yimpat
07-03-2008, 09:04 PM
I recently started playing Chrono Trigger and so far its been pretty good.To be honest I'm not sure that it's the great game it once was,but to be fair that was a long time ago and it has kept me busy so it must be doing something right. Question is,does Chrono Cross stand up well today too? With over 40+ characters I have to be skeptical as to whether the story will be deep at all.Also,how closely connected are the two games.Are we talking X-2 and X relation or FF tactics and XII relation?

ROKUSHO
07-03-2008, 09:23 PM
im pretty sure it can.

In my preferences, cross is better than trigger.
the story, the characters, then enviroments... THE MUSIC.....
oh wow...

cross doesnt have much connection to trigger, except several refernces to the events in trigger and the appearance of certain trigger characters.

doomjockey
07-03-2008, 09:48 PM
Wow. No disrespect, Catastrophe, but you're really underselling the connections between the two games.

Chrono Cross is connected at its very core to Trigger. Without spoiling, key events of Trigger are directly related to what occurs in Cross as are key characters. CC in fact, perhaps moreso connects the Japanese only release of Radical Dreamers directly to the CT universe. Most of the main elements of the story are taken from there like Serge, Kid, Gil, Lynx, and the Frozen Flame itself. The Frozen Flame, a key artefact in CC and RD and arguably the driving force for the first half of the game, is admittedly connected to one of CT's main antagonists. That is not what I would call "not much connection".

That said, most of the geography is totally new, even though the location is just south of Guardia and Porre. Also most of the characters are totally new which isn't a huge deal unless you just can't imagine a CT sequel without controlling Crono.

So of course CC manages to stand on its own. It's a great game, not without faults, but probably one of the best RPGs released in its era. The story is about as good as you can get and wholly relevant to the previous game. Bottom line: if you still enjoy CT today, you will love CC just as much or more.

yimpat
07-03-2008, 10:15 PM
Sounds like i'm in for a good time then! I'm actually going to play this on an emulator as I live in the UK where Chrono Cross was never made available hence why I haven't played it thus far.

ROKUSHO
07-03-2008, 11:00 PM
Wow. No disrespect, Catastrophe, but you're really underselling the connections between the two games.

Chrono Cross is connected at its very core to Trigger. Without spoiling, key events of Trigger are directly related to what occurs in Cross as are key characters. CC in fact, perhaps moreso connects the Japanese only release of Radical Dreamers directly to the CT universe. Most of the main elements of the story are taken from there like Serge, Kid, Gil, Lynx, and the Frozen Flame itself. The Frozen Flame, a key artefact in CC and RD and arguably the driving force for the first half of the game, is admittedly connected to one of CT's main antagonists. That is not what I would call "not much connection".

That said, most of the geography is totally new, even though the location is just south of Guardia and Porre. Also most of the characters are totally new which isn't a huge deal unless you just can't imagine a CT sequel without controlling Crono.

So of course CC manages to stand on its own. It's a great game, not without faults, but probably one of the best RPGs released in its era. The story is about as good as you can get and wholly relevant to the previous game. Bottom line: if you still enjoy CT today, you will love CC just as much or more.

none taken.
i have yet to finish radical dreamers.
besides, i played and beat cross back in 2001, when RD didnt even exist (in MY mind), and well, all i saw referencing CT was the porre army, the 3 ghosts at the end, lynx's involvement with lucca's... you know (to not spoil OP), all we saw in chronopolis and the dead sea, and... *****`s daughter in gaea's navel (i believe she is, because the description of her mother fits quite well).
among other things i cant quite name, but know they are.

yimpat
07-03-2008, 11:14 PM
I've heard small things about this radical dreamers game.It is for the snes correct? Is an English version available?

ROKUSHO
07-03-2008, 11:18 PM
its for the satellaview, a peripheral for the snes, yes, there is an english ROM (or else i could not play it)

Wattson
07-04-2008, 12:22 AM
That said, most of the geography is totally new, even though the location is just south of Guardia and Porre.

The behaviors of Guardia and Porre in CC and the history CC presents of the two is completley out of sync with how they're presented in CT. At best CC is an alternate timeline, maybe... or they and pulled a Kojima and made shit up as they went along and forgot that they were contradicting the last game.

Psycho_Cyan
07-04-2008, 01:09 AM
The behaviors of Guardia and Porre in CC and the history CC presents of the two is completley out of sync with how they're presented in CT. At best CC is an alternate timeline, maybe... or they and pulled a Kojima and made shit up as they went along and forgot that they were contradicting the last game.

This is the 'theory' I'm ascribing to, especially when you take into account gameplay elements, like certain bosses (Manuel!) don't have to follow the rules that you are stuck with, like stamina limitations and the "one element use per battle" rule. Not that he really needs to break it when he can cast two elements in one turn.

In short, CC's an alright game, but if you're expecting it to stand up to CT, you'll be disappointed.

doomjockey
07-04-2008, 04:27 AM
The behaviors of Guardia and Porre in CC and the history CC presents of the two is completley out of sync with how they're presented in CT. At best CC is an alternate timeline, maybe... or they and pulled a Kojima and made shit up as they went along and forgot that they were contradicting the last game.

I wouldn't at all be surprised if it were the latter. It's exceptionally easy for a creative team, even one as experienced as the CT & CC teams, to screw up a timeline or alt. dimensions.

Again, it has faults, but faults which neither constitute a bad game or a bad sequel. Both games are possessed of pretty obvious plot holes as the scenarios were written by different people, but none of these destroy the story or durability of either game. The good here far outweighs the bad.

Psycho_Cyan: As for bosses, there exist plenty of excellent games where bosses don't have to follow rules ascribed to the PC. One such is Chrono Trigger. I would guess nearly every RPG ever made has one or two. Anyway, the Manuel boss battle is hardly typical of the majority of fights in the game.

ROKUSHO
07-04-2008, 05:00 AM
^
or dario`s battle.....

Rabid Monkey
07-04-2008, 04:35 PM
The connections between Chrono Trigger and Chrono Cross were weak at very best. It is like I have said before, it is as though Square had created a brand new game, and it was totally amazing. However, they didn't want to do much marketing, so they tried to make a few ties to Chrono Trigger because they knew it'd sell well merely by association.

I'm normally not as hard-nosed with my opinions in regards to things like this, but anyone that thinks Chrono Cross has deep, well thought out ties to Chrono Trigger is very easily fooled by half-arsed connections. What we saw in Chrono Cross was basically the characters from Chrono Trigger making a cameo, and saying, "you screwed it up, you bastards!". Well, guess what, Cloud was referenced in FFIX, that doesn't mean the two games have anything to do with each other.

It could have been a friggin pink panda, and it would have had the same impact on the story. There is NO strong connection, that couldn't easily been written so that it was some other entity than those from Chrono Trigger. Yes, they were characters from Chrono Trigger, but my point is that they didn't have to be. If the ties to Chrono Trigger were strong, the game would not make sense without those ties. Yet, it is the complete opposite. It actually makes a lot more sense if you play it from the perspective that it's not tied to Chrono Trigger in any way.

Again, it is not a strong sequel, but more a botched attempt by Square to make some money off of the Chrono Trigger name.

It's an absolutely great stand alone game, with utterly horrible ties to Chrono Trigger. If you're able to play it without thinking of it as a CT sequel, you'll probably like it a lot. If not, well, you'll see. Personally, I think it is utterly amazing, when I can keep from reminding myself that it is supposed to be a Chrono Trigger sequel.

All Seeing Eye
07-04-2008, 09:22 PM
Of course it can stand alone. It's a masterpiece of an RPG, with real lasting power. When the game first came out, not many people liked it, because it wasn't exactly like Chrono Trigger. However, as the years went by, more and more people are realizing what a great RPG Chrono Cross really was. It was one of the first games to get a perfect 10 on Gamespot, back when they were honest. And the reason is very true. It's a beautify charming game with a equally beautiful soundtrack, a deep story with unforeseen plot twist, and very likable characters. The Chrono Cross world really draws you in,and the connection to Chrono Trigger really begin and end with Schala... umm.. I mean Kid.

doomjockey
07-04-2008, 09:42 PM
The connections between Chrono Trigger and Chrono Cross were weak at very best. It is like I have said before, it is as though Square had created a brand new game, and it was totally amazing. However, they didn't want to do much marketing, so they tried to make a few ties to Chrono Trigger because they knew it'd sell well merely by association.

I'm normally not as hard-nosed with my opinions in regards to things like this, but anyone that thinks Chrono Cross has deep, well thought out ties to Chrono Trigger is very easily fooled by half-arsed connections. What we saw in Chrono Cross was basically the characters from Chrono Trigger making a cameo, and saying, "you screwed it up, you bastards!". Well, guess what, Cloud was referenced in FFIX, that doesn't mean the two games have anything to do with each other.

It could have been a friggin pink panda, and it would have had the same impact on the story. There is NO strong connection, that couldn't easily been written so that it was some other entity than those from Chrono Trigger. Yes, they were characters from Chrono Trigger, but my point is that they didn't have to be. If the ties to Chrono Trigger were strong, the game would not make sense without those ties. Yet, it is the complete opposite. It actually makes a lot more sense if you play it from the perspective that it's not tied to Chrono Trigger in any way.

Again, it is not a strong sequel, but more a botched attempt by Square to make some money off of the Chrono Trigger name.

It's an absolutely great stand alone game, with utterly horrible ties to Chrono Trigger. If you're able to play it without thinking of it as a CT sequel, you'll probably like it a lot. If not, well, you'll see. Personally, I think it is utterly amazing, when I can keep from reminding myself that it is supposed to be a Chrono Trigger sequel.

Respectfully disagreed.

I personally don't consider either story great in the sense of good literature. However, they are both pretty good games and the connections are there despite theories to the contrary. Also, note that a brief reference to Cloud or some other character in another game isn't at all the same as tying the stories of major protagonists/antagonists to a previous game's. Those ties, for the most part, are no longer mere allusions when they become part of the central plot. That said, the connections don't have to be character based at all, which CC does ok.

I'll also say that the notion that a sequel cannot make sense without having viewed the previous instalment is pretty backwards. Square probably didn't do this to make the game more user-friendly to newcomers, which isn't at all atypical in games/books/tv shows/etc or other serial literature.

But this is quite off track. If anything yimpat should still play just to discover for himself. Besides the connections to CT, I think the other main questions have been well-answered and CC can indeed stand up well today and possesses a decent story even with 40+ characters.

EDIT: All Seeing Eye, could you possibly consider spoiler tags since we know someone here is about to play for the first time?

Psycho_Cyan
07-05-2008, 02:18 AM
One can consider CC a great game if one can consider things like music and story to be more important than, oh, gameplay.

Like I've already said, bosses in the second half of the game can ignore the rules that constrain your characters, especially the "one element per turn" rule. Manuel's a really bad example of this. He'll turn the field white, and in the same turn, use a high-level white element. When you're forced to have at least one black-aligned character in your party, it's usually insta-death for that character. Cute, except for the fact that Revive elements are rather rare at that point in the game, and you can only use a particular element once in a battle. Also, if I recall correctly, in order to get the "real" ending to CC (your first time through), you have to use elements in a certain order and iirc, the game naturally doesn't give you a clue as to that order.

doomjockey
07-05-2008, 02:58 AM
Point taken, Psycho Cyan, though I will point out that you're indeed remembering incorrectly about the last boss.

The element colours also represent notes in a song. I'm not sure what other songs during the game play it, but I know for a fact that the last boss's theme gives the musical cues needed to cast the 5 or 6 elements in the correct order.

ROKUSHO
07-05-2008, 03:17 AM
IIRC, at the last level/dungeon, you get several hints as to the order of element colors you must do.

ThroneofOminous
07-05-2008, 05:34 AM
I played some of it ages ago and didn't really like it. I thought it was kind of stupid how Cross went back to having visible transitions between battle and overworld screens after the supposedly less technically ambitious Trigger managed to combine the two quite successfully. I'll get back to it one day but it's not really a priority.

All Seeing Eye
07-05-2008, 05:42 AM
Seriously, there was nothing wrong at all with the gameplay in my book. The only downside was the double and triple combo attacks were a lot less then what you got in Chrono Trigger, but they were cool to look at. And the boss battles were tough, but not impossible.

ROKUSHO
07-05-2008, 06:07 AM
I played some of it ages ago and didn't really like it. I thought it was kind of stupid how Cross went back to having visible transitions between battle and overworld screens after the supposedly less technically ambitious Trigger managed to combine the two quite successfully. I'll get back to it one day but it's not really a priority.

I cant see myself fighting the 3 acacia dragoons on a tiny bridge.
the battle animations would be really limitating.

no, the robodragon in chrono trigger doesnt count.
that was in 2d.

Psycho_Cyan
07-05-2008, 06:12 AM
Point taken, Psycho Cyan, though I will point out that you're indeed remembering incorrectly about the last boss.

The element colours also represent notes in a song. I'm not sure what other songs during the game play it, but I know for a fact that the last boss's theme gives the musical cues needed to cast the 5 or 6 elements in the correct order.

Okay, I'll take your word for it on that one; it's been a really long time and I simply didn't remember the clues you mentioned.


Seriously, there was nothing wrong at all with the gameplay in my book. The only downside was the double and triple combo attacks were a lot less then what you got in Chrono Trigger, but they were cool to look at. And the boss battles were tough, but not impossible.

Squeenix seriously dropped the ball with the double/triple techs, or rather the lack thereof. CT had seven characters with dozens of double/triple techs. CC has dozens of characters and about seven multitechs. I honestly don't remember the triple techs, but the double techs I do remember were completely worthless on so many levels. Not only were the element colors assigned to some of them completely stupid (see spoiler below), but many of the attacks themselves were seriously underpowered, especially considering that you can only use them once in a battle (another spoiler below). But they look cool, and if Squeenix has taught us anything, it's that presentation and convoluted stories trump sloppy design and a near-total disregard for how a game actually plays. And RPG (and jRPG) aficionados wonder why the genre has sunk so low lately.

Spoiler #1: Serge/Glenn's X-Strike was red, IIRC. Serge was innate white, while Glenn was innate green. Red makes absolutely no sense for X-Strike.

Spoiler #2: I do believe that one of the fragile, mage-ish characters has an ability that restores everybody's elements, but then that can only be used once in a battle, too. So we can have TWO underpowered X-Strikes blowing 6 element levels and 14 stamina points a piece! Awesome!

Note that I use X-Strike as my example here because Glenn and Serge are both so freaking powerful that they're practically auto-includes in your party at the end of the game, especially once Glenn gets dual Einlanzers. X-Strike is also a bread-and-butter dual tech for Crono/Frog in CT, so I thought an implied comparison would be valid since ASE brought it up.

All Seeing Eye
07-05-2008, 06:27 AM
I disgree with you completely. Chrono Cross played just fine to me. If I thought the gameplay sucked, then I would say the whole game sucked. To me, everything came together including the gameplay. Like I said, the double and triple tech attacks are my only let down, but it didn't ruin the game for me in the slightest.

Psycho_Cyan
07-05-2008, 07:41 AM
CC's battle system would have been decent, if it weren't for the fact that two good games (Xenogears and Legend of Legaia) had used the choose-your-attack/stamina system, and used them better, at least a year earlier. Actually, in LoL's case, nearly two years earlier. Both systems were much smoother and used much less menu-slogging, and Xenogears actually rewarded you for using different attack routines with fancy new deathblows. Actually, I think LoL did too. Anyway, both games also awarded you with the ability to make longer attack strings as you leveled up. CC had a totally static system that didn't reward much of anything other than abusing New Game Plus/Continue Plus. In other words, it was outdated the day the game was released.

Since all but the highest level (some 5's, but mostly 6's and higher) attack Elements were almost as useless as the doubletechs, equipping elements was more an exercise in buying a ton of cures, heals, recovers, and consumables than any sort of planning and set up. Oh, and Revives when you can finally find them. Oh, I think some bosses had some patterns where you actually should use your otherwise worthless elements, but you needed a strat guide to figure some of them out unless you're on your second or third playthrough with NGP/CP, but then you're just overpowered and don't need to worry about element pattern shenanigans.

Anyway, I just realized that you're probably not even going to read this; you'll probably just disagree out of hand and restate yet again how much you loved CC and that you didn't see anything wrong with it.

ThroneofOminous
07-05-2008, 08:57 AM
I cant see myself fighting the 3 acacia dragoons on a tiny bridge.
the battle animations would be really limitating.

no, the robodragon in chrono trigger doesnt count.
that was in 2d.
If space was actually a problem, they could easily make the maps bigger.

tdkryu
07-05-2008, 09:28 AM
ok...ok...
pay no mind to this pointless round and round bickering. Chrono Trigger is and always will be one of the best. I beleve it to still stand up to games of today. (not hard to do since some titles lack the luster that games of yore still have)
Chrono Cross is a beautiful game, one that I'm proud to display in my humble collection. The story ties are not as much as hoped for, and agreed the battle system slightly flawed but no where near the degree of killing the "funfactor" or "replay value".

ROKUSHO
07-05-2008, 09:32 AM
I disgree with you completely. Chrono Cross played just fine to me. If I thought the gameplay sucked, then I would say the whole game sucked. To me, everything came together including the gameplay. Like I said, the double and triple tech attacks are my only let down, but it didn't ruin the game for me in the slightest.

i agree.

call me crazy, but the whole "one time element" method reminded me of the first final fantasy's magic system "number of uses"... so to me it wasnt really a let down, quite in fact, it made me plan my battle before it happened.

of course elements are useless on new game+

tdkryu
07-05-2008, 09:53 AM
Chrono Cross can easily stand on its own in the world of games.
Xenogears is also a very good universe to get in to. Xenosaga I-III good but its no Xenogears.

execrable gumwrapper
07-05-2008, 10:23 AM
All this talk about CT and CC is getting me interested... =/ Damn myself for reading this thread!

All Seeing Eye
07-05-2008, 11:36 AM
Anyway, I just realized that you're probably not even going to read this; you'll probably just disagree out of hand and restate yet again how much you loved CC and that you didn't see anything wrong with it.

I just stated twice one of the things I didn't like about Chrono Cross in the double and triple tech attacks being so few compared to Chrono Trigger. I also though the ending could've been better. A japanese girl with dyed blond hair walking around symboling Kid looking for Serge was kind of weak But none of those things ruined the game for me. Just like the weak story didn't ruin FFXII for me, because I liked the gameplay.

You didn't like the games battle system, I get it. Knowing this doesn't change my mind however, because overall I liked the element battle system.

beat
07-05-2008, 02:37 PM
You didn't like the games battle system, I get it. Knowing this doesn't change my mind however, because overall I liked the element battle system.

Yeah the element battle system sucked at first, but it quickly became one of the highlight of the game for me. Especially when you get to you use summons...cause once you get the field the color you want...that boss is screwed...or vice versa.


I just stated twice one of the things I didn't like about Chrono Cross in the double and triple tech attacks being so few compared to Chrono Trigger. I also though the ending could've been better.

Yeah wish they had a lot more techs....but atleast they gave us X-Cut.

I believe Chrono Trigger to be better than Cross. Sure Cross had a pretty good storyline but Trigger's storyline was a lot more in depth and had lots of sidequests that tied up a few loose ends.

Psycho_Cyan
07-05-2008, 08:24 PM
All this talk about CT and CC is getting me interested... =/ Damn myself for reading this thread!

If you haven't played CT yet, I very highly recommend it. It's arguably the best SNES jRPG released. As for CC, well, it's got some nice music and (for the time) pretty technical graphical thingies (read: lots of lens flares. LOTS.).

At any rate, I don't care enough to continue describing CC's flaws, seeing as everybody else is too busy masturbating over it to bother with anything I have to say about it. I guess pretty graphical tricks (read: lens flares) and a Squeenix logo are all a game needs.

execrable gumwrapper
07-05-2008, 08:31 PM
Secret of Mana is better! Although it's more Action-Adventure/RPG.

I have played CT, but it was on an emulator. Plus... it kinda bored me. =/ Seemed to move too slow in the beginning. Or maybe that was my fault trying to grind and get that 2000 dollar sword in the beginning.

Psycho_Cyan
07-05-2008, 08:36 PM
Secret of Mana is better!

So is FFVI. I have heard folks argue for CT, though.


I have played CT, but it was on an emulator. Plus... it kinda bored me. =/ Seemed to move too slow in the beginning. Or maybe that was my fault trying to grind and get that 2000 dollar sword in the beginning.

You can get a free Lode Sword (that's the 2k piece you're talking about) by moving the story faster than if you grind. The one you can get for I think 800 is plenty till then. ;)

doomjockey
07-05-2008, 10:22 PM
At any rate, I don't care enough to continue describing CC's flaws, seeing as everybody else is too busy masturbating over it to bother with anything I have to say about it. I guess pretty graphical tricks (read: lens flares) and a Squeenix logo are all a game needs.

That's a very glib assessment. No one here is praising the game for no good reason. In fact, pretty much everyone with acclaim has also voiced some kind of criticism of CC.

I agree that Xenogears and Legend of Legaia implemented the stamina feature in a more satisfying manner. A little flashier too. Both are, overall, more fun in my opinion.

The element system is a bit odd since any seasoned RPGer knows it's basically replacing magic/skills then adding its own vagaries. While the system doesn't put me off as a whole, I found the decision to consider items as elements particularly distasteful. Building up element level just to use a curative item always irked me.


All this talk about CT and CC is getting me interested... =/ Damn myself for reading this thread!

They're both good games. Many fans use the words "the best" in connection with CT. I would think about the same number consider CC as an inadequate sequel, but a good enough game on its own. Unless you're constantly comparing it to CT, you'll enjoy it. Both games have ok stories.

All Seeing Eye
07-05-2008, 10:42 PM
Secret of Mana is not better then Chrono Trigger, Secret of Mana 3 is however. And an argument can be made for FFVI surpassing CT, and vice versa. When I look at everything both games have to offer, I rate the both the same.

execrable gumwrapper
07-05-2008, 10:57 PM
Secret of Mana is not better then Chrono Trigger, Secret of Mana 3 is however. And an argument can be made for FFVI surpassing CT, and vice versa. When I look at everything both games have to offer, I rate the both the same.

There is no Secret of Mana 3. You're thinking of Seiken Densetsu 3, which is Secret of Mana 2.

And that game, imo, is worse than Secret of Mana and the beginning of the Mana games downfall.

All Seeing Eye
07-05-2008, 11:34 PM
There is no Secret of Mana 3. You're thinking of Seiken Densetsu 3, which is Secret of Mana 2.

And that game, imo, is worse than Secret of Mana and the beginning of the Mana games downfall.


Seiken Densetsu 3 is Legend of the Holy Sword 3. Secret of Mana was Legend of the Holy Sword 2. Secret of Mana 2 is just a western fan name, it's not official. And SD 3 was the peak of the series. The downfall began with Legends of Mana, even though it was still a good game to me, but difinitely not on the level of SD 3, which a lot of fans were hoping for.

ROKUSHO
07-05-2008, 11:46 PM
we have derailed the topic.... a lot.

lets stop this argue of which game is better.
everyone is entitled to their own opinion.
to bassist, SOM is awesome, to me, CC is awesome, and no matter how many times you say CC is bad compared to ff6, didnt care in 2000, dont care now.
you wont change my mind that CC is the best rpg i have ever played, because thats MY opinion. i have played ff6 and still, CC is better. im not forcing you to praise CC, but dont force ME to praise ff6 more than i do.

personally i think this topic has served its purpose and should be locked.

execrable gumwrapper
07-06-2008, 12:00 AM
Seiken Densetsu 3 is Legend of the Holy Sword 3. Secret of Mana was Legend of the Holy Sword 2. Secret of Mana 2 is just a western fan name, it's not official. And SD 3 was the peak of the series. The downfall began with Legends of Mana, even though it was still a good game to me, but difinitely not on the level of SD 3, which a lot of fans were hoping for.

Fans in Japan, maybe, but English speaking fans didn't have an English version of SD3 until 2000. LoM was released in 1999.

Personally I liked LoM more than SD3... but just a little. They both still kinda suck for me.

Sword of Mana and Children of Mana... ugh... UGH! Never even touched Dawn of Mana.

All Seeing Eye
07-06-2008, 12:06 AM
Fans in Japan, maybe, but English speaking fans didn't have an English version of SD3 until 2000. LoM was released in 1999.

Personally I liked LoM more than SD3... but just a little. They both still kinda suck for me.

Sword of Mana and Children of Mana... ugh... UGH! Never even touched Dawn of Mana.

You're obviously ignoring all the people who played the game, thanks to emulators and translated text. That's where the Secret of Mana 2 name came from in the west, and plenty of people were ready for LOM to be the same only better when the game was released in 1999. That's all I'll say on the subject. Back to Chrono Cross.

execrable gumwrapper
07-06-2008, 12:19 AM
That's exactly what I was talking about. The English fan translation wasn't out until 2000.

Rabid Monkey
07-06-2008, 01:13 AM
Not reading all those posts to catch up with the discussion. if this has already been address, oh well.


I personally don't consider either story great in the sense of good literature. However, they are both pretty good games and the connections are there despite theories to the contrary. Also, note that a brief reference to Cloud or some other character in another game isn't at all the same as tying the stories of major protagonists/antagonists to a previous game's. Those ties, for the most part, are no longer mere allusions when they become part of the central plot. That said, the connections don't have to be character based at all, which CC does ok.

You kind of talked around my point. I was saying that the connections between Chrono Trigger and Chrono Cross are so weak that it is on the same level is merely mentioning another character in the games. How would replacing the characters from Chrono Trigger with some entity from the Chrono Cross world change the story? It wouldn't. Hence, the ties were there simply to connect the two games, and not further the plot in any way what-so-ever. Also, you're right. The connections don't have the be character based. However, the only real connections are the characters from Chrono Trigger being directly seen in Chrono Cross. However, as said, this is not a needed element, and seems totally forced in order to say the two are connected. Take them out, and replace them with mythical figures from the Chrono Cross world, and you still have the exact same game.


I'll also say that the notion that a sequel cannot make sense without having viewed the previous instalment is pretty backwards. Square probably didn't do this to make the game more user-friendly to newcomers, which isn't at all atypical in games/books/tv shows/etc or other serial literature.

I never said that you should have to have played the first in order to understand the second. I don't know where you got that from. However, I did say that the events in Chrono Trigger really have no impact on Chrono Cross, nor are Chrono Trigger's characters really needed in the story. Like I said, replace them with something not from Chrono Trigger and the story remains unchanged. That's not the sign of a game that has strong connections to one that it is supposed to be a sequel for.


But this is quite off track. If anything yimpat should still play just to discover for himself. Besides the connections to CT, I think the other main questions have been well-answered and CC can indeed stand up well today and possesses a decent story even with 40+ characters.

Ah, so as long as people think it's a good game, it doesn't matter that it was utter shit as a sequel to Chrono Trigger. Gottcha.

tdkryu
07-06-2008, 08:12 AM
not really trying to give anything away but the link between the two games is strongly present later in the CC story. Thats when you find out Serge is the Trigger and how the events from CT caused Serge to be the Trigger

J. Peterman
07-06-2008, 09:14 AM
THIS GAME WAS AWESOME I LOVE IT

yimpat
07-06-2008, 03:01 PM
http://arstechnica.com/journals/thumbs.ars/2008/07/02/chrono-trigger-coming-to-ds

Chrono Trigger is now heading for the ds. I don't really find this that exciting. I don't believe it is to receive the same graphics overhaul that the final fantasy games received on the ds."dual-screen presentation and Touch-Screen functionality of Nintendo DS." Seems sort of pointless. Touchscreen features will probably seem very tacked on and unnecessary. Who knows ,I hope I'm proven wrong.

doomjockey
07-06-2008, 09:09 PM
Rabid Monkey, If you feel like I'm not addressing your points then you are correct somewhat. This is supposed to be my recommendation, not a counterargument. All I've asserted is that a number of connections are present which integrate with the main story.
The Frozen Flame's connection to Lavos is a factual example among others.
Whether you call that deep or shallow is your personal choice.

I've made it known several times that I believe CC to have flaws which constitute neither a bad game or sequel and I don't see the point in trying to convince you to see it my way. You're free to debate whoever does.

EDIT: Way ahead of you (Thread 56997), yimpat.

tdkryu
07-06-2008, 10:46 PM
Chrono to Serge, new game to new game +, Chrono Cross is a great game.

Psycho_Cyan
07-07-2008, 03:03 AM
post +1

Care to expound upon that? I'm not looking to flame you; I'd like to hear exactly what's good about this game and maybe have a decent discussion, and because I haven't seen a whole lot of greatness going on in my last two playthroughs of Chrono Cross.

J. Peterman
07-07-2008, 04:14 AM
I played Chrono Cross and thought it was a good game, guys.

I JUST DID DON'T HATE ME FOR IT PLEASE

All Seeing Eye
07-07-2008, 05:20 AM
I played Chrono Cross and thought it was a good game, guys.

I JUST DID DON'T HATE ME FOR IT PLEASE

He sums it up quite well. He played CC and liked it. I played CC and liked it DJ played CC and liked it, etc.

Some others played CC and thought it could be better or didn't like it.

In the end does it really matter, is there a million dollar cash reward for the winner?

Psycho_Cyan
07-07-2008, 05:27 AM
He sums it up quite well. He played CC and liked it. I played CC and liked it DJ played CC and liked it, etc.

Some others played CC and thought it could be better or didn't like it.

In the end does it really matter, is there a million dollar cash reward for the winner?

So in other words, answering the question put forth in the title of the thread and the OP is quite pointless? Ditto trying to have a (gasp!) discussion about it?

All Seeing Eye
07-07-2008, 07:24 AM
My point is bitching at people who did or didn't like the game is pointless. Discussing the game and what it meant to a person is completely different than


"I didn't like it, and if you don't agree, then fuck you."

edit: I said my peace and will move on from this thread.

Psycho_Cyan
07-07-2008, 07:30 AM
If you're implying that I've done that in this thread, then you're quite mistaken. If anything, you've said, "I like it, and if you didn't, then fuck whatever you have to say." I tried to discuss the game's shortcomings, and mostly what I got was pretty much "well I like it, so there" replies, with the exception of doomjockey. CATASTROPHE screamed for SERIOUS DISCUSSION in his thread, and when I try again, even toning down the snarkiness, I get flamed, even after I stop flaming him.

tdkryu
07-07-2008, 09:50 AM
Care to expound upon that? I'm not looking to flame you; I'd like to hear exactly what's good about this game and maybe have a decent discussion, and because I haven't seen a whole lot of greatness going on in my last two playthroughs of Chrono Cross.

Have you seen any of my post?
From the top CC did have great story twist. Serge who is alive and well grows up. One day he is on the beach the next min. He is alive in a world he already died in.
next topic Game play

Psycho_Cyan
07-07-2008, 09:54 AM
From the top CC did have great story twist. Serge who is alive and well grows up. One day he is on the beach the next min. He is alive in a world he already died in.

That would be the premise of the game or the conflict that drives the first chapters of the plot, not a plot twist.

J. Peterman
07-07-2008, 09:55 AM
i think he meant the twist his girlfriend gave him in bed....

Psycho_Cyan
07-07-2008, 10:03 AM
Well that twist is for the hentai threads, I suppose. :D

tdkryu
07-07-2008, 10:15 AM
The game play was easy to use(you didn't need a degree in programing to navigate the menus or set your elements, equipment, or party). The combat system did give the player an edge, but was't so much first time players would notice or care. Bosses I don't know after killing each one I shouted "Hell Yeah!" then a breath of relief followed. Back to the story 40+ is hard to do alot of charactors had little or no back story. The ones who did I found feelings for.

tdkryu
07-07-2008, 10:29 AM
That would be the premise of the game or the conflict that drives the first chapters of the plot, not a plot twist.

whatever, I see it as a twist in the story, it didn't even have to be apart of the story. The idea that it was is a bonus for the player

Prak
07-07-2008, 03:22 PM
whatever, I see it as a twist in the story, it didn't even have to be apart of the story. The idea that it was is a bonus for the player

You truly need to have your head smashed between two cinder blocks made of Stupid-B-Gone.

Psycho_Cyan
07-07-2008, 07:23 PM
The game play was easy to use(you didn't need a degree in programing to navigate the menus or set your elements, equipment, or party).

That's because at it's core, CC operated on a dumbed-down system first used by superior games released a year or two earlier, namely LoL and Xenogears.


The combat system did give the player an edge, but was't so much first time players would notice or care. Bosses I don't know after killing each one I shouted "Hell Yeah!" then a breath of relief followed.

During the first playthrough, the advantage clearly belongs to bosses who can break the fundamental rules that the battle system is based upon. During subsequent playthroughs, the PC's are ridiculously overpowered and the game degenerates into an exercise in macroing your attack routines and picking up stragglers from you first playthrough.


Back to the story 40+ is hard to do alot of charactors had little or no back story. The ones who did I found feelings for.

That would be because thirty-plus of them were little more than archetypes for players to "identify with" or some such pseduo-psychological bullshit. FFVI regularly gets knocked for having too many characters with little development, and it only had fourteen PC's.

execrable gumwrapper
07-07-2008, 07:33 PM
Suikoden series usually have 100+ PCs for each game. Any of those games easily trumps CT and CC.

kthnxbai

tdkryu
07-08-2008, 03:10 AM
all true, aren't most games full of the same psychological bullshit to sell to the masses. I found that I did plan my battles the first time through. I liked having to do that, it made the battles more intresting. (i.e. cast BLUE FEILD with someone then cast the sommon BLUE WHALE)also colour seals never work
Suikoden is also great game, my first play through I got 107 of 108 PCs, my goal on that one was to take my time and really beat the game... wish l still had it. :(

tdkryu
07-16-2008, 08:30 AM
Bottom line, Try the game and make your own opinion...this can now be closed.

Prak
07-16-2008, 01:29 PM
You're not qualified to call anything the bottom line or declare the thread over, you arrogant cunt.

mizuryu
07-17-2008, 02:17 AM
i enjoy both but trigger is better