byblo
01-28-2015, 07:32 AM
* Here are 2 soundtracks from this touching game. One of my favorite games of all time. Many thanks to the developers for making such unforgettable game! (it just needed a higher level of difficulty, but well... up to the player to do not use the morphine and other helpers from the maps)

* Genre is mainly dark music and drone ambiance (WW2 background)

* The album 'File case #173' contain the WHOLE selection of interesting tracks (173 tracks, 3h 21m 32s)

File case #173 tracklist:

001 - {lvl00-start} {MnD} briefings.fsb -- intro.wav.(fades0.2-2.0).mp3
002 - {lvl00-start} {MnD} menu.fsb -- menutheme.wav.(fades2.0-4.0).mp3
003 - {lvl00-start} {MnD} loadingmusic.fsb -- 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
004 - {lvl00-start} {MnD} logos.fsb -- replay_logo1.wav.(fades0.2-0.4).mp3
005 - {lvl00-start} {MnD} logos.fsb -- Southpeak.wav.(fades0.2-0.4).mp3
006 - {lvl01-TL_1} {Sce} briefings.fsb -- violette_briefing_the_lost_1.(fades0.2-0.4).mp3
007 - {lvl01-RND} {MnD} streamingbank.fsb -- SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
008 - {lvl01-RND} {MnD} streamingbank.fsb -- 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
009 - {lvl01-TL_1} {AnE} streamingbank_6ch.fsb -- windy_ambience_lost1_part1.(fades0.3-4.0).mp3
010 - {lvl01-TL_1} {AnE} norm_Lost1.fsb -- Stukas.wav.(fades0.2-0.4).mp3
011 - {lvl01-TL_1} {MnD} streamingbank.fsb -- edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
012 - {lvl01-RND} {MnD} streamingbank_6ch.fsb -- morphine_mode.wav.(fades0.2-2.0).mp3
013 - {lvl01-RND} {AnE} streamingbank.fsb -- outside_fighting_mono.wav.(fades0.3-4.0).mp3
014 - {lvl01-RND} {MnD} interface.fsb -- SE_TARGET_NEW.wav.(fades0.2-0.4).mp3
015 - {lvl01-TL_1} {MnD} sounds_TL1.fsb -- violettes_sickbed.wav.(fades0.2-2.0).mp3
016 - {lvl01-RND} {MnD} streamingbank.fsb -- music_startup.wav.(fades0.2-2.0).mp3
017 - {lvl02-TL_2} {Sce} briefings.fsb -- violette_briefing_the_lost2.(fades0.2-0.4).mp3
018 - {lvl02-TL_2} {MnD} sounds_TL2.fsb -- vision_corridor2.wav.(fades0.2-0.4).mp3
019 - {lvl02-TL_2} {MnD} streamingbank.fsb -- edit_29_ss_military_suspense.(fades0.2-2.0).mp3
020 - {lvl02-TL_2} {AnE} norm_Lost2.fsb -- bunker_ambient_with_lamps.wav.(fades0.2-2.0).mp3
021 - {lvl02-RND} {MnD} streamingbank.fsb -- firstfloor.wav.(fades0.2-2.0).mp3
022 - {lvl02-RND} {MnD} visions.fsb -- vision_violettes_flash2.wav.(fades0.2-0.4).mp3
023 - {lvl02-RND} {MnD} streamingbank.fsb -- riders_of_the_dark.(fades0.2-2.0).mp3
024 - {lvl02-RND} {MnD} general_ambient.fsb -- item_radio_standard1.wav.(fades0.3-4.0).mp3
025 - {lvl02-RND} {AnE} streamingbank_6ch.fsb -- openroom.wav.(fades0.3-4.0).mp3
026 - {lvl03-DOTB_1} {Sce} briefings.fsb -- violette_briefing_death_of_the.(fades0.2-0.4).mp3
027 - {lvl03-DOTB_1} {AnE} norm_BT1.fsb -- DOTB1_Bf109.wav.(fades0.2-0.4).mp3
028 - {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb -- vision_church_outside.wav.(fades0.2-2.0).mp3
029 - {lvl03-DOTB_1} {AnE} streamingbank_6ch.fsb -- dotb1_ambience_up.wav.(fades0.3-4.0).mp3
030 - {lvl03-RND} {MnD} streamingbank.fsb -- edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
031 - {lvl03-RND} {MnD} streamingbank.fsb -- kueche.wav.(fades0.3-4.0).mp3
032 - {lvl03-RND} {MnD} streamingbank.fsb -- atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
033 - {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb -- butchers_death1_cutscene_a.(fades0.2-0.4).mp3
034 - {lvl03-DOTB_1} {MnD} streamingbank.fsb -- edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
035 - {lvl03-DOTB_1} {MnD} norm_BT1.fsb -- DOTB1_bell.wav.(fades0.2-0.4).mp3
036 - {lvl03-RND} {MnD} streamingbank_6ch.fsb -- sewer5.wav.(fades0.2-2.0).mp3
037 - {lvl03-RND} {MnD} interface.fsb -- item_pickup_full.wav.(fades0.2-0.4).mp3
038 - {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb -- butchers_death1_cutscene_b.(fades0.2-0.4).mp3
039 - {lvl03-RND} {AnE} waterfx.fsb -- seawave3_wall.wav.(fades0.3-4.0).mp3
040 - {lvl03-RND} {MnD} streamingbank_6ch.fsb -- sewer6.wav.(fades0.2-2.0).mp3
041 - {lvl04-DOTB_2} {Sce} briefings.fsb -- violette_briefing_death_of_the_1.(fades0.2-0.4).mp3
042 - {lvl04-RND} {MnD} streamingbank.fsb -- big_scene.ogg.(fades0.2-2.0).mp3
043 - {lvl04-RND} {MnD} streamingbank.fsb -- vorhalle.wav.(fades0.3-4.0).mp3
044 - {lvl04-DOTB_2} {AnE} sounds_DOTB2.fsb -- cross_coat.wav.(fades0.2-2.0).mp3
045 - {lvl04-RND} {MnD} interface.fsb -- SE_HUD_TUTORIAL_MESSAGE.wav.(fades0.2-0.4).mp3
046 - {lvl04-RND} {AnE} streamingbank_6ch.fsb -- SwitchOffElectrics_SUR.wav.(fades0.2-0.4).mp3
047 - {lvl04-RND} {AnE} streamingbank_6ch.fsb -- in_mill_low_SUR.wav.(fades0.3-4.0).mp3
048 - {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb -- butchers_death2_cutscene.wav.(fades0.2-0.4).mp3
049 - {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb -- dotb2_ambience.wav.(fades0.3-4.0).mp3
050 - {lvl04-RND} {MnD} streamingbank_6ch.fsb -- b_machines_drips.wav.(fades0.3-4.0).mp3
051 - {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb -- vision_violettes_room_1.wav.(fades0.2-0.4).mp3
052 - {lvl04-DOTB_2} {AnE} streamingbank_6ch.fsb -- DOTB2_Inside_Bell_Tower.wav.(fades0.3-4.0).mp3
053 - {lvl04-RND} {MnD} streamingbank.fsb -- choir dark verbation.wav.(fades0.3-4.0).mp3
054 - {lvl05-LALO_1} {Sce} briefings.fsb -- violette_briefing_Leave_A_Ligh_1.(fades0.2-0.4).mp3
055 - {lvl05-RND} {AnE} streamingbank_6ch.fsb -- in_house_SUR.wav.(fades0.3-4.0).mp3
056 - {lvl05-RND} {MnD} interface.fsb -- closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
057 - {lvl05-LALO_1} {MnD} streamingbank.fsb -- edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
058 - {lvl05-LALO_1} {AnE} norm_LALO1.fsb -- BF110.wav.(fades0.2-0.4).mp3
059 - {lvl05-LALO_1} {Sce} sounds_LALO1.fsb -- leave_a_light_on1_cutscene.(fades0.2-0.4).mp3
060 - {lvl05-RND} {MnD} streamingbank.fsb -- evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
061 - {lvl05-RND} {AnE} foley.fsb -- mono_wave001.wav.(fades0.3-4.0).mp3
062 - {lvl05-RND} {AnE} streamingbank_6ch.fsb -- on_street_SUR.wav.(fades0.3-4.0).mp3
063 - {lvl05-RND} {AnE} streamingbank_6ch.fsb -- in_forest_SUR.wav.(fades0.3-4.0).mp3
064 - {lvl05-LALO_1} {AnE} [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_1.(3995s.vbr0.q0).(fade s0.3-4.0).mp3
065 - {lvl05-RND} {MnD} streamingbank_6ch.fsb -- b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
066 - {lvl06-LALO_2} {Sce} briefings.fsb -- violette_briefing_Leave_A_Ligh.(fades0.2-0.4).mp3
067 - {lvl06-RND} {AnE} general_ambient.fsb -- water_trickle.wav.(fades0.3-4.0).mp3
068 - {lvl06-RND} {AnE} foley.fsb -- Explo_Deep.ogg.(fades0.2-0.4).mp3
069 - {lvl06-RND} {MnD} streamingbank.fsb -- darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
070 - {lvlXX-RND} {AnE} norm_special.fsb -- tank_leaves_reverb_stereo.wav.(fades0.2-0.4).mp3
071 - {lvlXX-RND} {AnE} streamingbank_6ch.fsb -- loop_night_nur_leichter_win_6C.(fades0.3-4.0).mp3
072 - {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb -- LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
073 - {lvl06-RND} {MnD} streamingbank.fsb -- atmo_crypt_edited.wav.(fades0.3-4.0).mp3
074 - {lvl06-RND} {MnD} streamingbank_6ch.fsb -- b_pure_drips.wav.(fades0.3-4.0).mp3
075 - {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb -- LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
076 - {lvl06-LALO_2} {Sce} sounds_LALO2.fsb -- leave_a_light_on2_cutscene.(fades0.2-0.4).mp3
077 - {lvl06-RND} {MnD} interface.fsb -- is_visible.wav.(fades0.2-0.4).mp3
078 - {lvlXX-RND} {MnD} general_ambient.fsb -- amb_alarm_wide.wav.(-9db).(fades0.2-2.0).mp3
079 - {lvl06-RND} {MnD} streamingbank_6ch.fsb -- bunker_atmo.wav.(fades0.2-2.0).mp3
080 - {lvl06-LALO_2} {MnD} sounds_LALO2.fsb -- vision_maurices_desk.wav.(fades0.2-2.0).mp3
081 - {lvl07-TTM_1} {Sce} briefings.fsb -- violette_briefing_the_third_ma_1.(fades0.2-0.4).mp3
082 - {lvl07-TTM_1} {AnE} norm_TM1.fsb -- staub_steine_mittel_reverb_ste.(fades0.3-4.0).mp3
083 - {lvl07-TTM_1} {AnE} norm_TM1.fsb -- fluss_mini_reverb_stereo.wav.(fades0.3-4.0).mp3
084 - {lvl07-RND} {MnD} interface.fsb -- Player killed.wav.(fades0.2-0.4).mp3
085 - {lvl07-RND} {AnE} streamingbank_6ch.fsb -- gasroom_ambience.wav.(fades0.3-4.0).mp3
086 - {lvl07-TTM_1} {MnD} streamingbank.fsb -- mona05.wav.(-9db).(fades0.3-4.0).mp3
087 - {lvl07-RND} {MnD} general_ambient.fsb -- bunker_ambient.wav.(fades0.2-2.0).mp3
088 - {lvl07-RND} {AnE} streamingbank_6ch.fsb -- explosion_gasstorage.wav.(fades0.2-0.4).mp3
089 - {lvl07-RND} {MnD} streamingbank.fsb -- darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
090 - {lvl07-RND} {MnD} streamingbank.fsb -- generatorraum.wav.(fades0.3-4.0).mp3
091 - {lvl07-TTM_1} {Sce} sounds_TM1.fsb -- third_man_1_cutscene1.wav.(fades0.2-0.4).mp3
092 - {lvl07-TTM_1} {AnE} norm_TM1.fsb -- fluss_klein_dry.wav.(fades0.3-4.0).mp3
093 - {lvl07-RND} {MnD} general_ambient.fsb -- item_radio_standard3.wav.(fades0.2-2.0).mp3
094 - {lvl07-TTM_1} {Sce} sounds_TM1.fsb -- third_man_1_cutscene2.wav.(fades0.2-0.4).mp3
095 - {lvl07-TTM_1} {AnE} norm_TM1.fsb -- staub_steine_reverb_stereo.(fades0.3-4.0).mp3
096 - {lvl07-TTM_1} {Sce} sounds_TM1.fsb -- third_man1_cutscene3.wav.(fades0.2-0.4).mp3
097 - {lvl07-TTM_1} {AnE} norm_TM1.fsb -- water_smallspace_001_mono.wav.(fades0.2-2.0).mp3
098 - {lvl08-TTM_2} {Sce} briefings.fsb -- violette_briefing_the_third_ma_2.(fades0.2-0.4).mp3
099 - {lvl08-RND} {MnD} interface.fsb -- SE_HUD_SECRET_GOAL_ACHIEVED.(fades0.2-0.4).mp3
100 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
101 - {lvl08-TTM_2} {Sce} sounds_TM2.fsb -- third_man2_cutscene1.wav.(fades0.2-0.4).mp3
102 - {lvl08-RND} {MnD} streamingbank.fsb -- gas_storage.wav.(fades0.2-2.0).mp3
103 - {lvl08-RND} {MnD} streamingbank_6ch.fsb -- track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
104 - {lvl08-RND} {MnD} streamingbank.fsb -- antimatter_reverb.wav.(fades0.3-4.0).mp3
105 - {lvl08-TTM_2} {MnD} interface.fsb -- ss-uniform erkannt.wav.(fades0.2-0.4).mp3
106 - {lvl08-RND} {MnD} testsounds.fsb -- sound2.wav.(-9db).(fades0.2-2.0).mp3
107 - {lvl08-TTM_2} {AnE} streamingbank_6ch.fsb -- TM2_outside.wav.(-9db).(fades0.3-4.0).mp3
108 - {lvl08-TTM_2} {AnE} norm_TM2.fsb -- incoming_cars.wav.(fades0.3-4.0).mp3
109 - {lvl08-TTM_2} {AnE} norm_TM2.fsb -- Stuka_TTM2.wav.(fades0.2-0.4).mp3
110 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- TM2suspense.wav.(fades0.2-2.0).mp3
111 - {lvl08-RND} {AnE} animals.fsb -- frogs.wav.(fades0.3-4.0).mp3
112 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- prison_preview_loop.wav.(fades0.3-4.0).mp3
113 - {lvl08-RND} {MnD} streamingbank.fsb -- tention1.ogg.(fades0.2-2.0).mp3
114 - {lvl08-TTM_2} {MnD} interface.fsb -- ss_aproach.wav.(fades0.2-2.0).mp3
115 - {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb -- TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
116 - {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb -- TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
117 - {lvl09-TTM_3} {Sce} briefings.fsb -- violette_briefing_the_third_ma.(fades0.2-0.4).mp3
118 - {lvl09-RND} {MnD} general_ambient.fsb -- item_radio_standard2.wav.(fades0.2-2.0).mp3
119 - {lvl09-TTM_3} {MnD} [X360] Snd -- level_thirdman3.fsb -- offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
120 - {lvl09-RND} {MnD} streamingbank.fsb -- atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
121 - {lvl09-TTM_3} {Sce} sounds_TM3.fsb -- vision_violettes_room_4.wav.(fades0.2-0.4).mp3
122 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer2.wav.(fades0.2-2.0).mp3
123 - {lvl09-RND} {MnD} streamingbank.fsb -- the breath of evil.wav.(fades0.2-2.0).mp3
124 - {lvl09-RND} {MnD} visions.fsb -- vision_violettes_flash3.wav.(fades0.2-0.4).mp3
125 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer3.wav.(fades0.2-2.0).mp3
126 - {lvl09-TTM_3} {Sce} sounds_TM3.fsb -- third_man3_cutscene.wav.(fades0.2-0.4).mp3
127 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer1.wav.(fades0.3-4.0).mp3
128 - {lvl09-TTM_3} {MnD} sounds_TM3.fsb -- vision_church_inside.wav.(fades0.2-0.4).mp3
129 - {lvl09-TTM_3} {MnD} sounds_TM3.fsb -- dead_civilians.wav.(fades0.2-0.4).mp3
130 - {lvl10-LB_1} {Sce} briefings.fsb -- violette_briefing_leboeuf.wav.(fades0.2-0.4).mp3
131 - {lvl10-RND} {MnD} streamingbank.fsb -- atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
132 - {lvl10-RND} {AnE} streamingbank_6ch.fsb -- in_mill_up_SUR.wav.(fades0.3-4.0).mp3
133 - {lvl10-LB_1} {MnD} norm_LB.fsb -- item_radio_female_french.wav.(fades0.2-2.0).mp3
134 - {lvl10-RND} {MnD} streamingbank_6ch.fsb -- lower_sistern.wav.(fades0.3-4.0).mp3
135 - {lvl10-LB_1} {Sce} sounds_LB.fsb -- le_boeuf_cutscene1.wav.(fades0.2-0.4).mp3
136 - {lvl10-LB_1} {MnD} streamingbank.fsb -- edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
137 - {lvl10-RND} {MnD} streamingbank.fsb -- vor_generatorraum.wav.(fades0.2-2.0).mp3
138 - {lvl10-LB_1} {Sce} sounds_LB.fsb -- le_boeuf_cutscene2.wav.(fades0.2-0.4).mp3
139 - {lvl10-RND} {MnD} streamingbank.fsb -- darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
140 - {lvl10-RND} {MnD} interface.fsb -- se_explosive_cant_place.wav.(fades0.2-0.4).mp3
141 - {lvl10-LB_1} {Sce} sounds_LB.fsb -- vision_violettes_room_5.wav.(fades0.2-0.4).mp3
142 - {lvl10-LB_1} {MnD} norm_LB.fsb -- item_radio_female_french2.wav.(fades0.2-2.0).mp3
143 - {lvl10-LB_1} {Sce} sounds_LB.fsb -- le_boeuf_cutscene3.wav.(fades0.2-0.4).mp3
144 - {lvl10-RND} {MnD} streamingbank_6ch.fsb -- hall.wav.(fades0.3-4.0).mp3
145 - {lvl11-FTG_1} {Sce} briefings.fsb -- violette_briefing_fade_to_grey_1.(fades0.2-0.4).mp3
146 - {lvl11-FTG_1} {MnD} norm_FTG1.fsb -- glass_room.wav.(fades0.2-2.0).mp3
147 - {lvl11-RND} {MnD} streamingbank.fsb -- evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
148 - {lvl11-FTG_1} {Sce} sounds_FTG1.fsb -- fade_to_grey_1_cutscene.wav.(fades0.2-0.4).mp3
149 - {lvl11-FTG_1} {AnE} streamingbank_6ch.fsb -- summer_ambience_ftg1_SUR.wav.(-9db).(fades0.3-4.0).mp3
150 - {lvl11-FTG_1} {MnD} norm_FTG1.fsb -- sub_vibes.wav.(fades0.2-2.0).mp3
151 - {lvl11-RND} {MnD} streamingbank.fsb -- thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
152 - {lvl11-RND} {MnD} streamingbank.fsb -- suspense_layer_001.wav.(fades0.3-4.0).mp3
153 - {lvl11-RND} {MnD} interface.fsb -- SE_TARGET_COMPLETE.wav.(fades0.2-2.0).mp3
154 - {lvl11-RND} {MnD} streamingbank_6ch.fsb -- staircase.wav.(fades0.3-4.0).mp3
155 - {lvl12-FTG_2} {Sce} briefings.fsb -- violette_briefing_fade_to_grey.(fades0.2-0.4).mp3
156 - {lvl12-RND} {MnD} interface.fsb -- is_hidden.wav.(fades0.2-0.4).mp3
157 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona03.wav.(fades0.2-2.0).mp3
158 - {lvl12-RND} {MnD} streamingbank.fsb -- luren_alarm2_loop.wav.(fades0.3-4.0).mp3
159 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- drum_barking.ogg.(fades0.2-2.0).mp3
160 - {lvl12-RND} {MnD} streamingbank.fsb -- piano_romartic_EQ.wav.(fades0.2-2.0).mp3
161 - {lvl12-FTG_2} {Sce} sounds_FTG2.fsb -- fade_to_grey_2_cutscene1.wav.(fades0.2-0.4).mp3
162 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona01.wav.(fades0.3-4.0).mp3
163 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona02.wav.(fades0.2-2.0).mp3
164 - {lvl12-RND} {MnD} streamingbank.fsb -- folterbereich1.wav.(fades0.2-2.0).mp3
165 - {lvl12-RND} {MnD} streamingbank.fsb -- Plattenspieler_Hall.wav.(fades0.3-4.0).mp3
166 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- bunker_6CH.wav.(fades0.3-4.0).mp3
167 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- alienskin.wav.(fades0.3-4.0).mp3
168 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- sewer4.wav.(fades0.3-4.0).mp3
169 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- drum_fast.ogg.(fades0.3-4.0).mp3
170 - {lvl12-FTG_2} {Sce} sounds_FTG2.fsb -- fade_to_grey_2_cutscene2.wav.(fades0.2-2.0).mp3
171 - {lvl99-end} {MnD} outro.fsb -- outro.wav.(part1-2).(fades0.2-2.0).mp3
172 - {lvl99-end} {MnD} outro.fsb -- outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
173 - {lvl11-RND} {MnD} [X360] Snd -- music.fsb -- 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #173 details and download:


Velvet Assassin (2015) File case #173 (gamerip) [byblo]
-------------------------------------------------------


Programs used for this game extraction and procedure:
----------------------------------------------------


* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb


* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb - 1 subfile(s)\
briefings.fsb - 13 subfile(s)\
bunker_machines.fsb - 7 subfile(s)\
closekills.fsb - 44 subfile(s)\
cutscenes.fsb - 4 subfile(s)\
electricity.fsb - 5 subfile(s)\
fastmedia.fsb - 34 subfile(s)\
fires.fsb - 5 subfile(s)\
foley.fsb - 135 subfile(s)\
footsteps.fsb - 309 subfile(s)\
footsteps_boots.fsb - 101 subfile(s)\
general_ambient.fsb - 8 subfile(s)\
generics_officer.fsb - 152 subfile(s)\
generics_schuentzel.fsb - 8 subfile(s)\
generics_type1.fsb - 175 subfile(s)\
generics_type2.fsb - 183 subfile(s)\
generics_type3.fsb - 173 subfile(s)\
generics_type4.fsb - 174 subfile(s)\
interface.fsb - 102 subfile(s)\
loadingmusic.fsb - 1 subfile(s)\
loadingmusic_single.fsb - 1 subfile(s)\
logos.fsb - 7 subfile(s)\
menu.fsb - 4 subfile(s)\
menumusic_single.fsb - 1 subfile(s)\
norm_BT1.fsb - 10 subfile(s)\
norm_FTG1.fsb - 3 subfile(s)\
norm_FTG2.fsb - 12 subfile(s)\
norm_LALO1.fsb - 5 subfile(s)\
norm_LB.fsb - 3 subfile(s)\
norm_Lost1.fsb - 1 subfile(s)\
norm_Lost2.fsb - 5 subfile(s)\
norm_special.fsb - 6 subfile(s)\
norm_TM1.fsb - 23 subfile(s)\
norm_TM2.fsb - 7 subfile(s)\
norm_TM3.fsb - 18 subfile(s)\
operational_machines.fsb - 3 subfile(s)\
outro.fsb - 1 subfile(s)\
pipes.fsb - 15 subfile(s)\
sounds_DOTB1.fsb - 33 subfile(s)\
sounds_DOTB2.fsb - 35 subfile(s)\
sounds_FTG1.fsb - 60 subfile(s)\
sounds_FTG2.fsb - 23 subfile(s)\
sounds_LALO1.fsb - 42 subfile(s)\
sounds_LALO2.fsb - 21 subfile(s)\
sounds_LB.fsb - 64 subfile(s)\
sounds_player.fsb - 63 subfile(s)\
sounds_TL1.fsb - 21 subfile(s)\
sounds_TL2.fsb - 50 subfile(s)\
sounds_TM1.fsb - 61 subfile(s)\
sounds_TM2.fsb - 50 subfile(s)\
sounds_TM3.fsb - 67 subfile(s)\
sounds_type1.fsb - 55 subfile(s)\
streaming_frontletters.fsb - 8 subfile(s)\
streaming_tips.fsb - 12 subfile(s)\
streamingbank.fsb - 56 subfile(s)\
streamingbank_6ch.fsb - 56 subfile(s)\
streamingvox.fsb - 427 subfile(s)\
submarineguy.fsb - 6 subfile(s)\
testsounds.fsb - 5 subfile(s)\
visions.fsb - 4 subfile(s)\
waterfx.fsb - 10 subfile(s)\
windfx.fsb - 1 subfile(s)\


* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.


* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.


* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd -- level_thirdman3.fsb -- offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd -- music.fsb -- 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

- Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.


* removed from selection the 3 following tracks as duplicates:
interface.fsb -- hud_armour_lost.wav.mp3 (interface.fsb -- item_pickup_full.wav.mp3)
loadingmusic_single.fsb -- 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb -- 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb -- menutheme.wav.mp3 (menu.fsb -- menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #173� album contains the whole selection of interesting tracks (musical, drone, ambiant, events and cutscenes. get the 'File case #086' for musical selection only)

* Total: 173 tracks, 3h 21m 32s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people :)

download 2 parts RAR archive:
part1 of 2: vafc173gb.001 (http://www34.zippyshare.com/v/VuyKaqje/file.html) (covers are included)
part2 of 2: vafc173gb.002 (http://www34.zippyshare.com/v/v0HafF0m/file.html)

pass: fallintonothing




* The album 'File case #086' contain ONLY the musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored) (86 tracks, 1h 58m 55s)

File case #086 tracklist:

01 - {lvl00-start} {MnD} briefings.fsb -- intro.wav.(fades0.2-2.0).mp3
02 - {lvl00-start} {MnD} menu.fsb -- menutheme.wav.(fades2.0-4.0).mp3
03 - {lvl00-start} {MnD} loadingmusic.fsb -- 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
04 - {lvl01-RND} {MnD} streamingbank.fsb -- SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
05 - {lvl01-RND} {MnD} streamingbank.fsb -- 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
06 - {lvl01-TL_1} {MnD} streamingbank.fsb -- edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
07 - {lvl01-RND} {MnD} streamingbank_6ch.fsb -- morphine_mode.wav.(fades0.2-2.0).mp3
08 - {lvl01-TL_1} {MnD} sounds_TL1.fsb -- violettes_sickbed.wav.(fades0.2-2.0).mp3
09 - {lvl01-RND} {MnD} streamingbank.fsb -- music_startup.wav.(fades0.2-2.0).mp3
10 - {lvl02-TL_2} {MnD} sounds_TL2.fsb -- vision_corridor2.wav.(fades0.2-0.4).mp3
11 - {lvl02-TL_2} {MnD} streamingbank.fsb -- edit_29_ss_military_suspense.(fades0.2-2.0).mp3
12 - {lvl02-RND} {MnD} streamingbank.fsb -- firstfloor.wav.(fades0.2-2.0).mp3
13 - {lvl02-RND} {MnD} visions.fsb -- vision_violettes_flash2.wav.(fades0.2-0.4).mp3
14 - {lvl02-RND} {MnD} streamingbank.fsb -- riders_of_the_dark.(fades0.2-2.0).mp3
15 - {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb -- vision_church_outside.wav.(fades0.2-2.0).mp3
16 - {lvl03-RND} {MnD} streamingbank.fsb -- edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
17 - {lvl03-RND} {MnD} streamingbank.fsb -- kueche.wav.(fades0.3-4.0).mp3
18 - {lvl03-RND} {MnD} streamingbank.fsb -- atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
19 - {lvl03-DOTB_1} {MnD} streamingbank.fsb -- edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
20 - {lvl03-DOTB_1} {MnD} norm_BT1.fsb -- DOTB1_bell.wav.(fades0.2-0.4).mp3
21 - {lvl03-RND} {MnD} streamingbank_6ch.fsb -- sewer5.wav.(fades0.2-2.0).mp3
22 - {lvl03-RND} {MnD} streamingbank_6ch.fsb -- sewer6.wav.(fades0.2-2.0).mp3
23 - {lvl04-RND} {MnD} streamingbank.fsb -- big_scene.ogg.(fades0.2-2.0).mp3
24 - {lvl04-RND} {MnD} streamingbank.fsb -- vorhalle.wav.(fades0.3-4.0).mp3
25 - {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb -- dotb2_ambience.wav.(fades0.3-4.0).mp3
26 - {lvl04-RND} {MnD} streamingbank_6ch.fsb -- b_machines_drips.wav.(fades0.3-4.0).mp3
27 - {lvl04-RND} {MnD} streamingbank.fsb -- choir dark verbation.wav.(fades0.3-4.0).mp3
28 - {lvl05-RND} {MnD} interface.fsb -- closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
29 - {lvl05-LALO_1} {MnD} streamingbank.fsb -- edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
30 - {lvl05-RND} {MnD} streamingbank.fsb -- evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
31 - {lvl05-RND} {MnD} streamingbank_6ch.fsb -- b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
32 - {lvl06-RND} {MnD} streamingbank.fsb -- darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
33 - {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb -- LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
34 - {lvl06-RND} {MnD} streamingbank.fsb -- atmo_crypt_edited.wav.(fades0.3-4.0).mp3
35 - {lvl06-RND} {MnD} streamingbank_6ch.fsb -- b_pure_drips.wav.(fades0.3-4.0).mp3
36 - {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb -- LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
37 - {lvl06-RND} {MnD} streamingbank_6ch.fsb -- bunker_atmo.wav.(fades0.2-2.0).mp3
38 - {lvl06-LALO_2} {MnD} sounds_LALO2.fsb -- vision_maurices_desk.wav.(fades0.2-2.0).mp3
39 - {lvl07-TTM_1} {MnD} streamingbank.fsb -- mona05.wav.(-9db).(fades0.3-4.0).mp3
40 - {lvl07-RND} {MnD} general_ambient.fsb -- bunker_ambient.wav.(fades0.2-2.0).mp3
41 - {lvl07-RND} {MnD} streamingbank.fsb -- darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
42 - {lvl07-RND} {MnD} streamingbank.fsb -- generatorraum.wav.(fades0.3-4.0).mp3
43 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
44 - {lvl08-RND} {MnD} streamingbank.fsb -- gas_storage.wav.(fades0.2-2.0).mp3
45 - {lvl08-RND} {MnD} streamingbank_6ch.fsb -- track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
46 - {lvl08-RND} {MnD} streamingbank.fsb -- antimatter_reverb.wav.(fades0.3-4.0).mp3
47 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- TM2suspense.wav.(fades0.2-2.0).mp3
48 - {lvl08-TTM_2} {MnD} streamingbank.fsb -- prison_preview_loop.wav.(fades0.3-4.0).mp3
49 - {lvl08-RND} {MnD} streamingbank.fsb -- tention1.ogg.(fades0.2-2.0).mp3
50 - {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb -- TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
51 - {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb -- TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
52 - {lvl09-TTM_3} {MnD} [X360] Snd -- level_thirdman3.fsb -- offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
53 - {lvl09-RND} {MnD} streamingbank.fsb -- atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
54 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer2.wav.(fades0.2-2.0).mp3
55 - {lvl09-RND} {MnD} streamingbank.fsb -- the breath of evil.wav.(fades0.2-2.0).mp3
56 - {lvl09-RND} {MnD} visions.fsb -- vision_violettes_flash3.wav.(fades0.2-0.4).mp3
57 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer3.wav.(fades0.2-2.0).mp3
58 - {lvl09-RND} {MnD} streamingbank_6ch.fsb -- sewer1.wav.(fades0.3-4.0).mp3
59 - {lvl09-TTM_3} {MnD} sounds_TM3.fsb -- vision_church_inside.wav.(fades0.2-0.4).mp3
60 - {lvl09-TTM_3} {MnD} sounds_TM3.fsb -- dead_civilians.wav.(fades0.2-0.4).mp3
61 - {lvl10-RND} {MnD} streamingbank.fsb -- atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
62 - {lvl10-RND} {MnD} streamingbank_6ch.fsb -- lower_sistern.wav.(fades0.3-4.0).mp3
63 - {lvl10-LB_1} {MnD} streamingbank.fsb -- edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
64 - {lvl10-RND} {MnD} streamingbank.fsb -- vor_generatorraum.wav.(fades0.2-2.0).mp3
65 - {lvl10-RND} {MnD} streamingbank.fsb -- darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
66 - {lvl10-RND} {MnD} streamingbank_6ch.fsb -- hall.wav.(fades0.3-4.0).mp3
67 - {lvl11-FTG_1} {MnD} norm_FTG1.fsb -- glass_room.wav.(fades0.2-2.0).mp3
68 - {lvl11-RND} {MnD} streamingbank.fsb -- evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
69 - {lvl11-FTG_1} {MnD} norm_FTG1.fsb -- sub_vibes.wav.(fades0.2-2.0).mp3
70 - {lvl11-RND} {MnD} streamingbank.fsb -- thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
71 - {lvl11-RND} {MnD} streamingbank.fsb -- suspense_layer_001.wav.(fades0.3-4.0).mp3
72 - {lvl11-RND} {MnD} streamingbank_6ch.fsb -- staircase.wav.(fades0.3-4.0).mp3
73 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona03.wav.(fades0.2-2.0).mp3
74 - {lvl12-RND} {MnD} streamingbank.fsb -- luren_alarm2_loop.wav.(fades0.3-4.0).mp3
75 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- drum_barking.ogg.(fades0.2-2.0).mp3
76 - {lvl12-RND} {MnD} streamingbank.fsb -- piano_romartic_EQ.wav.(fades0.2-2.0).mp3
77 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona01.wav.(fades0.3-4.0).mp3
78 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- mona02.wav.(fades0.2-2.0).mp3
79 - {lvl12-RND} {MnD} streamingbank.fsb -- folterbereich1.wav.(fades0.2-2.0).mp3
80 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- bunker_6CH.wav.(fades0.3-4.0).mp3
81 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- alienskin.wav.(fades0.3-4.0).mp3
82 - {lvl12-RND} {MnD} streamingbank_6ch.fsb -- sewer4.wav.(fades0.3-4.0).mp3
83 - {lvl12-FTG_2} {MnD} streamingbank.fsb -- drum_fast.ogg.(fades0.3-4.0).mp3
84 - {lvl99-end} {MnD} outro.fsb -- outro.wav.(part1-2).(fades0.2-2.0).mp3
85 - {lvl99-end} {MnD} outro.fsb -- outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
86 - {lvl11-RND} {MnD} [X360] Snd -- music.fsb -- 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #086 details and download:


Velvet Assassin (2015) File case #086 (gamerip) [byblo]
-------------------------------------------------------


Programs used for this game extraction and procedure:
----------------------------------------------------


* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb


* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb - 1 subfile(s)\
briefings.fsb - 13 subfile(s)\
bunker_machines.fsb - 7 subfile(s)\
closekills.fsb - 44 subfile(s)\
cutscenes.fsb - 4 subfile(s)\
electricity.fsb - 5 subfile(s)\
fastmedia.fsb - 34 subfile(s)\
fires.fsb - 5 subfile(s)\
foley.fsb - 135 subfile(s)\
footsteps.fsb - 309 subfile(s)\
footsteps_boots.fsb - 101 subfile(s)\
general_ambient.fsb - 8 subfile(s)\
generics_officer.fsb - 152 subfile(s)\
generics_schuentzel.fsb - 8 subfile(s)\
generics_type1.fsb - 175 subfile(s)\
generics_type2.fsb - 183 subfile(s)\
generics_type3.fsb - 173 subfile(s)\
generics_type4.fsb - 174 subfile(s)\
interface.fsb - 102 subfile(s)\
loadingmusic.fsb - 1 subfile(s)\
loadingmusic_single.fsb - 1 subfile(s)\
logos.fsb - 7 subfile(s)\
menu.fsb - 4 subfile(s)\
menumusic_single.fsb - 1 subfile(s)\
norm_BT1.fsb - 10 subfile(s)\
norm_FTG1.fsb - 3 subfile(s)\
norm_FTG2.fsb - 12 subfile(s)\
norm_LALO1.fsb - 5 subfile(s)\
norm_LB.fsb - 3 subfile(s)\
norm_Lost1.fsb - 1 subfile(s)\
norm_Lost2.fsb - 5 subfile(s)\
norm_special.fsb - 6 subfile(s)\
norm_TM1.fsb - 23 subfile(s)\
norm_TM2.fsb - 7 subfile(s)\
norm_TM3.fsb - 18 subfile(s)\
operational_machines.fsb - 3 subfile(s)\
outro.fsb - 1 subfile(s)\
pipes.fsb - 15 subfile(s)\
sounds_DOTB1.fsb - 33 subfile(s)\
sounds_DOTB2.fsb - 35 subfile(s)\
sounds_FTG1.fsb - 60 subfile(s)\
sounds_FTG2.fsb - 23 subfile(s)\
sounds_LALO1.fsb - 42 subfile(s)\
sounds_LALO2.fsb - 21 subfile(s)\
sounds_LB.fsb - 64 subfile(s)\
sounds_player.fsb - 63 subfile(s)\
sounds_TL1.fsb - 21 subfile(s)\
sounds_TL2.fsb - 50 subfile(s)\
sounds_TM1.fsb - 61 subfile(s)\
sounds_TM2.fsb - 50 subfile(s)\
sounds_TM3.fsb - 67 subfile(s)\
sounds_type1.fsb - 55 subfile(s)\
streaming_frontletters.fsb - 8 subfile(s)\
streaming_tips.fsb - 12 subfile(s)\
streamingbank.fsb - 56 subfile(s)\
streamingbank_6ch.fsb - 56 subfile(s)\
streamingvox.fsb - 427 subfile(s)\
submarineguy.fsb - 6 subfile(s)\
testsounds.fsb - 5 subfile(s)\
visions.fsb - 4 subfile(s)\
waterfx.fsb - 10 subfile(s)\
windfx.fsb - 1 subfile(s)\


* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.


* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.


* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd -- interchange_001.fsb -- LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd -- level_thirdman3.fsb -- offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd -- music.fsb -- 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

- Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.


* removed from selection the 3 following tracks as duplicates:
interface.fsb -- hud_armour_lost.wav.mp3 (interface.fsb -- item_pickup_full.wav.mp3)
loadingmusic_single.fsb -- 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb -- 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb -- menutheme.wav.mp3 (menu.fsb -- menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #086� album contains ONLY the selection of interesting musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored. get the album 'File case #173' for full selection)

* Total: 86 tracks, 1h 58m 55s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people :)

download: vafc086gb.rar (http://www34.zippyshare.com/v/igUaEJr6/file.html) (covers are included)
pass: fallintonothing



* Been a lot of work. Enjoy :)

Romio
01-28-2015, 08:28 AM
Thank you :)

byblo
03-15-2015, 07:15 PM
@Romio: thanks :)

No more fans around of this great game ? :|

hailstrum
03-16-2015, 04:03 AM
Great job on all this! I never understood why this game wasn't more popular. I actually never finished it due to my x360 failing, so I think I'll pick this up on PC. Again, thanks for this; I've been wanting a good soundtrack rip for a long time.

byblo
03-16-2015, 04:49 AM
@hailstrum: Thank you for the comment. BTW,I got a copy of VA to gift on Steam for free. PM me if you want it. Same offer to Romio :)