DaveMan1000
08-02-2018, 11:39 PM
Hi everybody, now with the multi-platform release of the Crash Bandicoot N. Sane Trilogy last month and the subsequent extraction of the music files from all platforms, has anyone manged to find a way to smoothly loop the tracks so that they play a good few times before stopping? Now I'm referring specifically to the gamerip files, not recordings straight from the game, as they have fade ins of other tracks mixed in that stick out immensely.

Basically, if anyone's trying to create an OSV for the N. Sane Trilogy that has the files looped and the individual segments joined together, could I be pointed in the general direction of it?