) Go out to ps3iso.com (w/Firefox+AddBlock+NoScript).
3) Hack It
4) Buy DVD-Rs
5) Buy any and all Atlus games (except Rule of Rose - unless you're into gothic loli retardation.
6) ????
7) Profit!



Also, a port of P3 is now on the PSP with some added stuff and a fixed battle system.

Goren
07-21-2010, 03:47 AM
Why you trying to steal people? You should know better... You're a moderator there. :/

TrueLugia121
07-16-2012, 02:45 AM
i mean c'mon guys. at least Yojimbo_Beta is actually trying his hardest to bring us something to look forward to with this demo disc right? give the guy a little credit not everyone can have their own way when it comes to copyright infringement excuses right? a modification is adding something extra to an existing game like for example Baldur's Gate Trilogy adds areas from Baldur's Gate & Tales of the Sword Coast to Baldur's Gate II to really add more gameplay time to your Baldur';s Gate II Install. so it's not really in a way copyright infringing or anything. with this Final Fantasy VII PSX Demo Disc Tojimbo_Beta has put out, that's something to look forward to when he completes that project sometime in the future. c'mon guys, can we all settle down on this at least a bit?


EDIT: just one question though Yojimo_Beta is the PSX Demo Disc you put out supposed to be Italiano?

topopoz
07-16-2012, 03:08 AM
2 Year old Thread.

Here in the Shrine Necro a Thread is kinda forbidden.

Also, Yojimbo hasn't posted anything since then.

Follow him at Moddb or at his Youtube Channel.

TrueLugia121
07-16-2012, 03:22 AM
what name does he go byh on YouTube but would you a clue?

Enkidoh
07-16-2012, 03:26 AM
Topo you stole my thunder... thief. :p

Seriously though, Topo is right. This thread is old and done with (and wasn't even on the first page), and the original poster hasn't returned in that time, hence it was pointless reviving this.

In future TrueLugia, if it's been more than a month or so since the last post was made and the thread was not on the first page, don't post in it! As a mod there are times when I let a revived thread pass, but it depends on how old the thread really is - ancient ones I tend to send back to their digital grave, but it depends on my mood however.