Anamon
05-20-2007, 02:08 PM
I have found this page where you could download the original soundtrack of Fahrenheit / Indigo Prophecy, i.e. the tracks composed by Angelo Badalamenti, not the licensed ones. (Link (http://omikrongame.blogspot.com/2006/07/fahrenheit-angelo-badalamenti.html))
I was very happy about that as I have been looking for this for a very long time. The only way I found to extract the music was to just turn the voice and sound effects down and play the game with Audacity running in the back and recording, but that would take too much time I guess.

I was wondering if anyone knows how the guy who uploaded those files got them. I have tried to extract the big data files of the game several times, but it seems that in the European version, they are encrypted (with the TAG�S protection system). Although a friend of mine said he tried extracting his American files with the Game Extractor and had not success either.

The files from the page sure make the impression of having been extracted directly from the game files, also because they have actual titles, and even the very short ones are there. On the other hand, the quality is bad, worse than the few experimental in-game recordings I did myself.

Any clues? :)

XyCkO
05-25-2007, 11:37 AM
Can't help you there , but I'd like to thank you for the great link :naughty:

Ares13
05-29-2007, 12:32 PM
I can only suggest russian site IGROMANIA with it's complete soundtrack. Here is the link (http://www.igromania.ru/Games/Fahrenheit/Music/)

Anamon
05-31-2007, 12:22 AM
Yeah, but as I said, those are the licensed tracks, I'm not looking for those. They are also available from the page I linked to (although I think they just copied them from Igromania.)

The recording is working pretty well actually. I must admit that I have only made technical tests by now, but it seems to work fine. When I get a little free time I will start playing the game through again while recording all the music. It seems the other guy's track titles are just made up, I cannot find any other reference anywhere. Plus, he's missing some short tracks, I plan to include everything.

If you're interested in the technical side - I first planned to record the tracks by playing with Audacity recording in the background, but Audacity, SoundForge and any other audio recorder I tried generated huge skips and jumps whenever I used the keyboard (to keep the game, ergo the music running!). Funny enough, a software to capture DirectX videos, including sound, does not. So I'm just going to play chapter by chapter, SFX and voice muted, while letting that software record huge (half a gigabyte per minute) videos to my harddisk, then extracting the sound track, cutting out the music bits and encoding them.

One difficulty I came across are the guitar pieces Lucas plays. They are actually not "music" but "sound effects", and so are the beeps of the action circles that you need to press to keep on playing, so it's inevitable to record the music with the beeps. I might try to do something about it post-production-wise with noise-filters and such, but I can't promise anything.