DarkWarrior
10-17-2004, 05:00 AM
In your opinon what spells should a future FF game have.
Include:
Name of the spell
What the spell does
The spell's Elemental type (if any)

jiro
10-17-2004, 05:05 AM
A spell called Luner it causes the most damage especially with boss battles the magic will start out with a full moon than an eclipse occur a destructive eclipse

DarkWarrior
10-17-2004, 05:09 AM
I personally would like to see a resurect spell. Where the user reserects a perviously defeated enemey (non-boss) as an ally but with zombie status

Wattson
10-17-2004, 06:58 AM
I would want it to have the spell: "MOVE TO CORRECT FORUM"

Tyrannicide
10-17-2004, 05:54 PM
My god idea's from your other thread.

Agent0042
10-23-2004, 06:40 AM
Warp - all FFs should have this spell that was included in FFVI and some past FF games. It lets you escape from most battles and quickly exit most any area you might be trapped in at the time. Very useful.

dark_atom_5
10-27-2004, 07:02 AM
i think that it needs an ability that sacrifice exp for crazy effects wierd!

Furious Rose
11-02-2004, 06:28 AM
I would really like to see some of the older summons in new FF's it would be really nice to see the likes of Golem and Starlet again.

Zachron
11-10-2004, 11:46 PM
Ya... Let us bring back the underdressed female summons.

Pos
11-11-2004, 01:19 PM
no i want to see more sort of possesion magic

dreamplayer
11-12-2004, 07:48 AM
Maybe a spell that does the damage u have in life.

Pos
11-12-2004, 12:43 PM
thats like white wind execpt it heals you

Agent0042
11-12-2004, 10:21 PM
Actually, I think that's FFVIII's Kamikaze or maybe Dark Knight Darkness to a lesser extent.

Aerith Gainsborough
11-16-2004, 03:13 PM
I'd like to see spells like "White Wind", and something that raises your EXP and AP points, and I'd like to see strong non-elemental spells like "Pandorras Box" or "Shadow Flare". :)

dreamplayer
11-17-2004, 06:16 PM
Cool idea.
what about that the players cheats the enemy. With a gameboy that's exploding or something like that?

dark_atom_5
11-25-2004, 07:49 AM
i'd like to see some new summons or maybe a technique that sacrifices an alleies life force for massive damage.

jiro
11-25-2004, 08:43 AM
holy bound-disable all dark magic on your opponents side

Pos
11-25-2004, 09:51 AM
i'd like to see some new summons or maybe a technique that sacrifices an alleies life force for massive damage.


(kamikaze on ff8)

UltimateFFFan
11-25-2004, 09:33 PM
(kamikaze on ff8)

Also Charon from FFX-2 and Darkness from FFIV

Clouds_buster_sword
11-25-2004, 09:40 PM
wot about "flarara" more powerful than flare and hits all emines???

wot about the summons thou... i mean u only see a few new ones...how about revamping them to look better like that quesicotl thing that does a move like ramara...sry about the writing im bad at this

UltimateFFFan
11-25-2004, 09:47 PM
wot about "flarara" more powerful than flare and hits all emines???

wot about the summons thou... i mean u only see a few new ones...how about revamping them to look better like that quesicotl thing that does a move like ramara...sry about the writing im bad at this

It's Quetzacotl and Ramuh

grn apple tree
11-26-2004, 08:16 AM
nightstalker

it does an attack like it envelops the target in darkness and does these crazy attacks that are pretty high

it'd be an aeon or summon whatever i don't thats a element though...

Tactical Error #5
11-29-2004, 06:22 PM
How about combination magic like in Chronotrigger? That would be awesome. Or maybe some more luck based magic to give it that challenging edge.

Marceline
12-08-2004, 02:00 PM
I'd love to see some super-over-the-top spells ala Disgaea.

If they put them in, people would probably just complain about them, though. :(

Prak
12-08-2004, 02:05 PM
I think I'd like to see a system that lets players design their own spells, allowing really unique effects.

x_Yuna_x
12-08-2004, 09:13 PM
Well it depends if its helpful in the game really like Holy and Zombie worked great in FFX and Aura worked great in FF8. I'd definately like Zombie and more Summons =) Oh and perhaps Mighty Guard.

dark_atom_5
12-09-2004, 02:08 AM
what prak said thats a great idea something like where you can use items on weapons and armour and that lets you use certain magic or you can use items to modify certain spells you could have basic fire and if you use say five holy waters it becomes fiery mist just like fire but inflicts zombie status too.

xdistantxdreamerx
01-16-2005, 11:10 PM
there should be like a terra attack *if there isn't one already* one with all the elements- dark, fire, ice, water, lightning, ultima, flare, etc

Nevermind
01-17-2005, 01:16 AM
What about the capacity of making runes using your MP?

Like healing runes
Elemental runes like Fire, Fire2...
A Death rune, which would kill your enemy instantly
Flare and Holy runes (those'd cost a lot of MP)
The expeption would be magics like meteo and summons, and the advantages would be that even characters who wouldn't be able to cast a determinate spell could use the rune (being an item), and the rune maker could go to battle with good MP and the player wouldn't have to worry about it.

But to this happen I think the Inn's average price should be increased, and the MP to make runes should be greater than to use the magic in normal way.

That's my idea.

TrekkiesUnite118
01-17-2005, 01:44 AM
This i think would be a funny summon
It would be called manitee and its attack would be Flying Seacow Attack and it would show an ocean where a seacow flys out of the water and flys toward the enemy and beats the hell out of it and it would end by yelling MOO which would cause random status aliments.

xdistantxdreamerx
01-17-2005, 02:08 AM
This i think would be a funny summon
It would be called manitee and its attack would be Flying Seacow Attack and it would show an ocean where a seacow flys out of the water and flys toward the enemy and beats the hell out of it and it would end by yelling MOO which would cause random status aliments.
haha, that'd be one scary summon O_o;

TrekkiesUnite118
01-17-2005, 04:25 AM
wouldnt it be?

xdistantxdreamerx
01-17-2005, 02:46 PM
maybe a summon monster who grows. *I dont know if its already been done* but like when you first get it, it can be in an egg, or something. and then every time you level up 5 levels soemthing happens to it. and the highest level spell *like in 7- the highest level materia, x- the highest black magic spell, etc* and then have it be that element. or, with all the experience you get, you can make it........hehe, i probably sound so stupid right now *heh*

Terra Fire
01-17-2005, 05:41 PM
that egg things a bit like Pokemon gold/silver (sorry if that's a little sad but still)

Hmmmmm a spell....a spell....

A non-elemental spell it heals your party by the amount of damage you do to the enemy it's called Drainer (sorry i'm rubbish with names)

chewey
01-17-2005, 05:42 PM
the ugly stick

Squall_Bahamut
01-17-2005, 05:59 PM
i would like to have the level 9 spells from FF1.

Terra Fire
01-17-2005, 06:03 PM
o yeh and like someone said to design your own spells would be cool :)

xdistantxdreamerx
01-23-2005, 12:43 AM
maybe makeing up you're own elements.....that'd be cool.

Olde
01-23-2005, 03:23 AM
the ugly stick, a nice whack of a magical stick that instantly makes the opponent look like a fuck
Hells yes

FinalfantasyGamer
01-23-2005, 05:39 AM
I would like the makers to design some new spells and keep the old ones too. My favorite was Holy in FFX. I would like the makers to add some new effects to the spells also.

dark_atom_5
01-23-2005, 08:22 AM
i think there should be a whole spell encyclopedia with all the spells from all ff's plus new ones. there should be something like doublecast from ff10 cast two spells using both theoir mps. but instead of two diufferent spells they combine together to create new more devastating spells.

chewey
01-23-2005, 08:32 AM
magick

dark_atom_5
01-23-2005, 08:44 AM
some how i dont think that will happen chewey but i like your idea

Rapture
01-23-2005, 01:40 PM
OK, less of the porn methinks :(

- Pain. This is already recognized on FFVIII and above, but the chances of it actually working are like 5%, so it should be highered.

- Also, like what Prak said, some sort of "Spell Customization System", which allows current spells to be combined to produce new, and more useful ones, (or something like that).

xdistantxdreamerx
01-23-2005, 02:19 PM
Or the could let you design your own dress sphere, and make it an element, and then you get to customize it (althoguh they prolly aren't using dress spheres any more)

Jewels
01-27-2005, 09:25 PM
I'd add another level to the elemental spells. -aja. Dark Ixion from FFX had Thundaja.

Then like others have said, have like a Mix system but with spells instead of items. Maybe have it so you could mix it with an "All" support spell like the All materia in FF7. Also, have different levels of Mix. Level 1, 2 and 3. The higher the level, the more spells you can mix. Like Doublecast, have Double Mix.

Agent0042
01-27-2005, 10:26 PM
What was special about the "aja" spells? I assume Dark Ifrit and Shiva had their respective Bliz and Firajas? Did they just do more damage? Could they break the damage limit?

Jewels
01-29-2005, 02:08 PM
Well it's funny, only Dark Ixion has an -aja spell, Thundaja, but it's non-elemental, and it does more damage than Thundaga (auto break damage limit with dark aeons). I just think since they've added another level, it should be present in future games.

Agent0042
01-29-2005, 06:08 PM
Sounds like a sweet spell.

Oh --- I'd like to see more bosses with summoning ability.

One Who Suffers
03-20-2005, 03:57 AM
I played FFX and then FFVII. In 10, Bahamut instantly became my favorite so his 3 forms in 7 were very appealing to me. They should definitely be brought back!

AT
03-20-2005, 05:55 PM
More original ones. Fire, Fira and Firaga are slightly boring. Try more exotic terms. Like Golden Sun did. Fume, Serpent Fume. Gaia, Great Gaia, Grand Gaia. Just more interesting names would be nice.

sofaking
03-22-2005, 02:07 AM
i think there should be one called final descruction
this would be the ultimate move, like knights of the round table in ff8
the character would lift his hand in the air and then you see the sun start to move
closer and closer the sun would get to your opponents. then BAM it would jump into light speed and collide into him and do the maximum damage possible

how many people would like this

error in my part it should be ff7

Agent0042
03-22-2005, 05:52 AM
how many people would like this
... ... ... ... ... ...

metalmessiah
03-31-2005, 10:45 PM
I like all the spells, using the suffixes instead of 2, or 3.
Fira, Firaga, etc.
They could use a "holy smite" however.

DarkWarrior
01-26-2007, 06:29 AM
i think there should be one called final descruction
this would be the ultimate move, like knights of the round table in ff8
the character would lift his hand in the air and then you see the sun start to move
closer and closer the sun would get to your opponents. then BAM it would jump into light speed and collide into him and do the maximum damage possible

how many people would like this

error in my part it should be ff7


That sounds alot like Sephiroth's Super Nova. It was a summon that called a meteor over. It destroyed Pluto, Neptune, and Jupitor by fly through them. It crashed into the sun causing it to expand vaporizing Mecury and Mars and half of the Earth until it reached you.

I think the multi level spell names should be brought into other types of spells too.

Gravity -> Gravara -> Gravaga
Earth -> Earthara -> Earthaga

And again with the spell combinations. Imagine casting Aeraga fused with a Sleepel... You put them asleep as you fling them across the room.

Agent0042
01-26-2007, 11:22 PM
Wow, talk about reviving an ancient thread.


Okay, first idea --- already been done to some degree. Final Fantasy XII has upped the ante with Aeroga, Curaja, Esunaga, Sleepga, Reflectga, etc. And I think it has high-level Gravity spells too.


Second idea --- interesting, but perhaps too powerful. Final Fantasy games already are somewhat less-than-famed for their difficulty.

Agent0042
02-02-2007, 07:01 PM
Moving to FFXIII and Beyond...

Revaninja
02-02-2007, 07:36 PM
I want to see the FFT abilities like the Holy Knight Shrine Knight and Holy swordsman have brought back and playable. I saw some of the monsters in FFXII use attacks that looked like Stasis punch I belive it is-the Ice one Agrias uses at first- but the player never got them so I think in the next game we should espically since those attacks blend really well with the roaming battle system Square enix is using now.

Ketevan
02-02-2007, 07:39 PM
Bring back Manipulate from FFVII. To control enemies is useful, fun, and may save your life time to time.

Agent0042
02-02-2007, 10:33 PM
Actually, Manipulate doesn't originate from VII, it originates from V.

jewess crabcake
02-02-2007, 10:36 PM
Reuse of the spell triple/double.

barretboy14
02-02-2007, 10:39 PM
Vanish, Doom. W00t! :)

Ketevan
02-02-2007, 11:24 PM
Actually, Manipulate doesn't originate from VII, it originates from V.

I haven't played any of the classics so I didn't know that.

Sackboy
02-04-2007, 06:15 AM
I want to see Ultima as I remember in FFVI.
Reminded me of an atomic bomb but more epic (at the time). Always caused 9999 damage. At least most of the time.
None-elemental

DarkWarrior
02-06-2007, 02:08 AM
I want to see Ultima as I remember in FFVI.
Reminded me of an atomic bomb but more epic (at the time). Always caused 9999 damage. At least most of the time.
None-elemental

I remember Ultima being in FFVII, but I never played FFVI so I dunno if it was originally there or not.

Agent0042
02-06-2007, 04:07 AM
FFVI is actually the first time I recall Ultima being around.

debs
02-16-2007, 12:49 AM
bring back ultima, pandora's box, trine, and the rest of the cool looking non elemental spells that do crazy damage.

call some of the newer spells cooler names...white noise, sounds cool. i dunno, just a thought.

ROKI
02-17-2007, 07:45 AM
Vanish and float. I havent seen them in FF 10 :(

Agent0042
02-17-2007, 07:10 PM
If it helps, both are in FFXII.

The Box
03-07-2007, 02:23 PM
More use of Aja level spells. Ever since seeing Thundaja, and getting all excited about a new level, and then seeing Curaja and Diaja in FF1, ive been wanting the Aja level spells to make a real appearance. (I was very surprised to see Firaja in FFXII!)

I even thought of a further level, -ava, as in Thundava, Curava, Demava, etc etc.. Imho, its the only letter than works, and theres only one problem, in that it doesnt work with Gravity (Graviva?) I worked around this making "Gravirava".

I tend to disagree with Squares spelling of the names, I mean, Aeroga, should clearly be Aeraga, Dark/Darkra/Darkga should be Shadow/Shadara/Shadaga.

Also, wth are they doing putting in aga spells, when there is no ara level version in sight? Makes no sense at all.

Also, the person who stated Gravity and Earth, it would be Gravira and Graviga, as evidenced by Kingdom Hearts, and Quake, Quakara and Quakaga. Then again, Square is rubbish at naming things these days.

Penguin
03-26-2007, 07:28 AM
Firagajava.

Also.

The spell "Complete game"

Sandal Hat
03-27-2007, 02:51 PM
I'm tired of knowing the chain of spells inside and out before I purchase the title. They should take a few more chances and try and update the magic.

One Mile Ahead
04-18-2007, 08:47 PM
I'd like to see a monster breeding program, maybe to replace summoning, sort of thing. It sounds a bit pokemon, I know, but maybe if you sort of captured defeated opponents, made them into your 'pets' (for lack of a better word), so you could call on them in battle as a start, but then you could maybe go further with it, and (heh) 'force' different species of monsters to mate, giving you a cross breed of the two with the abilities of both its parents, and eventually creating bigger, meaner and more powerful beasts as you go.

I realise developing this sort of thing would be nigh on impossible, given the number of varieties of enemies there are in the newer FF games, so limitations would have to apply, like obviously, mechanical enemies wouldn't be included, and opposing elements were incompatible, as are huge dragons and minute insects, etc, etc.

It could work with some more thought to it, I think...

Edit:- Another idea could be perhaps a FF game with a day/night cycle, and your spells are specific to this. Might make an interesting challenge if some enemies or bosses were immune to your 'day' or sunlight dependant spells, but weak against your 'night' or darkness dependant spells, it might make some refreshing 'forks in the road' so to speak, affecting your progression through the game, possibly giving more replay value.

It would be great too if there were some spells that could only be used at dawn or twilight, maybe these could be the most devastating. Certainly limiting the use of the ultra powerful spells to something other than MP consumption could force more tactical playing.

(mind you, I can't say i'm a massive gamer, in the FF series nor much else, so this has all probably been done. I said myself the monster capturing/breeding idea was vaguely reminiscent of Pokemon...)

One Mile Ahead
04-19-2007, 11:29 PM
Double post, pardonski...

Agent0042
04-19-2007, 11:53 PM
Hmm. They did experiment with altered weather conditions in XII, but it affected the layout and the types of monsters you faced, etc., not the magic. That might be an interesting way to extend the idea though.

UltimaN
05-27-2007, 01:45 AM
I don't need new spells, I just want freaking Ultima to be more powerful. The name says it's ultimate, but using it in battle does not. (And Ultima comes from FF2, not 6)

Scryer
05-27-2007, 02:19 AM
Spells:

-The -aja spells.

-A new spell level (like someone suggested the -ava spells) except only bosses should use it as there's loads of spells already and adding in the -aja spells would fill up the spell box enough anyways...

-Some "fan-favourite classics" from the older games.

-I'd like my water spells back. I'm sick of the lack of water damage I could do in FFXII without summoning Famfrit or finding a stupid water-base weapon.

-Air and Earth spells.

Summons:

-More classics (like Shiva and Ifrit, etc..)

-BAHAMUT!!!! And all of his forms from FFVII

-Anima, what? I liked using him.

-More control over your summons, not like FFXII. I felt as though I barely had any control over them.

-Summon customization (sort of like in FFX only more detailed)

-Summon use. This time I want to feel as though summons are needed throughout the game *cough* Not FFXII style *cough*.

samblamo888
07-17-2007, 04:12 PM
Ultima

holy

Odin


Gilgamesh

and limit breaks system like chrono cross with upgrading weapons

mistekreuz_executor
07-18-2007, 05:51 AM
They need to improve the white magic: more references perhaps.
What should be the example? Maybe also some field-effecting magics.

Gerard-Blaize
07-19-2007, 02:14 PM
more Water and Earth spells. it would also be cool if certain characters could built up elemental strengths and weakness. such being weak/absorbing damage from a certain element.

CaitSithX
07-19-2007, 05:54 PM
Wow, talk about reviving an ancient thread.


Okay, first idea --- already been done to some degree. Final Fantasy XII has upped the ante with Aeroga, Curaja, Esunaga, Sleepga, Reflectga, etc. And I think it has high-level Gravity spells too.


Second idea --- interesting, but perhaps too powerful. Final Fantasy games already are somewhat less-than-famed for their difficulty.

They brought back the Aero3 spell from FF7?

Agent0042
07-19-2007, 11:37 PM
Well, they certainly had high-level Aero magic. It's been a while since I've played VII, though, so I can't say how similar or dissimilar it was to Aero3.

ROKI
07-20-2007, 11:33 AM
Ive missed Blue Magic andsome spells like Vanish and Flow (is that right? :P)

Agent0042
07-20-2007, 08:08 PM
Vanish is right, but Flow? Not sure what you're trying to refer to there...

mistekreuz_executor
07-21-2007, 02:01 AM
Ive missed Blue Magic and some spells like Vanish and Flow (is that right? :P)

Maybe the name changed into "Levitate" now. Blue magic used in ancient FFs so some spells might get their name changed. (Fire3 to Firaga, for example)

I am doing something and I need you guys to help me here, please.
http://forums.ffshrine.org/showthread.php?p=844397&posted=1#post844397

silver rose
08-27-2007, 10:22 AM
I want ultima(more powerful)

MorgothErmis
08-27-2007, 03:13 PM
chuck norris spell
and the -ja spells

Dragonsoul
08-27-2007, 05:33 PM
Hydrogen Bomb! :)

MorgothErmis
08-27-2007, 05:47 PM
Hydrogen Bomb! :)

nooooooooooooo
real world crap :(

Draven
08-31-2007, 06:01 PM
they should have a spell to call up ff guys from the old games, eg summon Cloud lol

Hynad
08-31-2007, 10:47 PM
Megultimeteofatalisuperpowerboostaplosion!


The ultimate destruction spell that surpasses even the ultimate power of Ultima.

Espanha
08-31-2007, 10:54 PM
Something new and unseen? That'd be pretty sweet. Then I'd have one less reason to not buy it.

jewess crabcake
09-01-2007, 12:22 AM
Spell Armed assault,
A wraith of doom, comes out and gives your whole part a head shot, with a M16.

Sun_and_Earth
09-01-2007, 01:05 AM
With the new system that was introduced with FFXII (free-roaming enemies and all) it would be cool to see a spell that allowed you to temporarily turn monsters over to your side. It would make for some very interesting strategy (ie. cast it on a particularly annoying enemy and then have it kill itself)

Espanha
09-01-2007, 01:09 AM
With the new system that was introduced with FFXII (free-roaming enemies and all)

Chrono Trigger.

Stupid similarly-named games...

jewess crabcake
09-01-2007, 01:09 AM
That would be confuse, I take it you never played FXII? I mean if you pay close attention they will never attack the right party.

Sun_and_Earth
09-01-2007, 01:27 AM
That would be confuse, I take it you never played FXII? I mean if you pay close attention they will never attack the right party.

I have FFXII, but I never used Confuse...

I meant that the creature would actually become a controllable member of your party.

Death MK II
09-01-2007, 01:43 AM
I'd all this spell Napalm Explosion. The character would swiftly run past the enemy and strike the enemy with his/her sword. The the character would stand straight up and turn his head slightly at the enemy and the enemy would glance back. A tidal wave of flames would emerge the same direction as the player. The enemy would look forward and see the flames and the character leaped into the air above the enemy saying the spell. The tidal wave would engulf the enemy and the character would crash down sword first on the enemy making a huge explosion making it look like an atomic bomb just hit. How does that sound...to flashy?

Mario Kinnikuman
09-01-2007, 06:13 AM
Instant Money:

The spell generates reams of money enough to purchase any character from the game like a discounted item at Wal-Mart.

Requirements: A coin, plus a drop of water.

bennimo225
12-23-2007, 10:42 AM
Sacrifice all exp that would be gained from defeating the monster, does massive damage.
Would be useful against mini-bosses.

DarkWarrior
01-09-2008, 05:37 AM
I have FFXII, but I never used Confuse...

I meant that the creature would actually become a controllable member of your party.

That sounds a lot like FFVII's Manipulation skill. Abbreviated to Manip. Or do you mean something a little more like the Chorno Cross technique DoppelGang.

Agent0042
01-09-2008, 05:52 AM
Wow, it's so rare to see the original starter of the thread, especially someone who's not very active on the boards, posting in the thread after this long.

I think you're right that the poster means something more along what you're suggesting. It seems slightly similar to the idea of FFX's Aeons.