FF_Fan
12-07-2004, 01:01 AM
Hello everyone, this is a guide for Red Mages mainly. It will go through preferred gear, spells and tactics to push Red Mage as a favorite job and also a very easy one. Coming straight from Pandemonium's Level 70 Red Mage Vivisan.
Race breakdowns on Red Mage.
Galka: A heavy hitter, prepare to hit alot and equip fighting gear more often. Worse Red Mage race type.
Mithra: A good choice for soloing, the AGI and DEX helps for fighting, but the drawback is lower MP and average HP.
Elvaan: Another melee type Red Mage, huge drawbacks on MP and high strength put these Red Mages in the frontlines, another bad race choice.
Hume: Ah....yes, completely average, be prepared to have the hardest job in all of Vana'diel if you choose hume and want to be good at it. Melee and Magic support is both wanted for these special Red Mages.
Tarutaru: The short taru, a MP powerhouse, be prepared to rarely help out on melee or tanking should things very go wrong. Tarutaru are more commonly known to take the place of WHMs early on and sometimes later in the game.
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Blake Shotgun's Response to this:
Every RDM should melee, no matter what their job is, unless there's an AoE to watch for (ie Anticans' AoE Silence, or Mandragora's Sleep). Unless you're a n00b and can't keep up with casting, or it's getting late in the chain and you need every chance you can get to rest for mp (this would be pre-41 and refresh), you should be swinging away.
My comment:
This really depends more of on a weapon and role in a party, until level 60 RDM should be meleeing, unless on crabs and beetles or other high defense mobs. There is no point in hitting it when your sword hits for 5-10 damage and you have plenty of mp to do several times more with a magic. This is generally 41+ because RDM should have lots of mp and good spells.
Example at level 70 my sword deals like 15-20 damage on a Cockatrice, my Aero III will deal around 400 or more damage, when MBed sometimes topping 500 damage. I can rest and gain my mp back through refresh, dark staff + rest and other bonuses faster then it takes to deal the damage on the enemy. Since RDM has usually poor accuracy on IT mobs unless specifically geared to melee it is a waste of time to try and melee. Though no matter what if you can constantly deal good damage always melee, like you can do for the first 50 levels.
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Alright let's get the lesson started!
Levels 1-10, a very good time for Red Mages
Red Mages are able to equip vast amounts of gear and weapons, not to mention having huge magic spell lists for crushing enemies. These levels will be easy if you pay attention.
Level 1-5
Welcome to Vana'diel as a Red Mage. Your first order of business is to secure a good source of gil and steady supply of it is needed. Farming and selling crystals off bees(Bastok) would be great, since they sell for around 200 gil a piece.
For a weapon...I strongly suggest picking up a Bronze Sword or Wax Sword(better weapon), instead of the Onion Sword. These cost around 400-1000 on most servers, if you are doing this as another job I would recommend something +1 of course, but don't go to daggers yet.
As for equipment the Bronze Harness and Bronze Subliger, the other pieces of the bronze set do not compare to the defense of these two pieces. A nice Lauan Shield while it may not do much for defense it will allow you to block attacks and it is well worth the 300 gil for them. However if you are experienced I would recommand going all +1 for the bronze set and the Marine Shield. A Blood Stone +1 is good, but incrediblely hard to find at times and a Rabbit Mantle.
When you have your basic equipment it is a good idea to pick up Dia, but this spell is around 100 gil in the shops and is not too important at this level, for taking on lizards, and beastmen you will want this spell early on. Cure is a MUST, get this spell it will allow you to take on more enemies much faster and harder then before.
Now some people at this level will choose to start leveling bow, I highly advise all new players that its either go +1 or don't go at all, bows while may seem cheap need a constant supply of arrows and is not really worth it unless you plan on tagging enemies of particular value to you later on. If you are experienced I would still say stay away from it unless you have Ranger leveled because Red Mages are horrible with bows, great for NM tagging in a Magic Aggro zone or out of magic range, but you will have low skill and bad accuracy.
For leveling a Red Mage should take on Even Matches or Decent Challenges, stay away from Lizards, Orcs, Quadav, Yagudo, and possibly Mandragoras. These specific monsters and beastmen have higher defense, higher hp or double attack such as the Mandragoras. Quadav, Orcs and Yagudo mages you want to stay away from, Poison and Dia are very deadly so stay away from them.
Next is levels 5-7. Comments are always good ^-^
Levels 5-7
By now chances are you've experienced a death and finding out you need harder enemies to get good experience. Levels 5-7 are great for getting a better taste of the gear for Red Mages.
Still I'd take a sword over a dagger for damage, Xiphos is good for level 5. By level 7 a Blinding Dagger is pretty good, but still the damage will be lower and the special effect doesn't kick in all the time.
Buying the Leather Set for level 7 is excellent. You should buy the entire set, because it is well worth it now. If you are low on money, buy a Shell Shield, but always carry a shield from now on. If you are rolling in money buy the entire +1 Leather set, Brass Rings if you are Hume, or Taru and a Leather Belt, a good Justice Badge is great to go with it.
Move away from the newbie areas and zone into the harder areas, like North Gustaberg, Giddeus, La Theine Plateau or Tahrongi Canyon if you can take the enemies there. Look for easy targets like Worms, Bees, Bats to maximize your exp without risking death. Start to /check your enemies more often now, a Tough Worm is about the strength of an EM Bat (not Bats, the three ones are deadly). These levels are primarily exploration and new gear, so enjoy the new array of spells.
Next is levels 8-10. (will be added here) Comments are always good ^-^
Race breakdowns on Red Mage.
Galka: A heavy hitter, prepare to hit alot and equip fighting gear more often. Worse Red Mage race type.
Mithra: A good choice for soloing, the AGI and DEX helps for fighting, but the drawback is lower MP and average HP.
Elvaan: Another melee type Red Mage, huge drawbacks on MP and high strength put these Red Mages in the frontlines, another bad race choice.
Hume: Ah....yes, completely average, be prepared to have the hardest job in all of Vana'diel if you choose hume and want to be good at it. Melee and Magic support is both wanted for these special Red Mages.
Tarutaru: The short taru, a MP powerhouse, be prepared to rarely help out on melee or tanking should things very go wrong. Tarutaru are more commonly known to take the place of WHMs early on and sometimes later in the game.
------------------------
Blake Shotgun's Response to this:
Every RDM should melee, no matter what their job is, unless there's an AoE to watch for (ie Anticans' AoE Silence, or Mandragora's Sleep). Unless you're a n00b and can't keep up with casting, or it's getting late in the chain and you need every chance you can get to rest for mp (this would be pre-41 and refresh), you should be swinging away.
My comment:
This really depends more of on a weapon and role in a party, until level 60 RDM should be meleeing, unless on crabs and beetles or other high defense mobs. There is no point in hitting it when your sword hits for 5-10 damage and you have plenty of mp to do several times more with a magic. This is generally 41+ because RDM should have lots of mp and good spells.
Example at level 70 my sword deals like 15-20 damage on a Cockatrice, my Aero III will deal around 400 or more damage, when MBed sometimes topping 500 damage. I can rest and gain my mp back through refresh, dark staff + rest and other bonuses faster then it takes to deal the damage on the enemy. Since RDM has usually poor accuracy on IT mobs unless specifically geared to melee it is a waste of time to try and melee. Though no matter what if you can constantly deal good damage always melee, like you can do for the first 50 levels.
-------------------------
Alright let's get the lesson started!
Levels 1-10, a very good time for Red Mages
Red Mages are able to equip vast amounts of gear and weapons, not to mention having huge magic spell lists for crushing enemies. These levels will be easy if you pay attention.
Level 1-5
Welcome to Vana'diel as a Red Mage. Your first order of business is to secure a good source of gil and steady supply of it is needed. Farming and selling crystals off bees(Bastok) would be great, since they sell for around 200 gil a piece.
For a weapon...I strongly suggest picking up a Bronze Sword or Wax Sword(better weapon), instead of the Onion Sword. These cost around 400-1000 on most servers, if you are doing this as another job I would recommend something +1 of course, but don't go to daggers yet.
As for equipment the Bronze Harness and Bronze Subliger, the other pieces of the bronze set do not compare to the defense of these two pieces. A nice Lauan Shield while it may not do much for defense it will allow you to block attacks and it is well worth the 300 gil for them. However if you are experienced I would recommand going all +1 for the bronze set and the Marine Shield. A Blood Stone +1 is good, but incrediblely hard to find at times and a Rabbit Mantle.
When you have your basic equipment it is a good idea to pick up Dia, but this spell is around 100 gil in the shops and is not too important at this level, for taking on lizards, and beastmen you will want this spell early on. Cure is a MUST, get this spell it will allow you to take on more enemies much faster and harder then before.
Now some people at this level will choose to start leveling bow, I highly advise all new players that its either go +1 or don't go at all, bows while may seem cheap need a constant supply of arrows and is not really worth it unless you plan on tagging enemies of particular value to you later on. If you are experienced I would still say stay away from it unless you have Ranger leveled because Red Mages are horrible with bows, great for NM tagging in a Magic Aggro zone or out of magic range, but you will have low skill and bad accuracy.
For leveling a Red Mage should take on Even Matches or Decent Challenges, stay away from Lizards, Orcs, Quadav, Yagudo, and possibly Mandragoras. These specific monsters and beastmen have higher defense, higher hp or double attack such as the Mandragoras. Quadav, Orcs and Yagudo mages you want to stay away from, Poison and Dia are very deadly so stay away from them.
Next is levels 5-7. Comments are always good ^-^
Levels 5-7
By now chances are you've experienced a death and finding out you need harder enemies to get good experience. Levels 5-7 are great for getting a better taste of the gear for Red Mages.
Still I'd take a sword over a dagger for damage, Xiphos is good for level 5. By level 7 a Blinding Dagger is pretty good, but still the damage will be lower and the special effect doesn't kick in all the time.
Buying the Leather Set for level 7 is excellent. You should buy the entire set, because it is well worth it now. If you are low on money, buy a Shell Shield, but always carry a shield from now on. If you are rolling in money buy the entire +1 Leather set, Brass Rings if you are Hume, or Taru and a Leather Belt, a good Justice Badge is great to go with it.
Move away from the newbie areas and zone into the harder areas, like North Gustaberg, Giddeus, La Theine Plateau or Tahrongi Canyon if you can take the enemies there. Look for easy targets like Worms, Bees, Bats to maximize your exp without risking death. Start to /check your enemies more often now, a Tough Worm is about the strength of an EM Bat (not Bats, the three ones are deadly). These levels are primarily exploration and new gear, so enjoy the new array of spells.
Next is levels 8-10. (will be added here) Comments are always good ^-^