bobisinsane
05-31-2004, 10:18 PM
I can never beat the secret weapons. Its to hard

:( :( :(

Cloud13
05-31-2004, 10:25 PM
go here (http://forums.ffshrine.org/showthread.php?threadid=12655) or even check out the main site!

PuppetMaster
06-01-2004, 02:41 AM
Take some time and put alot of thought into how you set up your materia.

OmniSlasher7
06-02-2004, 09:54 PM
Master KOTOR, Mime, and Final Attack

MogKnight
06-03-2004, 04:15 AM
Uber Accelerated Video of me beating Ruby in 10 minutes. (http://images.ffshrine.org/thisismog/mogbeatsruby.wmv) (Shorten down to about 1:30)

Not sure how I originally got this Materia setup but it stayed with me since. I know I didn't get it online, I think it was from Mag.

Anyways, here is what you need (Perfered that all of these are mastered)

HP Absorb
MP Absorb
Knights of Round
Master Summon
Counter (The Command one)
Mime
Ribbon

Here is what you could have to make it quicker/safer

W-Summon
Final Attack
Revive
Speed Plus
HP Plus
MP Plus

Make sure that the ones that you need are mastered and make sure that you have someone at a higher level (Cloud prefered). With this method, you will also need Emerald Weapon dead (since you need to get the Master Summon matera) OR you'll need all of your Summons mastered (to also get the master summon materia).

Have you Materia setup like this

HP Absorb - Master Summon
MP Absorb - Knights of Round
Counter - Mime
Final Attack - Revive (If you have this)

The rest of the materia can be placed in any slot.

Finally, have the other two characters dead before you start the battle. Once you're setup, jump into the highwind and hit Ruby. From there, use the Knights of Round Summon (or if you have W-Summon, do it twice) and leave the controller alone. Come back around 10-20 minutes and he should be dead.

This can also work for many other bosses and battles... but I doubt you'd want to do Knights of Round over and over again.

Cloud13
06-03-2004, 02:18 PM
that was cool (the vid...) but i got a q! what if you do that setup, and he somehow kills you? then you got a revive, and then your mime turns into revive... you come back 20 mins later to see him hit you and you counter with revive, which does nothing and you're like 'wah teh fukk?'

MogKnight
06-03-2004, 08:32 PM
Well, when you use Mime, Mime doesn't do the last thing your character did, instead, it does the last thing you issued your character to do. Final Attack is automatic and not a command that you did.

Edit: Yeah erm, I take whatever I said back.

Just don't die. :)

Cloud13
06-07-2004, 07:41 PM
ha ha MK, found out the hard way huh? lol
edit: you could have hp absorb and mp absorb on both KOR and revive couldn't you??? cuz if so... you could just come back and find yourself performing useless revives and healing hp and mp, and then fix it by using a battle turn... fun

Dot Centaur
06-08-2004, 01:14 AM
MogKnight and Cloud 13, you both are right. You use mime to mimic KOR. Then you combine HP and MP Absorb with two KOR(the hard way is to master one KOR to create a double), to keep you're HP and MP up. Its alwayse good to have Final Attack and revive combined too just to be safe.

Aerith Gainsborough
06-09-2004, 05:44 AM
To beat Emerald Weapon it is good to have 2-Summon in there too (or was it called W-summon?).

Then the first one can summon Kotr (2x), the others mime his summon. If two of the group have mime, you will be able to get kotr 6 times in a row.

Sometimes you can�t do 6 x, because Weapon does an attack. Who cares? Just do the same again (summon and mime) and Weapon gets so weak that it shouldn�t be a problem to beat it.

After you hit it about 11-12 times Weapon should be history. ;)

The other items you need are Final Attack and revive (for everybody). :)

xXOne_Winged_AngelXx
06-09-2004, 12:43 PM
Ok, this should help.

I do NOT own this, it comes from SinirothX's FAQ, available at Game FAQs.com

------------------------
BOSS: EMERALD WEAPON/EYE
------------------------

- Monster's Name: Emerald WEAPON
- Located Where: Underwater near Junon [use submarine]
- Monster's Hit Points: 1000000/25000
- Monster's Magic Points: 100/100
- Sp, Lk, Ev, St, Df, Mg, Mdf
230, 1, 1,180, 90,180, 90
254, 1, 1, 50, 1, 50, 1
- Experience Gained From Beating Monster: 50000/0
- AP Gained From Beating Monster: 50000/0
- Gil Gained From Beating Monster: 50000/0
- Items Monster Drops: Earth Harp
- Monster's Lvl: 99/50
- Stolen From Monster: N/A
- Morphed Out of Monster: N/A

- Status Change Information: Invulnerable: Just about everything
- Elemental Information: Normal: Fire, Ice, Lightning, Earth, Water, Wind,
Holy, Gravity (Eye: Susceptible: Fire; Absorption: Ice, Water; Immune: Earth)

- Monster's Attacks:
1. Aire Tam Storm: If you look at it, it's not a typo, but, "Aire Tam" is the
word "Materia", simply backwards. It has something to do with Materia,
obviously. It does 1111 damage for every Materia you have equipped. A special
trick to this mentioned later.
2. Emerald Beam: Shoots balls at your party, and it takes away a set percentage
and that's 66.66% of *maximum, not current HP* (ie. 9999 HP would be reduced to
about 5999). Also, opens four of its eyes.
3. Emerald Shoot: I'd think this is a typo, but not sure. What it does is shoot
a blast at one person, and it unveils one eye.
4. Revenge Stamp: damages all characters - ptd - counter attack when eye is
killed.

- Strategy: Haha, you've undoubtly had to have heard legends about this ungodly
and insanely power boss previously. And if you believed all the seemingly
ridiculous story about its power, you're smart, since chances are they're true
(unless you've heard something like it's impossible to beat, and harder than
FFX's Penance, in which case it's quite the contrary in believeability). Like
all bosses of its caliber (or just about any boss for that matter), you'll need
to be making some hardcore preparations, and more extreme than just any normal
boss, however. If you've fought and defeated, or lost to, Ruby WEAPON, you most
likely know what you're in for in this battle: the long haul. However, I did
find this battle more simple to overcome than Ruby WEAPON, but that's only due
to one little trick you can pull off against this guy - I'll get into that
later on in the strategy. First, let's talk a little bit about location, and
the how/where/when on finding Emerald WEAPON, since it may be a little hard
compared to the other ones. First off, you must wait until quite late in the
game until you have access to the submarine (not the first chance you get,
as chances are you'll get massacred). [Oh Siniroth, that's a real big help!
Where do you use the Submarine; there's TONS of ocean everywhere...] Patience
is a virtue, I was just getting to that. You must take the submarine over to
the area near Junon (always keep it at the docking bay there, as well), and
go under the water. You can't miss it under here. Swim North and you shall
definitely eventually find a gargantuan creature scanning the sea floor, and it
is just your job to go and run your submarine into Emerald WEAPON.

After this, you engage in immediate battle, and for the love of God, I hope
you're ready... But before any of this, I find it absolutely mandatory to
provide you with in-depth prep-ups, ultimate party, and how to eliminate the
20 minute timer to beat it. First of all, there are quite a few Materias that
you need to make this really easy (by the way, I'll be giving a really easy,
"kill-Emmy-in-1/10-of-time" strategy after main initial strategy. Just thought
I'd let you know that, if you were by any chance wondering about the special
"trick" that I mentioned before). First get the Underwater Materia to take
off the 20 minute limit to beat it. Here is just how you can do that:
- You need the Guide Book, first of all, and here's how to do this in order:
To get the Guide Book, it's really MUCH easier to get than it is to attain the
other two items this greedy, greedy man wants. All right, so, to get this item,
you must obtain it at the Underwater Reactor area over near Junon area. It's
not as simple as opening a treasure chest and getting the damn item, no...
that would be too easy, and Square could never allow that. *coughbastardscough*
Anyway, it's here, but, you must Morph a foe here to get it. The name of the
needed-to-be-Morphed enemy is Ghost Ship. Its main hang out spot is near the
floor of the ocean, in all of the corridors and passages. Now, later in the
game, if you take this item to the guy at Kalm, he'll hand over Underwater
Materia, which is used to subtract the 20 minute time limit to defeat Emerald
WEAPON.

Heh, gave a lot on that alone, didn't I? Well, I'm nowhere near done with the
preparations, but none will be that long again, I promise. The other Materias
that you should get, and how to pair them will now be covered in this current
paragraph. Mime is a must have, and that's found in a cave near Wutai. This
comes in very handy when you utilize it correctly. If you pair this with the
Counter Materia, it's very good. Next off, another good Materia to have (and
it's pretty much imperative sometimes, but makes everything a lot easier on
yourself), is the grand summon Materia, KotR (or, Knights of the Round [Table])
This summon is so incredibly useful that it's unbelieveable. Where do you get
it, you ask? First you must breed yourself a Gold Chocobo (or get a less
physically capable one from Kalm Traveler man in exchange for the Desert Rose
you get from Ruby WEAPON. Now, Knights of the Round can be found in a cave on
a small, obscure island to the Northeast surrounded by mountanous ranges. This
summon does so much damage when used... It does a maximum of 129987 damage,
across 13 hits (9999max x 13 = 129987). Final Attack is also a must-have. You
ought to pair it up with Revive, and that can be found in some select Materia
Stores around FFVII. Perhaps the second most important thing to have is W-
Summon, which you could get with 64000 BP at the Battle Square on 2nd-3rd
disks. You link this to your Knights of the Round for a super combo. It allows
you to summon twice in one turn, thus, maximum damage is 259974 over 26
semi-consecutive attacks. Also, at the Crater, Counter is found, and as I'd
previously stated, it goes linked up with Mime. Get HP Absorb, too, so that
when KotR hits, you get HP back. It, as well as HP Plus (which you also need)
can be located in the shop at Mideel. MP Plus is also a worthy suggestion, as
well.

All righty then, that's it for the Materia suggestions that I have to offer
you. That's not it, though, we still have items, party recommendations, and
types of stats you should have. Note this is not a fight like Diamond WEAPON
where you make a total implementation of all magic and not use physical moves,
since that would make the fight pretty ridiculous, but I am not saying that it
would be an impossibility. Well, first make sure that you have a healthy supply
of Ethers and Hi-Potions (if you have enough Elixir that they can be surrogated
then that'd be fine, too). Note that you can find many Ethers for free by doing
battle with local fiends there. Now, there's been some controversy in my mind
about what the absolute party of supremecy for this battle is, and a lot of
different ones came to mind. The ultimate party is definitely Cloud, Barret and
Tifa. Cloud's Emmy-Battle set-up should be: lvl99; stats, 210+; Omnislash Limit
Break; Ultima Weapon (Cloud's legendary weapon); O=O -> W-Summon and Knights of
the Round; MP 999 and HP 9999. Tifa should have the first two items mentioned
for Cloud, her ultimate Limit and weapon, should have Mime, as well. Plus, she
should also have MP Plus and HP and MP that correspond to Cloud's. Barret is
also pretty much the same thing as Tifa, except for the main weapon/Limit Break
differentiations. Have him with Mime and HP Plus Materia also. If you want to
spend the extra amount of time, you could get at least one character to maximum
statistical attributes for the upcoming skirmish, too.

Ok, it's time to hint at the trick for killing it simply now, and during this
initial main strategy I'll strategically formulate it into one quick super-
annihilate-Emerald method. It all lies within Aire Tam Storm. As I said before
in its attack briefing, it does 1111 damage for every single piece of Materia
you may have equipped to your characters. So, I must seriously caution you
that you *must, no questions asked* have 9999 HP with your three chosen people
to fight. Next thing is, and this is the most important step, is to have only
two Materia equipped on each character (hey, that goes well with the above
Materia set-up admonitions except for the exception of Cloud, doesn't it!?).
Ok, so, if you're slightly a quick mental interceptor you may have now realized
just what the hell is going on here. With a total two Materia placed on all
characters, and then the execution of Aire Tam Storm (aka Materia Storm), it
will take your 9999 HP on everybody down to 7777 HP. Now, what does this mean?
Well, it's in the Tips and Tricks section of FAQ. What this is is the Lucky 7s
Effect. This means that if your HP is reduced to 7777 by an enemy's attacks,
your character literally goes berserk and throws a blind caniption and starts
insanely attacking the opponent like mad. This'll take away a good 3/4 of the
Emerald WEAPON's HP right then and there. But, it does have a downfall, and it
is only in this and Ruby fight that it has this downfall. Every time (and this
goes for all enemies) you use this, your HP is reduced down to 1. Every time.
Whether it happens to be for next battle, in which case you heal, it happens
(note: I don't know why I'm talking like I'm at a funeral...). And, since both
these enemies can survive, you're pretty much screwed. That's why I suggest
you have that set-up on everyone, or if you only can have it on one character,
make sure the other characters don't have more Materia than they can handle
(ie. if they have 7000 HP, make sure to only put a max of 6 Materia on them).
Then, make sure the character that does the Lucky 7, doesn't have KotR. At this
point you can W-Summon +(?) Mime Knights of the Round and finish it.

Ok, this is the last few nuggets of information I have to give to you about
Emerald WEAPON strategics. When you're in battle, first of all, and you do not
plan to use the Lucky 7 trick due to lack of HP or something, there is a way
to endlessly string Knights of the Rounds together. Wanna know how? Of course
you do! First, have one character with W-Summon=Knights of the Round linked
inschism and have that character use it. You must also have another characters
with Mime on, then continue using it. In all their three first turns, they can
dish out a maximum of 779922. If you hit all of that (highly doubtful unless
your stats are maxed out), its HP will be lessened to about 77008. From here,
you can either do another one and waste ever more MP (take heed that both KotRs
in one turn will still count towards two KotRs, thus, the same amount of MP
is deducted as if you summoned them seperately), or, you can use either one of
those three characters' maxed Limit Breaks: Omnislash, Final Heaven, or
Catastrophe. Each one of these will terminate that left over HP from the six
simultaneous Knights of the Rounds summons against Emerald WEAPON. Note: Ribbon
is an extremely useful type of armor to have equipped this battle. With that,
you should eventually all come to the same conclusion of battle with your party
emerging victorious over the formidable super-boss.

---------------------------
BOSS: RUBY WEAPON/TENTACLES
---------------------------

- Monster's Name: Ruby WEAPON
- Located Where: Sandy Desert near Gold Saucer
- Monster's Hit Points: 800000/40000
- Monster's Magic Points: 2560/1000
- Sp, Lk, Ev, St, Df, Mg, Mdf
253,10,100,100,240,200, 250
253,10,100,100, 50,150, 50
- Experience Gained From Beating Monster: 50000/0
- AP Gained From Beating Monster: 50000/0
- Gil Gained From Beating Monster: 50000/0
- Items Monster Drops: Desert Rose
- Monster's Lvl: 59/37
- Stolen From Monster: N/A
- Morphed Out of Monster: N/A

- Status Change Information: Invulnerable: Just about everything...
- Elemental Information: Normal: Ice, Lightning, Earth, Water, Wind, Holy;
Absorption: Fire (Tentacle: Gravity, Water)

- Monster's Attacks:
1. Comet2: Casts Comet2 - high n.el damage - does damage to all characers
fighting.
2. Grand Sweep: This is a pretty cool attack, and most of its damage effects
are pretty much negateable - ptd - damages all characters.
3. "Strike": Downward attack - ptd - one character.
4. "#2 Strike": Side-to-side attack - ptd - one character. Usually does only
minor damage like its other form.
5. Ruby Fire: Uses incredibly powerful fire mtd; only effects one person.
6. Ruby Ray: Energy blasted at party member - n.el damage + frequent infliction
of the Confusion status ailment.
7. Shadow Flare: eskl atk - big n.el mtd - unlike Ultimate WEAPON's, it's not
used as a final resort.
8. Tentacles: First off, disables the two attacks respectively labled "Strike"
and "#2 Strike", as well as Grand Sweep. Cool, and it puts up two tentacles up
behind your characters. Prevents escape.
9. "Drain Tentacle[HP]": Absorbs some HP from one character, and, it can only
take HP down to 1, and never, ever kill you off.
10. "Drain Tentacle[MP]": Too bad it's not like the first HP one in the sense
that it can drain all MP (not biggie, since you can revive it all) - takes away
some MP from one character.
11. Whirlsand: Catapults a group team member out of the fight permanently -
cannot be returned by any means. Semi-bypass trick mentioned here in this
following in-depth strategy.
12. Ultima: Casts Ultima spell - rather large n.el damage - vs. all characters.

- Strategy: Heh, if you've been following this section thoroughly, you might've
fought Emerald WEAPON first, so you probably know what it's like to do battle
with an insanely powered, super-giant boss. And from that you could conclude a
few facts: 1) you're in for a long, long fight, and some insane preparing
(unless you've already done it for Emerald, in which case you only have to
change a few things in things-to-get); 2) there's a certain point in the game
only, and where to fight it. First of all, you can only go fight it once you
have disposed Ultimate WEAPON. Meaning that you already must have one weapon
for this battle: Ultima Weapon. It's a bit easier to find than the Emerald
WEAPON was, but you at least have to wait until you have received the airship
in the game, just like you had to wait for submarine to become available to
find Emerald WEAPON. Or, if for some strangely Godforsaken reason you do not
wish to make it fifty times easier on yourself, you can breed and raise your
very own Golden Chocobo and then ride it to your destination. Where exactly is
that "destination", you ask? I was just getting to that, actually. You know the
desert near Gold Saucer area that's inaccessible on foot or really by any other
means in this point of the game? Well, Ruby WEAPON can be found there. Yep, but
you may be wondering why I earlier said "super-giant boss". You don't see any-
thing! Yes, it's there, and if it's not, then you have not fully killed the
Ultimate WEAPON yet. You'll probably view a small red -ish looking thing
peering over the sand. You must fly your Highwind or ride your Chocobo into
it to commence in battle. Then it reveals its true large and imposing self to
you, and lemme tell ya brother, it ain't pretty.

First and foremost, first order of business, needed items (I'm doing this
slightly different this time around): Like before Ethers are needed, and even
moreso than when you fought the last mega-powerful WEAPON. Hi-Potions are
another must-have for this battle since you'll quickly be losing HP like crazy.
I suggest armors with tons of slots, and lots of Materia in them, some of these
may include W-Summon, Knights of the Round, Final Attack+Revive, Mime, HP
Absorb, MP Absorb, and Hades, as well. Hades can be used to Paralyze it. With
that, I'll recommend that you should actually kill two characters you do not
want that badly in the battle, so that there's only one to fight with Ruby
WEAPON. There's a reason for this which I cover extensively in the paragraph to
the below. But for now, let's continue just some more with preparations. Said
character should have ultimate Limit Break (namely Cloud and his Omnislash).
He should also have W-Summon with Knights of the Round on. Mime should be used
to save time when selecting options. Unless you're using other characters.
Ribbon could come in useful to nullify Confuse status imperfection.

We're pretty much the same set-up as Emerald WEAPON, but you don't have Under-
water Materia in place for one thing, and in place of that, you've added the
Hades summon Materia, which as previously stated, can afflict Ruby with
Paralysis. Now, about why you should only have one character in: its Whirlsand
move, which is used in the beginning of battle, sends one character at a time
out of the fight. It does it twice, leaving one standing. It can take out your
most powerful character... at random, so, that's why I suggested taking out
your less wanted fighters and leaving your strongest asset in to fight bravely.
It has many dreaded attacks at its disposal, such as Ruby Ray, Ultima, Ruby
Fire, and Shadow Flare. You need not worry too much about the other attacks
like Grand Sweep (and if it uses Tentacles, it prevents this attack, along with
its other two physical type moves), and this is almost fully bound to happen
sooner or later. Only negative side to that is that it removes your ability to
flee from the scene of battle. Drain Tentacle[HP] attack is no real threat,
either. Just have Regen if you wish to continually heal. MP drainage isn't
an attack to fret over, just use Ethers constantly to maintain a respectable
Magic Point supply. Note: if you use Phoenix, Ifrit, Fire, or any other type
of attack with a fire penchant. For some inexplicapable reason it regains HP
when you use them (maybe being in the desert so long acclimized it to extreme
heats?). I hope you've accrued a lot of Ethers, by the way. Note: like some
people I know used to think, Ruby WEAPON does not have an inparadoxically set
attack pattern, so don't hope for anything. Stringing together Knights of the
Round summon attacks and Omnislash or any other final Limit Break should do him
in quickly. Also, remember to use Hades frequently.
------------------------------------------------------------------------------------

Whew, got all that?