manashima
11-17-2006, 01:13 AM
Say what you didnt like from a FF game, I'll start.
AS SAID IN ANOTHER TOPIC
FFVII-My main beef with FFVII's story is that it is a chase-fest. After Midgar, Shinra is ignored(even though the presidents son is till alive) and they chase after the man in the black cape. Everything up untill the reunion in disc two is all chase sephiroth. Everything else that happens is just a side track on the way to chasing sephiroth. The story was just....a real bad eay of portraying it. Was junon really needed? Gold Saucer, Nilbelheim ETC.
-Battle system- Lacked originality, Esper/materia was almost the same. Cept FFVI made it so characters have originality, FFVII only thing original about the characters were limit breaks.
Diificulty- too many things can be done in this that can make you one overpowered SOB, compared to the rest of the games, this is probably#2...
FFVIII- As previously said, the orphanage was total crap. Also for a story based on love, it was a really bad one. Squall and Rinoa didnt love eachother, Rinoa just had a crush, she based it on nothing else. What Squall not getting any of her advances made her instantly fall inlove with him...right. Squall didnt love Rinoa either, he loved the change in himself. Just cause he saved her a couple of times doesnt mean he loves her, I mean what traits did they show to eachother that made them fall inlove with eachother..that was such crap. It was more like a highschool love rather than real love.
Battle System- the draw/junction was alright, but again, the characters lacked originality.
Difficulty- Probably the most abusable system in FF's long history. Duel, Lionheart, Holy war, Aura, and to a lesser extent hero drinks and Irvines limit break. Top that off with being low level and junctioning the strongest magics to your stats, that instant win in this game.
AS SAID IN ANOTHER TOPIC
FFVII-My main beef with FFVII's story is that it is a chase-fest. After Midgar, Shinra is ignored(even though the presidents son is till alive) and they chase after the man in the black cape. Everything up untill the reunion in disc two is all chase sephiroth. Everything else that happens is just a side track on the way to chasing sephiroth. The story was just....a real bad eay of portraying it. Was junon really needed? Gold Saucer, Nilbelheim ETC.
-Battle system- Lacked originality, Esper/materia was almost the same. Cept FFVI made it so characters have originality, FFVII only thing original about the characters were limit breaks.
Diificulty- too many things can be done in this that can make you one overpowered SOB, compared to the rest of the games, this is probably#2...
FFVIII- As previously said, the orphanage was total crap. Also for a story based on love, it was a really bad one. Squall and Rinoa didnt love eachother, Rinoa just had a crush, she based it on nothing else. What Squall not getting any of her advances made her instantly fall inlove with him...right. Squall didnt love Rinoa either, he loved the change in himself. Just cause he saved her a couple of times doesnt mean he loves her, I mean what traits did they show to eachother that made them fall inlove with eachother..that was such crap. It was more like a highschool love rather than real love.
Battle System- the draw/junction was alright, but again, the characters lacked originality.
Difficulty- Probably the most abusable system in FF's long history. Duel, Lionheart, Holy war, Aura, and to a lesser extent hero drinks and Irvines limit break. Top that off with being low level and junctioning the strongest magics to your stats, that instant win in this game.