MarkN
12-06-2008, 05:46 AM
Hey there shriners,
I've recently had a piece published on video game music and some of what makes it different from other styles of music. It has a few interesting unique characteristics � it's written to accompany an activity rather than meant to be listened to passively, it is often required to loop and extend indefinitely, and it has the potential to be adaptive and respond to player feedback. But rather than re-state everything for you here, the article itself probably the most organized version of my thoughts:
http://www.strangehorizons.com/2008/20081201/1newheiser-a.shtml
The Galbadia Hotel has been an excellent resource for me personally when it comes to game music related topics, no matter how obscure, and I'd be interested to hear your thoughts on all this. Thanks.
I've recently had a piece published on video game music and some of what makes it different from other styles of music. It has a few interesting unique characteristics � it's written to accompany an activity rather than meant to be listened to passively, it is often required to loop and extend indefinitely, and it has the potential to be adaptive and respond to player feedback. But rather than re-state everything for you here, the article itself probably the most organized version of my thoughts:
http://www.strangehorizons.com/2008/20081201/1newheiser-a.shtml
The Galbadia Hotel has been an excellent resource for me personally when it comes to game music related topics, no matter how obscure, and I'd be interested to hear your thoughts on all this. Thanks.