danielnrg
06-02-2017, 09:50 AM
I want to make a Star Wars prequel trilogy set using the highest quality sources possible. Over the years I've acquired several gamerips ripe with cues, and I have a PDF from somewhere with instructions on constructing the movie cues with cues from the game. If anyone here has experience with making a set using the game files, I would like some advice. The PDF instructions were honestly frightening. I am no music editor, I can make simple loops and use fade in/fade out or other edits using the most simple audacity tools. I am not capable of micro-editing 5 cues that each only hold 10 seconds out of their 2 minute duration and getting what I need from those 5 cues to fit into one while discarding the rest. If anyone can tell me if it is possible to reconstruct at least part of the AOTC and ROTS scores with simple edits my grandma could understand from the game files consisting of The Force Unleashed Ultimate Edition rip, Battlefront 2 (PC and PS2), The Old Republic, and Star Wars Galaxies, let me know. What I'm thinking I'll do is preview each track in the rips, sort them into what has prequel content and what doesn't, and use the established library to see which cues from the movie I can attempt to reconstruct. According to the PDF i have, this is basically pointless since I don't have access to Bounty Hunters or The Force Unleashed 2. Honestly, if I could simply reconstruct the dozen or so tracks that I really enjoy from the prequels using the files I have, I would be happy. Sorting through the many different compilations of cmplete scores I have from many different people isn't worth my time, because I've had a taste of what the files from the games without transcoding to MP3 sound like. I heard a file from TFU that is part of the alternate Anakin's dark deeds with more percussion and the quality blows any MP3 I've heard of the same track out of the fucking galaxy.
heres what I wanna know? If 99% of the "Complete scores" that are out there (and there's a lot) are made from game rips of video games, why oh why did the makers of those convert the lossy or lossless source files to mp3? It doesn't matter if its 320kbps or 20kbps, it's not gonna go anywhere near the quality that you woukd have if you took that ogg and converted to flac or what have you. To this day I haven't seen a single flac complete score.
Anyways, sorry for rambling. This is turning out to be much harder than I thought it would be when I started stockpiling gamerips years ago in preparation for when I'd have time to start my project. I can no longer accept the MP3 complete scores I've listened to for years when I know that there is better to be heard, if I only had the skill to create it.
heres what I wanna know? If 99% of the "Complete scores" that are out there (and there's a lot) are made from game rips of video games, why oh why did the makers of those convert the lossy or lossless source files to mp3? It doesn't matter if its 320kbps or 20kbps, it's not gonna go anywhere near the quality that you woukd have if you took that ogg and converted to flac or what have you. To this day I haven't seen a single flac complete score.
Anyways, sorry for rambling. This is turning out to be much harder than I thought it would be when I started stockpiling gamerips years ago in preparation for when I'd have time to start my project. I can no longer accept the MP3 complete scores I've listened to for years when I know that there is better to be heard, if I only had the skill to create it.