terabyte
07-25-2007, 07:06 AM
#94: Franklin Covey Was Wrong, Wrong, Wrong
Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It's by dawdling around, completing side quests and giving money to derelicts that you come into your real power.
I've always been a little disappointed with the fact that all of these super-hard side quests seem to get stacked up at the very end of the game. They're designed so you'll go out and dick around for 40 hours while Meteor is hovering over the planet, Seifer has kidnapped Ellone for Sorceress Adel, or Sin is about to fuck all of Spira up reeeeeaaal bad.
Most of these sidequests involve getting superior weapons/spells, so that you can go out and defeat even more optional sidequest bosses. Not that there wasn't any fun in gloating to my other nerd-friends about defeating FF8's omega weapon. I just wish that either the story-related boss fights were a little more difficult (requiring you to level up to 70 instead of 40 wouldn't be unreasonable, would it?), the side quests were a little more spread out, or they provided some major back story exposition.
That's why I appreciated the structure of FFX-2 so much. If you played the regular no-frills game, you'd finish in about 45 minutes. :) But the optional missions all provided some really rich details about the characters and the world, including some details about FFX. Even fighting Trema (and the 100 level dungeon) was worthwhile, IMHO.
Anyway, I'm running around trying to fight all of these rare game monsters, and I'm not really sure why I'm doing it, because I'm definitely not getting much out of it, story-wise.
Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It's by dawdling around, completing side quests and giving money to derelicts that you come into your real power.
I've always been a little disappointed with the fact that all of these super-hard side quests seem to get stacked up at the very end of the game. They're designed so you'll go out and dick around for 40 hours while Meteor is hovering over the planet, Seifer has kidnapped Ellone for Sorceress Adel, or Sin is about to fuck all of Spira up reeeeeaaal bad.
Most of these sidequests involve getting superior weapons/spells, so that you can go out and defeat even more optional sidequest bosses. Not that there wasn't any fun in gloating to my other nerd-friends about defeating FF8's omega weapon. I just wish that either the story-related boss fights were a little more difficult (requiring you to level up to 70 instead of 40 wouldn't be unreasonable, would it?), the side quests were a little more spread out, or they provided some major back story exposition.
That's why I appreciated the structure of FFX-2 so much. If you played the regular no-frills game, you'd finish in about 45 minutes. :) But the optional missions all provided some really rich details about the characters and the world, including some details about FFX. Even fighting Trema (and the 100 level dungeon) was worthwhile, IMHO.
Anyway, I'm running around trying to fight all of these rare game monsters, and I'm not really sure why I'm doing it, because I'm definitely not getting much out of it, story-wise.