Nostalgia gamer
01-03-2018, 03:23 PM
Ok so here is part review i'l review as i go but for starters:
The game starts out in a hub area called majula and you immediately have the ability to telport anywhere like in demon souls, or so i heard, and as soon as you reach the bonfire, you can teleport there.The problem with all of this, is that you can't use the advantage of running around through zones like in ds1 to cleverly get past borders and get into areas to farm items and leave.Only way in is to go fight a boss get into a new area hopefully trudge through enemies and get to the bonfire.I think ds1 also was more clever how it placed its secret doors.In ds2 there are some secret doors, but also a of these things where you use a stone of pharros to open a secret door where you find treasure, or sometimes a item is blocked off by a statue that requires anti petrification item to advance.That pharros part is fine, but i am not fine on how many enemies are added to the game in cheap unfair ways.
Dark souls 2 original i hear, has far less enemies that abuse aggro spam than with the dlc "Scholars of the first sin" does, and it sucks.Walk into a area and you get spam aggroed by 5 enemies who all instantly home in on you.Try to go around, and enemies spin around and hit you always, preventing you from backstabbing.A lot of enemies i've fought so far, cannot be backstabbed, or at least not easily.The inclusion of the stat "Adaptability" is a cheap way to make the game harder by taking away invincibility frames and making drinking way slower, forcing you to grind to get faster drinks so the game doesn't kill you, and it will kill you.Dark souls 1 was clever about enemy placements and weaknesses, but dark souls 2 has far too much artificial difficulty.The zones seem alright, although for some reason, the bosses seem too easy.I don't know if i'm really good, or what, but the game is far more difficult, and i'm having a way easier time than ds1 for most bosses.Some bosses are really hard, but getting to the boss with full health and full estus flask is hard, and it sucks.Another thing that is terrible about dark souls 2, is the soul memory thing.If you gain souls by killing some enemy and die, it might count towards soul memory.If you leveled up a lot, it means you can't group with most people below your soul memory number, and you won't be able to group with most with higher soul memory.For some genius reason, the designers thought it would be clever if you could farm large titanite shards to your hearts content, but small ones are ultra rare.
The game to me just feels worse than dark souls 1 in most things.A few things are cool, but the majority are tacked on and feel disappointing.For instance:I really enjoyed that there are outside stuff that turns off traps in boss area.To me, that is under utilized and kind of clever, too bad it isn't used much so far.
The game starts out in a hub area called majula and you immediately have the ability to telport anywhere like in demon souls, or so i heard, and as soon as you reach the bonfire, you can teleport there.The problem with all of this, is that you can't use the advantage of running around through zones like in ds1 to cleverly get past borders and get into areas to farm items and leave.Only way in is to go fight a boss get into a new area hopefully trudge through enemies and get to the bonfire.I think ds1 also was more clever how it placed its secret doors.In ds2 there are some secret doors, but also a of these things where you use a stone of pharros to open a secret door where you find treasure, or sometimes a item is blocked off by a statue that requires anti petrification item to advance.That pharros part is fine, but i am not fine on how many enemies are added to the game in cheap unfair ways.
Dark souls 2 original i hear, has far less enemies that abuse aggro spam than with the dlc "Scholars of the first sin" does, and it sucks.Walk into a area and you get spam aggroed by 5 enemies who all instantly home in on you.Try to go around, and enemies spin around and hit you always, preventing you from backstabbing.A lot of enemies i've fought so far, cannot be backstabbed, or at least not easily.The inclusion of the stat "Adaptability" is a cheap way to make the game harder by taking away invincibility frames and making drinking way slower, forcing you to grind to get faster drinks so the game doesn't kill you, and it will kill you.Dark souls 1 was clever about enemy placements and weaknesses, but dark souls 2 has far too much artificial difficulty.The zones seem alright, although for some reason, the bosses seem too easy.I don't know if i'm really good, or what, but the game is far more difficult, and i'm having a way easier time than ds1 for most bosses.Some bosses are really hard, but getting to the boss with full health and full estus flask is hard, and it sucks.Another thing that is terrible about dark souls 2, is the soul memory thing.If you gain souls by killing some enemy and die, it might count towards soul memory.If you leveled up a lot, it means you can't group with most people below your soul memory number, and you won't be able to group with most with higher soul memory.For some genius reason, the designers thought it would be clever if you could farm large titanite shards to your hearts content, but small ones are ultra rare.
The game to me just feels worse than dark souls 1 in most things.A few things are cool, but the majority are tacked on and feel disappointing.For instance:I really enjoyed that there are outside stuff that turns off traps in boss area.To me, that is under utilized and kind of clever, too bad it isn't used much so far.