Noobinabox
03-28-2008, 09:19 AM
So, there's this guide that Square Enix made on FFVIII.
It's called Ultimania. I've heard there's lots of handy info in it. Problem is, it's only written in Japanese. So I was wondering if anyone had some info on it that they happened to know.

I do know a forum that had some information on it, but I would sure appreciate it if there was more available.

http://www.gamespot.com/ps/rpg/finalfantasy8/show_msgs.php?topic_id=m-1-40360028&pid=197343

The above link leads to the thread I saw that had information on it.


Lv?Death, Micro Missiles, Acid, White Wind, and Bad Breath are particularly interesting.

First, I must mention that there are [four levels] of effectiveness for most of her LBs. Shockwave Pulsar, for example - At lv1 it has attack rating of 150, at lv2 and lv3 it has attack rating of 200, and at lv4 it has an impressive attack rating of 250.

Lv?Death
- At lv1 it will KO any enemy whose level is multiple of 4 (assuming foe isn't immune to KO status)
- At lv2 it will KO any enemy whose level is multiple of 3 (assuming foe isn't immune to KO status)
- At lv3 it will KO any enemy whose level is multiple of 2 (assuming foe isn't immune to KO status)
- At lv4 it will KO any enemy whose level is multiple of 1 (assuming foe isn't immune to KO status)

Micro Missiles
- At lv1 it will remove 50% of target's current HP (assuming foe isn't immune to %-damage)
- At lv2 it will remove 75% of target's current HP (assuming foe isn't immune to %-damage)
- At lv3 it will remove 87,5% of target's current HP (assuming foe isn't immune to %-damage)
- At lv4 it will remove 93,75% of target's current HP (assuming foe isn't immune to %-damage)

Acid
- At lv1 it may inflict following status/es: poison
- At lv2 it may inflict following status/es: poison, darkness
- At lv3 it may inflict following status/es: poison, darkness, silence, vitality 0
- At lv4 it may inflict following status/es: poison, darkness, silence, vitality 0, petrify

Bad Breath
- At lv1 it may inflict following status/es: poison, darkness, silence, sleep, slow, confuse
- At lv2 it may inflict following status/es: poison, darkness, silence, sleep, slow, confuse, berserk, stop, petrifying
- At lv3 it may inflict following status/es: poison, darkness, silence, sleep, slow, confuse, berserk, stop, petrifying, petrify, zombie
- At lv4 it may inflict following status/es: poison, darkness, silence, sleep, slow, confuse, berserk, stop, petrifying, petrify, zombie, vitality 0, doom, insta-KO

Mighty Guard
- At lv1 it may inflict following status/es: protect, shell
- At lv2 it may inflict following status/es: protect, shell, regen, haste, float
- At lv3 it may inflict following status/es: protect, shell, regen, haste, float, aura
- At lv4 it may inflict following status/es: protect, shell, regen, haste, float, aura

Unlike GIM52A's Micro Missile tech, which is physical, Quisty's is magical based.



Card Queen's travel itinerary

Card Queen can appear in one of eight places:
- Balamb (train station)
- Deling City (hotel)
- Dollet (pub)
- Shumi Village (hotel)
- Winhill (hotel)
- FH (screen with save point; you can see Sun Panel in the background)
- Esthar (presidential palace)
- Lunar Gate (look closely, she's there)

In disc 4 she can be found in Crash Site on Esthar continent. How the heck did she survive certain event on disc 4? Guess her love for cards is really strong.

If you play Triple Triad with her and lose/win Lv8 or above card to her, then she moves to these destinations (based on following percentages):

- Balamb - 37,5% to Dollet; 62,5% to Deling
- Deling City - 12,5% to Balamb; 12,5% to Dollet; 12,5% to Winhill; 62,5% to FH
- Dollet - 37,5% to Balamb; 62,5% to Deling
- Shumi Village - 25% to Balamb; 50% to Dollet; 25% to Lunar Gate
- Winhill - 37,5% to Deling; 37,5% to Dollet; 25% to FH
- FH - 12,5% to Dollet; 25% to Winhill; 62,5% to Esthar
- Esthar - 12,5% to Dollet; 25% to Shumi Village; 12,5% to FH; 62,5% to Lunar Gate
- Lunar Gate - no specifics here, I'm afraid




D-District Prison Triple Triad card players

Assuming you have gil, you can play three guys here.
F5 - Right cell - card player, need 500 gil per play
F10 - Right cell - card player, need 300 gil per play
F11- Left cell - card player, need 200 gil per play

300 gil person is "useless", but other two are more interesting. When you win a game against either of the two, they will toss in an item. What can you expect to receive?

200 gil player
- Potion
- Eye Drops
- Remedy
- Hi-Potion+
- Holy Stone
- Mega-Potion
- Rosetta Stone
- HP Up

500 gil player
- Potion
- Eye Drops
- Remedy
- Gysahl Greens
- Flare Stone
- Mega-Phoenix
- Phoenix Pinion
- Luck Up



Fun with status effects

- Chr with Auto-Reflect ability is impossible to revive with Life magic. You must use Phoenix Down.
- Rinoa in Angel Wing status is immune to Berserk, Silence and Confuse statuses.
- Slow status slows down expiration rate of all statuses currently active on target.
- On the other hand, Haste status speeds up expiration rate of all statuses currently active on target.
- While chr is under Stop or Sleep status, chr's Eva rating is zero (0).
- Berserk and Zombie statuses increase attack power of chr affected.
- Zombified chr is immune to Death spells, and is not afraid of Doom.
- Zombied chr receives double damage from attacks aligned with holy element.
- Haste, Slow and Stop cannot co-exist at the same time. For example, if you cast Haste on target under Slow, Slow status is replaced by Haste.
- Aura and Curse cannot co-exist at the same time.
- If an attack carries Berserk, Confuse and/or Sleep statuses, then Confuse "takes precedense" over Berserk; and Sleep "takes precedence" over Confuse and Berserk
- Despite its name, Vit 0 status reduces both Vitality and Spirit to zero (0), thus making Meltdown magic an excellent opening move in any prolonger confrontation. As added bonus there's no enemy in the game that's immune to the status.
- Draining undead or zombified foes will cause you damage instead.
- Think that you're invincible when Hero talks? Use Darkside command and you'll be sleeping with the fishies sooner than you thought. Kamikaze!
- Zantetsuken, Rapture and Degenerator will fail against: boss class foes, Tonberry, Grat, Cactuar, Vysage, Lefty, Righty, PuPu, UFO?, and E-Soldier (cyborg).
- The End instantly defeats any enemy in the game, except undead or zombified foes.
- If you're suffering from bad status, toss a Hero or Holy War to remove them. Hey, who needs invincibility for tough bosses...
- Auto-Haste ability makes you immune to Slow and Stop.
- Using Drain on St-Atk-J is great when coupled with Darkside.
- Ribbon is the only way of protecting yourself against Vit 0 status.
- Petrifying and Doom counters can be "fiddled with" by setting the slider for Battle Speed under config. The faster the setting, the smaller the counter when it begins ticking.
- Zombifying a chr with Doom counter removes Doom.
- Protect, Shell, Aura, Double, Triple, and Vit 0 status can be applied to anything in the game.



FUN WITH ENEMIES, part 1

Statistics blabbler

# Ultima Weapon
Personally I'd give the award for best monster in the game to Ultima Weapon, it being the only badass with five stats in triple digits.
At lv100 it has 254 Str, 188 Vit, 213 Mag, 160 Spr, and 145 Spd.
No other enemy comes even close to UW's Spd rating.

# HP Undisputed Champion
That is Omega Weapon with phenomenal amount of 1161000 HP at lv100. Amount of HP a problem? The End...

# HP Undisputed Champignon
That is poor PuPu, with 10 HP only at any level. Awww, isn't it cute? Light on my feet... Look, I gained +1 to Speed. Gimme my card, you blue bastard!

# Foes with stats over 200+
Ultima Weapon - Str, Mag
T-Rexaur - Str
Tri-Face - Mag
Torama - Mag
T.King - Str, Mag
Tonberry - Vit, Mag, Spr
Sorceress C - Mag (rating 267!)
Sorceress A - Mag
Ruby Dragon - Str, Mag, Spr
Right Probe - Vit, Spr
Right Orb - Vit, Spr
Red Giant - Vit, Spr
Raldo - Vit (rating 268!), Mag, Spr
Paratrooper - Mag
Omega Weapon - Str, Mag
Oilboyle - Str, Vit
Odin - Vit, Mag, Spr
Ochu - Mag
Malboro - Mag
Lefty - Mag
Left Probe - Vit, Spr
Left Orb - Vit, Spr
Krysta - Vit, Mag
Jelleye - Mag
Iron Giant - Str
Hexadragon - Mag
Grendel -Str, Mag
Granaldo - Vit, Spr
Forbidden - Spr
Elnoyle - Str, Mag
Diablos - Str, Mag, Spr
Creeps - Spr
Chimera - Mag
Cerberus - Mag
Cactuar - Spr
Buel - Mag, Spr
Blue Dragon - Mag
Blobra - Vit
Behemoth - Str, Mag, Spr
Bahamut - Str, Mag
Adamantoise - Vit, Spr

#Needle evasion
Cactuar is the only enemy in the game with Eva rating of 100. Unfortunately for it, it's not very speedy... 21 Spd at lv100 is laughable.

Elemental properties

#Final bosses
Although the info isn't shown in Scan screen, I was running some damage tests and have come up with the following:
a) Ultimecia (1st)
- Poison: x1,5
- immune to Holy
- susceptible to Gravity
b) Griever
- Earth: miss
- absorbs Poison
- Wind: x2
- Holy: x2,5
- immune to Gravity
c) Ultimecia (junctioned to Griever)
- Thunder: x2
- Earth: miss
- immune to Poison
- Water: x2
- absorbs Holy
- immune to Gravity
d) Helix
- Earth: miss
- immune to Gravity
e) Ultimecia (final form; lower part)
- Earth: miss
- immune to Gravity

# Highest susceptibility to element damage
Blobra is the unlucky enemy. It's element weakness can be exploited up to [x7] modifier. Second in line is Tri-Point with susceptibility to element weakness on [x4] modifier (fire, ice). Third are some undead enemies with [x3] modifier on holy weakness. Holy ****!

# Absorption is the cure
Omega Weapon is the only enemy in the game which absorbs all elements as HP recovery.

Desperation moves

# List of "I'll get you!" foes, which unleash a parting gift upon croaking
Trauma - Drain (for as long as there are Dromas around)
Krysta - Ultima
Imp - Holy
Griever -Shockwave Pulsar (if you defeat it before it can use it)
Creeps - Thundaga
Cockatrice - Electric Discharge
Catoblepas - Meteor
Buel - Death
Behemoth - Flare, Meteor
Armadodo - Earthquake



FUN WITH ENEMIES, part 2

Interesting enemy attacks

Perhaps, in your quest for glory, you have KOed an enemy a tad too quickly, thus never having the chance to experience everything it can toss at you. Here's a handy list of moves that enemies don't use very often...

- Wedge (2nd battle): "Wedge is pissed off!" (increases stats)
- Ultimecia (junctioned onto Griever, with 2x Helix): Great Attractor
- Torama: Blaster (inflicts either Petrify or KO)
- King Tonberry: It's Sharp! (dmg = <amount of foes killed x 30>
- Slapper: [Formation M! Go!!!]
- Slapper: [Formation G! Go!!!]
- Slapper: [We have heart! Go, Galbadia!]
- Seifer (2nd): Remedy
- SAM08G: Wild Cannon Blow
- Red Bat: Ultrasonic Waves
- Raijin (3rd): physical attack where he gains energy in his fist, and then punches someone
- Oilboyle: Sonic Wave
- Jelleye: [Physical Defence Morph], [Magic Defence Morph], [Complete Defence Morph]
- Geezard: Bad Breath
- Forbidden: Iai Blow
- Catoblepas: Thunder Summon



Crisis Level

Made some mistakes with previous version, so I'm fixing it.

In a nutshell, it can be divided in 2 categories.

a) CL based on statuses chr is suffering
- if chr is suffering from Zombie or Vit0 status, then 0% is added to CL
- if chr is suffering from Slow status, then 6% is added to CL
- if chr is suffering from Poison, Petrifying, Darkness and/or Silence status, then 12% (per status) is added to CL
- if chr is suffering from Doom status, then 18% is added to CL

b) CL based on amount of *KO-ed* companions
- if no companions are KOed, 0% is added to CL
- if one companion is KOed, 8% is added to CL
- if two companions are KOed, 16% is added to CL

Unfortunately, I don't know how is chr's HP factored in CL equation.



Dollet Pub secret item stash

Book stash closest to exit

Nothing of interest - 16/32 chance
OK Shop - 1 rental discount ticket - 2/32 chance
Aphrora Pub - 1 drink discount ticket - 2/32 chance
Mother's day - 1 day massage ticket - 2/32 chance
Potion - 2/32 chance
Antidote - 2/32 chance
Soft - 2/32 chance
Phoenix Down - 2/32 chance
Geezard Card - 1/32 chance
Occult Fan II - 1/32 chance (one time only)

Rightmost book stash
Note about "Fermenting Anacondaurs"
Note about "Winning card game with Laguna"
Note about "New owner for the pub"
Note about "Goofy magazine BOO! Monthly"
- They always go in same order.

Topmost book stash
Two journal entries.

MIscellaneous GF information

- Unexpectedly, I didn't find any information on probability of Odin or Gilgamesh appearing in battle. Same for Phoenix's Rebirth Flame happening after being wiped out.

- For Tonberry GF, it states that you must defeat 20 Tonberries without Carding or Devouring them.

- Top three attack ratings of summoned GFs (includes optional GFs) at level 100 are:
1) ChocoBuckle with phenomenal attack rating of 15000
2) Eden with attack rating of 11550
3) Cactuar with attack rating of 10000

- Surprisingly, Bahamut's attack rating at lv100 is only 3571. Only Quezacotl, Shiva and Siren have lower attack ratings.

Attacks/moves that break damage limit

- Eden's Eternal Breath can smash foes for up to 60000 damage.
- Boko's ChocoBuckle can break foes for over 9999 damage. I didn't have a chance yet to see 60k smackers.
- Kamikaze commands inflicts damage, which equals <chr's MAX HP x 5>, and can strike critical damage, too. Max damage inflicted is 60000.
- Cactuar's summon inflict exactly 10000 damage at lv100.

Note: He left out Quistis's Shockwave Pulsar, but mentioned it in a later post.



"DROPPED ITEMS" tells you info about items you can obtain from a foe at any
of its levels after the battle is finished.
"Card drop:" tells you about possible card you can receive after
defeating a foe. Foe's levels don't matter in this case.

At any foe's given level, you have a chance to obtain one of four available
items from the foe. Your base chance to successfully get an item from a foe
can be as low as [0/256] (nothing to drop) or as high as [255/256].

Let's divide these four available items into four slots: A, B, C, D. Upon
considering base chance for an item to be dropped, you have...
- [178/256] chance to obtain an item from slot A
- [51/256] chance to obtain an item from slot B
- [15/256] chance to obtain an item from slot C
- [12/256] chance to obtain an item from slot D

The order of items listed in foe's "Dropped Items" section reflects the
order of the slots, that is first item listed is from slot A, and so on.

Remember, you can only get one item from one foe! And if you successfully
mugged a foe, then the foe will not drop any items post-battle.

Regarding card drops, unless the drop is 100% fixed, you have [1/16] chance
of obtaining the card as post-battle spoils.

If you're using Rare Item ability, it changes the chances of successfully
obtaining an item into the following...
- [128/256] chance to obtain an item from slot A
- [114/256] chance to obtain an item from slot B
- [14/256] chance to obtain an item from slot C
- [0/256] chance to obtain an item from slot D


This is only a few of the many interesting facts.
Most of the work was done by a guy who calls himself Split Infinity. So thanks to him.