DreinIX
05-03-2008, 04:14 PM
People who have played Final Fantasy since its 2D era and up to the newest instalments or those who started recently but sought to play the older ones either through remakes or emulators (or actually found the originals) must surely understand/feel where the true soul of the series lies. Seeing how many fans and gamers in general say - I don�t like this FF because it�s not like the previous FF, this FF doesn�t have what others had, the 2D era was better than the PSX era or the Square era was better than the Square-Enix one � things like that are what initiated the spark for this thread.
My question is whatever opinion everyone has, have they ever questioned whether what they believe is what it truly is? I initially believed that it�s the plot and characters (characterization basically) that made FF the great games they are. I still believe it but have come to realize that a plot can be good and hold an FF game together without the twists or relying on tested recipes from the past. And characters don�t have to be tragic or extra cool to make the player be emotionally attached to them or care for them (although to confess my sin I love cool and tragic characters - especially when they�re both).
Now I believe that the true spirit of the series and regardless of whether they�ve managed to follow it or even make it true in the first place lies within the title of the topic. Not �straying from the roots� as in abandoning the standards of the FF franchise to make more commercial success and profit but rather �straying from the roots� as in continue to challenge itself by creating something totally different each time. Since the characters and worlds are different each time what I mean is that game mechanics should also change. For example all PSX FF rely on the same mechanics with little variations. FFX was quite different from the PSX era but after playing the first FFs I would say that 10�s system was the improvement of FF1�s system. I consider FFX�s system the absolute turn based system ever but rather conservative for the time it was released. And then you have FFXII where it really represents the title of the thread and being full of innovations (innovations for a FF game) and at least half of the fans started complaining (including myself - at first). And instead of embracing those changes and accomplishments they prefer to deny its existence. Why? Why can�t you quit this fanboism and see beyond that? FF is doing what it should have done from the first place. And that is changing, evolving. I can�t say which one will be your favourite in the series but don�t shut your eyes in anything new. For example if FFXIII is less turn based than the previous installments or even totally action-rpg, does that mean that it�s not a FF? Is being turn based or the same with older titles really where a FF soul lies?
I apologise for the very long post and welcome your opinions.
My question is whatever opinion everyone has, have they ever questioned whether what they believe is what it truly is? I initially believed that it�s the plot and characters (characterization basically) that made FF the great games they are. I still believe it but have come to realize that a plot can be good and hold an FF game together without the twists or relying on tested recipes from the past. And characters don�t have to be tragic or extra cool to make the player be emotionally attached to them or care for them (although to confess my sin I love cool and tragic characters - especially when they�re both).
Now I believe that the true spirit of the series and regardless of whether they�ve managed to follow it or even make it true in the first place lies within the title of the topic. Not �straying from the roots� as in abandoning the standards of the FF franchise to make more commercial success and profit but rather �straying from the roots� as in continue to challenge itself by creating something totally different each time. Since the characters and worlds are different each time what I mean is that game mechanics should also change. For example all PSX FF rely on the same mechanics with little variations. FFX was quite different from the PSX era but after playing the first FFs I would say that 10�s system was the improvement of FF1�s system. I consider FFX�s system the absolute turn based system ever but rather conservative for the time it was released. And then you have FFXII where it really represents the title of the thread and being full of innovations (innovations for a FF game) and at least half of the fans started complaining (including myself - at first). And instead of embracing those changes and accomplishments they prefer to deny its existence. Why? Why can�t you quit this fanboism and see beyond that? FF is doing what it should have done from the first place. And that is changing, evolving. I can�t say which one will be your favourite in the series but don�t shut your eyes in anything new. For example if FFXIII is less turn based than the previous installments or even totally action-rpg, does that mean that it�s not a FF? Is being turn based or the same with older titles really where a FF soul lies?
I apologise for the very long post and welcome your opinions.