sigma62
11-03-2008, 11:56 PM
I uploading the ost from Sailor Moon Another Story for super NES!Good listening to you!=)

Tracks:
01 tokyo
02 uneasy in tokyo
03 hikawa shrine
04 harumi
05 switzerland
06 nepal
07 canada
08 turkey
09 crystal tokyo
10 crystal tokyo palace
11 moon kingdom ruined
12 apsu
13 corridor of time
14 temple ruin
15 north pole
16 queen beryl
17 moon kingdom
18 apsu & sin
19 hey you!
20 the ark
21 dr schwartz
22 title screen
23 oh no!
24 load screen
25 intro
26 sadness
27 friends
28 let's go
29 battle 2
30 battle 1
31 boss battle
32 victory!
33 final battle
34 hey you!2

Link:http://www.megaupload.com/?d=IQ3RBTQF

MY OSTS COLLECTION(direct links) (Thread 34462)

pancakes
11-04-2008, 12:07 PM
I loved this game!
Thanks~

Densuke
07-16-2009, 09:13 AM
Thank you! This game is awesome :)

metalmike31216
07-31-2009, 08:46 PM
Thanks

nanyobis
09-16-2013, 05:19 AM
reupload please

Yishai
09-16-2013, 05:22 AM
reupload please

Just use the game's SPC file and a SPC player. Both can be found here SPC Players and Tools ~ SNESmusic.org (http://snesmusic.org/v2/players.php) .

That's what most these fan rips of classic VGM are made from on this forum (sound code rips passed through an emulator). It's so much simpler just to use the SPC and player yourself instead of messing around uploading / downloading these huge and pointless FLAC/MP3 transcodes. And most popular portable devices also have players that support the small sound code rip files, too.

spc = snes, nsf = nes, gbs = Game Boy

But keep in mind emulators never sound quite right compared to the real deal. That's why if you're going to be downloading FLAC/MP3 of classic game music, make sure it's a high quality recording made with the actual console hardware (like the releases The Iron Goat makes on these forums... he's the most valuable member of this community as far as I'm concerned. :P), or an official CD release (but they sometimes butcher those with too much EQ and filters and crap. I usually prefer a flat EQ line-out rip from the console).

nanyobis
09-16-2013, 05:53 AM
Just use the game's SPC file and a SPC player. Both can be found here SPC Players and Tools ~ SNESmusic.org (http://snesmusic.org/v2/players.php) .


thanks but it's not the same. easier said than done.
i can't use my normal music player or have them pop on shuffle with other music.
it's all super nintendo music or all not super nintendo music.
it further separates music unnecessarily.



That's what most these fan rips of classic VGM are made from on this forum (sound code rips passed through an emulator). It's so much simpler just to use the SPC and player yourself instead of messing around uploading / downloading these huge and pointless FLAC/MP3 transcodes. And most popular portable devices also have players that support the small sound code rip files, too.


well the full soundtrack exists because i had it before.
using so many players is very difficult and fatiguing.
it's less pointless and smaller than youtube videos.
which may be the only way i can download this.
that makes me sad.
well pretty much all support mp3.



spc = snes, nsf = nes, gbs = Game Boy


i know thanks.



But keep in mind emulators never sound quite right compared to the real deal. That's why if you're going to be downloading FLAC/MP3 of classic game music, make sure it's a high quality recording made with the actual console hardware (like the releases The Iron Goat makes on these forums... he's the most valuable member of this community as far as I'm concerned. :P), or an official CD release (but they sometimes butcher those with too much EQ and filters and crap. I usually prefer a flat EQ line-out rip from the console).

well if only i could keep and carry all this stuff and have nice things.
close enough.
"high quality" recording is what leads to the high file size.
i'm fine with low or any file size.
there's an official cd release of this but it's live action and not snes.
i just found this existed today without trying but cannot find the snes 1.
yeah. i downloaded pokemon mp3's with a lot of echo and a 2nd 1 with none.

also i use winamp and i tried the plugins,
but if i remember it wasn't a pleasurable experience.
something wrong with it looping over and over,
or you have to all songs to end after 3 minutes or something,
instead of the mp3's which usually play it twice then fade out.
and there isn't a way to simply tell it "play twice",
instead of ending in an awkward place.

also downloaded a whole new music player, foobar2000.
i think that ended up with the classic problem.
i could do things in the old program that the old program could not.
and no one will help you do those things in the new program.
wild google chases don't bare fruit and you don't know if it's possible at all.
either that or i have it setup well on my old comp,
and don't feel like going thru that with my temporary comp right now.

basically, this existed, it exists, i want to find it again.
if not then i guess i'll just be forced to download the youtube versions.

it marks the first time i'm relying on youtube for music. that makes me sad.

edit;
also.
as you said it never sounds quite right compared to the "real deal".
even if i download the youtube soundtrack or an mp3 soundtrack remake,
it won't be those songs.

Yishai
09-16-2013, 10:54 PM
also i use winamp and i tried the plugins,
but if i remember it wasn't a pleasurable experience.
something wrong with it looping over and over,
or you have to all songs to end after 3 minutes or something,
instead of the mp3's which usually play it twice then fade out.
and there isn't a way to simply tell it "play twice",
instead of ending in an awkward place.


That may be true for some rip formats (.nsf and .gbs, to name a couple), but not SNES .spc. Usually the .spc will already have the correct song lengths and track names entered, so all you have to do is load it up and convert to MP3.

For the other formats, I think you can make a .m3u playlist for each rip and enter all the appropriate information that way, so that it plays correctly. Or you could set the emulator play time to 5 minutes for each track (or whatever would encompass the song length for all tracks on that album), export it in lossless quality (like FLAC or WAV), open it in Audacity, cut it down to 2 loops + 10 second fade, then export as MP3, then enter all the correct track names and such.

But again, I find that to be a pretty a big waste of time and disk space. The advantages of using only the rip files far outweigh the minor inconveniences, in my case. If I'm going to go through the trouble of requiring the loops, fades, track names and info to be perfect, and storing them in my collection as FLAC/MP3, they're damn well going to be perfect authenticate rips made from the console hardware. But that's just me.