badsumen
11-19-2013, 12:29 PM
I am trying to make a board-game of the game I love the most, Final Fantasy VIII, but I need help. I'm trying to make the game without the use of GFs. You may be asking why. Well, to be simple, not all of the world uses GFs. Hell, I think most of Balamb Garden students don't either. Just before going to the Fire Cavern, a Trepie Fan tells you she wishes she took up that subject. However, this isn't much of a loss because I have worked into this system down-played versions of GFs abilities. Some learned through rank, others from taking positions such as: Attacker, Caster and Defender. Along with that, a whole world full of different Limit Breaks and gameplay such as:
Limit Break example:
Archer-
Attacks start off with 3 shots.
Barrage- Shoot multiple shots at multiple targets. Shots = 3x(1D4)
Vitals- Shot causes random status ailment. Shots = 3+(1D4)
Sonic Boom- Shot hits radius of 3 squares. Damage = Add 10x(1D4)
Sidewinder- Shot causes 2 times the damage. Shots = 3+(1D4)
*If rolled 4 for Barrage, Vitals, Sonic Boom; add Sidewinder damage.
*If rolled 4 for Sidewinder; multiply by 3 for Ultima Shot damage.
Gameplay example:
Fire has 1 space.
Fira has 1 space surrounded by 8 spaces of Fire.
Firaga has 1 space surrounded by 8 spaces Fira, and 16 spaces of Fire.
And
Treatment- Removes status ailments except for KO. Must be 2 squares away from ally. Takes 3 turns.
Recover - Restores health completely. Must be 2 squares away from ally. Takes 3 turns.
Revive - Removes KO from ally. Must be 1 square away. Takes 6 turns.
I really hope I get a reply. I hope this brings new hope to FFVIII, such as an interest in making a sequel or even simply a board-game with SquareEnix input in making the maps and figurines.
In turn of replying to me that you want this, I will release the rest of what I have worked on.
I still need help with: Other Limit-Break Job-Classes, KISS (Keep it simple stupid), and power levels for Limit Breaks.
Limit Break example:
Archer-
Attacks start off with 3 shots.
Barrage- Shoot multiple shots at multiple targets. Shots = 3x(1D4)
Vitals- Shot causes random status ailment. Shots = 3+(1D4)
Sonic Boom- Shot hits radius of 3 squares. Damage = Add 10x(1D4)
Sidewinder- Shot causes 2 times the damage. Shots = 3+(1D4)
*If rolled 4 for Barrage, Vitals, Sonic Boom; add Sidewinder damage.
*If rolled 4 for Sidewinder; multiply by 3 for Ultima Shot damage.
Gameplay example:
Fire has 1 space.
Fira has 1 space surrounded by 8 spaces of Fire.
Firaga has 1 space surrounded by 8 spaces Fira, and 16 spaces of Fire.
And
Treatment- Removes status ailments except for KO. Must be 2 squares away from ally. Takes 3 turns.
Recover - Restores health completely. Must be 2 squares away from ally. Takes 3 turns.
Revive - Removes KO from ally. Must be 1 square away. Takes 6 turns.
I really hope I get a reply. I hope this brings new hope to FFVIII, such as an interest in making a sequel or even simply a board-game with SquareEnix input in making the maps and figurines.
In turn of replying to me that you want this, I will release the rest of what I have worked on.
I still need help with: Other Limit-Break Job-Classes, KISS (Keep it simple stupid), and power levels for Limit Breaks.