Tayste
06-14-2006, 01:12 AM
I hadn't played FFVII in years until recently. I recon I last played it 4 years ago.
Anyway, I recently quit World of Warcraft after reaching rank 14 and decided to play through the Final Fantasy games again. I love the pace of the games and how much you can achieve in such a short space of time!.. anyway, the point of my post is a different strategy I have adopted since last playing the game -
Previously i'd balance my 3 characters out with materia as I progress.. lets use Cloud, Barret and Aeris as the example 3 characters. Cloud would have lightning linked with all, Barret would have fire linked with all, Aeris would have ice and restore linked to all. I'd even most things out equally like spreading the summon materias out fairly between all the characters etc.
This time around though im doing it different, and it is a great fun and very efficient way of playing. I have currently just got the Tiny Bronco and my next objective is The Temple of the Ancients. This is my battle strategy -
Barret is my tank. He takes all the damage. He has no magic and no summon materia equiped at all, afterall, if I want him to take as much damage as possible, I do not want the -% hp debuff that comes with magic and summon materias! Yup, Barret is my tank and he has only independant and command materia equipped. 'Cover' is one of the most important, along with 'hp+' materia to boost his hp. He has random command + independant materia for the bonuses to dexterity, vitality, luck etc. I shove him on the back row and give him 'Long Range' materia and 'Counter'. He also has one of my Enemy Skill materia complete with key skills - Big Guard, White Wind, Aqualung, Trine and Beta which is just for emergency situations where Cloud and Aeris both died.
lvl 37 -
HP: 3480
MP - 228
Defence - 120
Accessory - +10 vitality
Aeris is my mage. She can dish out serious damage! I have the staff that gives 7 slots and I fill her up with as much magic materia as possible and nothing else but one Enemy Skill materia. Support materia? NO THX! Support materia would be a waste of a slot since they offer no bonus to magic or max MP. Especially important are Destruct, Time, Revive and Barrier since these all grant +2 to magic and +5% extra MP. The way Aeris works is that since she is fully stocked up with lots of magic materia (no summons) and 1 enemy skill matera, her magic power and mana is very high. She has many of the support magic materia like silence and esuna and she can heal, but also has extremely powerful attacks against both multi and single targets. Multi targets suffer Trine, Aqualung and Beta, and single targets Quake3, Bolt3, Ice3 etc etc.
Lvl 37 -
HP - 1324
MP - 448
Magic attack - 99
Accessory - +10 magic
Cloud is my warrior. My physical damage dealer, my summoner! I have stocked him full up with all the summons I have (because unlike magic materia, they do not reduce strength when equipped, yet still increase magic attack and mana), so currently he has choco mog, shiva, ifrit, ramuh, titan and odin. He has a single Lightning materia linked to 'all' and the rest is stat increasing command and independant materia. His job in any normal fight is just attack, in a tought fight though he can make use of bolt 3 and the summon materia.
Lvl 37
HP - 1986
MP - 321
attack power - 117
magic attack - 74
Accessory - +10 strength
What I like is this way I have started playing builds the characters into specific roles... is it dangerous having Aeris and Cloud under 2000 hp? Not really, only in AoE situations, then I have white wind to fall back on. In a normal encounter, Barret will cover a high % of attacks.
Anyway, I recently quit World of Warcraft after reaching rank 14 and decided to play through the Final Fantasy games again. I love the pace of the games and how much you can achieve in such a short space of time!.. anyway, the point of my post is a different strategy I have adopted since last playing the game -
Previously i'd balance my 3 characters out with materia as I progress.. lets use Cloud, Barret and Aeris as the example 3 characters. Cloud would have lightning linked with all, Barret would have fire linked with all, Aeris would have ice and restore linked to all. I'd even most things out equally like spreading the summon materias out fairly between all the characters etc.
This time around though im doing it different, and it is a great fun and very efficient way of playing. I have currently just got the Tiny Bronco and my next objective is The Temple of the Ancients. This is my battle strategy -
Barret is my tank. He takes all the damage. He has no magic and no summon materia equiped at all, afterall, if I want him to take as much damage as possible, I do not want the -% hp debuff that comes with magic and summon materias! Yup, Barret is my tank and he has only independant and command materia equipped. 'Cover' is one of the most important, along with 'hp+' materia to boost his hp. He has random command + independant materia for the bonuses to dexterity, vitality, luck etc. I shove him on the back row and give him 'Long Range' materia and 'Counter'. He also has one of my Enemy Skill materia complete with key skills - Big Guard, White Wind, Aqualung, Trine and Beta which is just for emergency situations where Cloud and Aeris both died.
lvl 37 -
HP: 3480
MP - 228
Defence - 120
Accessory - +10 vitality
Aeris is my mage. She can dish out serious damage! I have the staff that gives 7 slots and I fill her up with as much magic materia as possible and nothing else but one Enemy Skill materia. Support materia? NO THX! Support materia would be a waste of a slot since they offer no bonus to magic or max MP. Especially important are Destruct, Time, Revive and Barrier since these all grant +2 to magic and +5% extra MP. The way Aeris works is that since she is fully stocked up with lots of magic materia (no summons) and 1 enemy skill matera, her magic power and mana is very high. She has many of the support magic materia like silence and esuna and she can heal, but also has extremely powerful attacks against both multi and single targets. Multi targets suffer Trine, Aqualung and Beta, and single targets Quake3, Bolt3, Ice3 etc etc.
Lvl 37 -
HP - 1324
MP - 448
Magic attack - 99
Accessory - +10 magic
Cloud is my warrior. My physical damage dealer, my summoner! I have stocked him full up with all the summons I have (because unlike magic materia, they do not reduce strength when equipped, yet still increase magic attack and mana), so currently he has choco mog, shiva, ifrit, ramuh, titan and odin. He has a single Lightning materia linked to 'all' and the rest is stat increasing command and independant materia. His job in any normal fight is just attack, in a tought fight though he can make use of bolt 3 and the summon materia.
Lvl 37
HP - 1986
MP - 321
attack power - 117
magic attack - 74
Accessory - +10 strength
What I like is this way I have started playing builds the characters into specific roles... is it dangerous having Aeris and Cloud under 2000 hp? Not really, only in AoE situations, then I have white wind to fall back on. In a normal encounter, Barret will cover a high % of attacks.