Iron_Ian
07-14-2013, 03:11 PM
Hey everyone, Iron_Ian / ArtOfShred here with a project I've been working on for a while. I've done my best here to compile all of the official Descent series of games soundtracks in the highest quality possible! This project as of 7/26/2014 has finally reached what I'd consider its first "Finalized" release. You can find notes below to accompany each individual soundtrack. I've put a lot of work into compiling all this audio for the community. I hope you guys enjoy the most comprehensive music release to date for the Descent series of games!

All soundtracks listed here are in the highest quality I could obtain. Redbook audio is ripped to FLAC with EAC, and the Playstation soundtrack .XA files have been converted with PSound/Foobar2000. In addition I've included two recordings of the midi soundtrack for both Descent 1 and Descent 2 with a few bonus tracks as well. All audio has embedded album art and complete normalized tags. Log files are included in the CD Audio flac releases, and while there is no accuraterip database information present for some of the CDA releases (The MacPlay ones for example) I can confirm their accuracy as I have compared the files between my own rips and others. The only exception to this is the original Descent II soundtrack (I don't have a copy to verify with). I have no reason to believe it is not accurate however.

Thanks for viewing and I hope you enjoy!

Special thanks go out to:
- Tim Jones for releasing the loseless versions of the original Descent 3 cinematic audio!
- Pumo of Planet Descent for providing the OPL3 midi soundtracks & allowing Pumo Mines to be included in the project
- Mark Morgan and Tim Wentz for responding to my email inquires
- cybero75 (https://www.youtube.com/user/Cyberacek) for fixing issues with the Descent II SC-55 Midi release
- ThugsRook of the DXX-Rebirth forum for loseless rips of the Descent II & Descent II MacPlay Soundtrack
- Dan Wentz for creating some amazing remixes of Vampyro and allowing them to be a part of the collection
- And the Planet Descent community for their feedback, contribution and support!


DOWNLOADS:
You can find all the soundtracks in a MediaFire folder here: https://www.mediafire.com/folder/s2nui0hhkz8o5/Descent_Complete_Music_Collection
Also, if you don't mind, helps me out just a tad bit, AdFly link here as well: My Files (http://adf.ly/qc9S5)

UPDATE LOG:
8/3/2013 UPDATE 1 (http://www.planetdescent.net/index.php/topic,1255.msg17491.html#msg17491)
*Reuploaded all files, updated and embedded album art, fixed various errors in MP3/FLAC tags.
*Added Descent I and Descent II OPL3 Midi recordings, thanks to Pumo!
*Added Descent II Title remix by Dan Wentz onto the Descent II SC-55 Midi album.
*Added bonus track "Vampyro" by Dan Wentz onto the Descent II SC-55 Midi album.

7/26/2014 FINAL RELEASE V1 UPDATE (http://forums.ffshrine.org/f72/descent-complete-music-collection-flac-work-progress-137116/#post2729738)
* Added Descent II FLAC Soundtrack (replaced the mp3 version I had before) thanks to ThugsRook of the DXX-Rebirth forum
* Added Descent II MacPlay Soundtrack thanks to ThugsRook of the DXX-Rebirth forum
* Fixed issues with the Descent II SC-55 Midi Soundtrack - High frequency bands were overloaded and Vampyro had some horrible panning issues - thanks to cybero75 (https://www.youtube.com/user/Cyberacek)!
* Updated the Descent 3 & Descent 3: Mercenary Soundtracks with new rips of the game audio (Old files are still provided if you prefer them)
* Normalized file/track names for the multitude of mixes present between the Descent CDA releases. Any song with multiple versions is now labeled with no extra tag for its original mix chronologically, or listed as (PSX/Maximum, etc Mix) if the mix only appears once on an album or (Short/Long/etc Mix) if there are multiple albums in which the song is present.

8/22/2014 UPDATE 2 (http://forums.ffshrine.org/f72/descent-complete-music-collection-flac-work-progress-137116/#post2753164)
*Added Descent Remastered by SunSpire Records (http://www.sunspire-records.com)

===============================================

Descent Midi Sondtrack (1995)
Album Artist: Interplay
OPL3: 31 Tracks (MP3, 320 kbps, 48000 hz)
SC-55: 27 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

http://puu.sh/3RJxA
DOSBox OPL3 Recording
__________________________________________________ _______________________
01 Descent - Interplay (03:33)
02 Briefing - Interplay (02:56)
03 Credits - Interplay (01:58)
04 Escape - Interplay (00:21)
05 Ending - Interplay (02:08)
06 (Level 1) Lunar Outpost - Interplay (03:17)
07 (Level 2) Lunar Scilab - Interplay (03:48)
98 (Level 3) Lunar Military Base - Interplay (03:33)
09 (Level 4) Venus Atmospheric Lab - Interplay (02:31)
10 (Level 5) Venus Nickel-Iron Mine - Interplay (03:05)
11 (Level 6) Mercury Solar Lab - Interplay (02:39)
12 (Level 7) Mercury Core - Interplay (02:59)
13 (Level 8) Mars Processing Station - Interplay (02:55)
14 (Level 9) Mars Military Dig - Interplay (03:32)
15 (Level 10) Mars Military Base - Interplay (04:58)
16 (Level 11) Io Sulfur Mine - Interplay (02:58)
17 (Level 12) Callisto Tower Colony - Interplay (03:01)
18 (Level 13) Europa Mining Colony - Interplay (03:21)
19 (Level 14) Europa CO2 Mine - Interplay (03:52)
20 (Level 15) Titan Mine - Interplay (03:08)
21 (Level 16) Hyperion Methane Mine - Interplay (03:08)
22 (Level 17) Tethys H20 Mine - Interplay (03:12)
23 (Level 18) Miranda Mine - Interplay (04:37)
24 (Level 19) Oberon Mine - Interplay (02:45)
25 (Level 20) Oberon Iron Mine - Interplay (03:13)
26 (Level 21) - Oberon Platinum Mine - Interplay (02:56)
27 (Level 22) - Neptune Storage Depot - Interplay (02:52)
28 Descent (Shareware Version) - Interplay (03:50)
29 Lunar Outpost (Shareware Version) - Interplay (03:21)
30 Lunar Scilab (Shareware Version) - Interplay (03:46)
31 Lunar Military Base (Shareware Version) - Interplay (03:32)
__________________________________________________ _______________________

http://puu.sh/3RJzf
ROLAND SC-55 RECORDING
__________________________________________________ _______________________
01 Descent - Interplay (03:50)
02 Briefing - Interplay (02:55)
03 Credits - Interplay (02:12)
04 Escape - Interplay (00:20)
05 Ending - Interplay (02:08)
06 (Level 1) Lunar Outpost - Interplay (03:19)
07 (Level 2) Lunar Scilab - Interplay (03:44)
08 (Level 3) Lunar Military Base - Interplay (03:31)
09 (Level 4) Venus Atmospheric Lab - Interplay (02:30)
10 (Level 5) Venus Nickel-Iron Mine - Interplay (03:06)
11 (Level 6) Mercury Solar Lab - Interplay (02:37)
12 (Level 7) Mercury Core - Interplay (02:58)
13 (Level 8) Mars Processing Station - Interplay (02:54)
14 (Level 9) Mars Military Dig - Interplay (03:33)
15 (Level 10) Mars Military Base - Interplay (05:01)
16 (Level 11) Io Sulfur Mine - Interplay (02:58)
17 (Level 12) Callisto Tower Colony - Interplay (03:00)
18 (Level 13) Europa Mining Colony - Interplay (03:21)
19 (Level 14) Europa CO2 Mine - Interplay (03:52)
20 (Level 15) Titan Mine - Interplay (03:08)
21 (Level 16) Hyperion Methane Mine - Interplay (03:10)
22 (Level 17) Tethys H2O Mine - Interplay (03:11)
23 (Level 18) Miranda Mine - Interplay (03:57)
24 (Level 19) Oberon Mine - Interplay (02:44)
25 (Level 20) Oberon Iron Mine - Interplay (03:12)
26 (Level 21) Oberon Platinum Mine - Interplay (03:01)
27 (Level 22) Neptune Storage Depot - Interplay (02:51)
__________________________________________________ _______________________

The Descent Midi Soundtrack recorded in two forms:

DOSBox OPL3 Emulation: Pumo of PlanetDescent painstakingly recorded these track by track through DOSBox OPL3 emulation and the Descent Setup program. Note that the extra tracks here from the shareware version are actually no different than the retail release version songs when played normally. However they lack the FM audio support of the retail audio so therefore sound different when played in OPL3 FM.
Roland SC-55: Recorded on a Roland SC-55 by Brandon "MusicallyInspired" Blume, you can find these and more here (http://sc55.duke4.net/index.php) on his SC-55 recording page on Duke4.net. The Descent soundtrack was composed with a Roland SC-55 so this is considered to be "the way it was meant to be heard," and it sounds great. My only work here was renaming the files with the title of their corresponding ingame level.

The Descent Soundtrack was composed by the Descent II Redbook audio artists, however individual track artist information is unknown. I'm not a fan of bloating my tags with insanely long artist tiles, however if you feel like replacing my "Interplay" artist substitute you can edit the tags easily in MP3Tag and fill the info in:
Artist Line: Brian Luzietti, Jim Torres, Ken Allen, Larry Peacock, Leslie Spitzer, Tim Wiles
Album Artist Line: Brian Luzietti/Jim Torres/Ken Allen/Larry Peacock/Leslie Spitzer/Tim Wiles

===============================================

Descent II Midi Sondtrack (1996)
Album Artist: Dan Wentz
OPL3: 7 Tracks (MP3, 320 kbps, 48000 hz)
SC-55: 8 Tracks (FLAC), 9 Tracks (MP3, 320 kbps, 44100 hz)

http://puu.sh/3RJxx
DOSBox OPL3 Recording
__________________________________________________ _______________________
01 Descent II - Dan Wentz (03:02)
02 Briefing - Dan Wentz (01:33)
03 Credits - Dan Wentz (02:21)
04 Game 1 - Dan Wentz (02:35)
05 Game 2 - Dan Wentz (04:25)
06 Game 3 - Dan Wentz (04:41)
07 Game 4 - Dan Wentz (03:07)
__________________________________________________ _______________________

http://puu.sh/3RJvH
Roland SC-55 Recording
__________________________________________________ _______________________
01 Descent II - Dan Wentz (03:01)
02 Briefing - Dan Wentz (01:33)
03 Credits - Dan Wentz (02:20)
04 Game 1 - Dan Wentz (02:35)
05 Game 2 - Dan Wentz (04:38)
06 Game 3 - Dan Wentz (04:35)
07 Game 4 - Dan Wentz (03:07)
08 Descent II Title Redux (Bonus) - Dan Wentz (03:03)*
09 Vampyro (Bonus) - Dan Wentz (02:37)
__________________________________________________ _______________________
* Note: MP3 Version only

The Descent II Midi Soundtrack recorded in two forms:

DOSBox OPL3 Emulation: Pumo of PlanetDescent painstakingly recorded these track by track through DOSBox OPL3 emulation and the Descent Setup program.
Roland SC-55: Recorded on a Roland SC-55 by Brandon "MusicallyInspired" Blume, you can find these and more here (http://sc55.duke4.net/index.php) on his SC-55 recording page on Duke4.net. Track 8 is a remix of the Title Theme by the original composer Dan Wentz, recorded on a Roland PMA-5. You can find more of his work here (http://soundcloud.com/daniel-wentz). Track 9 is a bonus track included from a fan mission made for the game aeons ago called Vampyro. Dan Wentz composed the music for this map, so I've recorded it with an SC-55 Soundfont. Note that it isn't perfect compared to actual hardware but it is pretty damn solid. The soundfont can be found here: SC-55 Soundfont ( NEW VERSION V1.9, Link in the description) (http://www.youtube.com/watch?v=1tmN1a3cDMg#)

===============================================

http://puu.sh/3RJz1
Descent MacPlay Soundtrack (1995)
Album Artist: Allister Brimble
13 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Primitive Rage - Allister Brimble (06:08)
02 Outerlimits - Allister Brimble (02:36)
03 The Escape - Allister Brimble (00:21)
04 Ether in the Air - Allister Brimble (02:37)
05 Robotic Menace - Allister Brimble (06:40)
06 Virtual Tension - Allister Brimble (04:35)
07 Time for the Big Guns - Allister Brimble (02:57)
08 Mystery Metal - Allister Brimble (07:01)
09 Hydraulic Pressure - Allister Brimble (07:35)
10 Not That Button! - Allister Brimble (06:05)
11 Industrial Accident - Allister Brimble (04:30)
12 Overdrive - Allister Brimble (03:08)
13 A Big Problem - Allister Brimble (07:03)

There is a lot of debate over what the proper track title names for these songs are, with numerous sources showing different titles. This is what I feel are the correct track names.

===============================================

http://puu.sh/3RJzp
Descent Playstation Soundtrack (1996)
Album Artist: Allister Brimble
17 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Descent Playstation Intro - Mark Morgan (02:44)
02 Virtual Tension (PSX Mix) - Allister Brimble (04:49)
03 Hydraulic Pressurce (PSX Mix) - Allister Brimble (03:58)
04 Time for the Big Guns (PSX Mix) - Allister Brimble (04:04)
05 Not That Button! (PSX Mix) - Allister Brimble (04:15)
06 A Big Problem (PSX Mix) - Allister Brimble (03:58)
07 Primitive Rage (PSX Mix) - Allister Brimble (03:50)
08 Industrial Accident - Allister Brimble (04:24)
09 Haunted (PSX Mix) - Type O Negative (04:25)
10 Rusty (PSX Mix) - Mark Walk/Ogre of Skinny Puppy (03:45)
11 Mystery Metal (PSX Mix) - Allister Brimble (04:18)
12 Robotic Menace (PSX Mix) - Allister Brimble (04:50)
13 Glut (PSX Mix) - Mark Walk/Ogre of Skinny Puppy (04:50)
14 Ratzez (PSX Mix) - Mark Walk/Ogre of Skinny Puppy (03:59)
15 Outerlimits - Allister Brimble (02:33)
16 Ether in the Air (PSX Mix) - Allister Brimble (04:49)
17 Descent Playstation Ending - Mark Morgan (01:44)

Ripped from the PSX .XA audio files and cinematic audio. These files were originally 37800 hz files, converted to 44100 hz for compatibility (no pitch change). I ripped them directly from the XA files on the disc and used both PSound and the plugin for Foobar to compare conversions and found no differences. Descent - Credits - allgame (http://www.allgame.com/game.php?id=2084&tab=credits) has Mark Morgan credited for doing the cinematic audio for this release and I believe that is correct. Note that the files were reordered based on their ingame appearance. Thanks to Alieo aka Texace146, I used the track order present on his upload of the PSX soundtrack here (http://www.planetdescent.net/index.php?action=media;sa=album;in=63).

===============================================

http://puu.sh/3RJyR
Descent II (Complete Modified Version) (1996)
Album Artist: Interplay
14 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

*01 Base Return - Peter Rotter (03:34) (Additional Redbook audio from Interplay Website, 128 kbps)
02 Title - Brian Luzietti (00:43)
03 Crawl - Brian Luzietti (02:39)
04 Glut - Mark Walk/Ogre of Skinny Puppy (01:57)
05 Gunner Down - Brian Luzietti (02:32)
06 Cold Reality - Brad Cross/Larry Peacock/Leslie Spitzer (03:05)
07 Ratzez - Mark Walk/Ogre of Skinny Puppy (02:30)
08 Crush - Brian Luzietti (03:25)
09 The Well (Mark 2) - Mark Morgan (02:52)
10 Haunted (Instrumental Remix) - Type O Negative (02:48)
11 Are You Descent? - Ron Valdez (02:45)
12 Techno Industry - Johann Langlie (02:20)
13 Robot Jungle - Johann Langlie (02:54)
*14 Final Mission - Peter Rotter (02:30) (Additional Redbook audio from Interplay Website, 128 kbps)
* Note: MP3 Version only

This is the original Descent II soundtrack album with a few minor adjustments for completion. The Intro and Endgame cinematic audio was released on the Interplay website aeons ago as 128 kbps mp3's. I've tagged these onto the beginning and end of the original album. Track 09 was originally known as Untitled. The Redbook audio release on the Interplay website for this track was titled "Mark2." I've taken the level that it first appears on ingame "The Well" and tagged it as such. It's generally agreed upon that Mark Morgan did not title any of his tracks present in the D2 Soundtrack. I contacted him about the tracks and he says he doesn't remember if he ever titled them.

===============================================

http://puu.sh/3RJyL
Descent II: Vertigo Series (1996)
Album Artist: Interplay
7 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Crush (Extended Remix) - Brian Luzietti (04:39)
02 Glut (Extended Remix) - Mark Walk/Ogre of Skinny Puppy (02:12)
03 Haunted (Instrumental Re-Remix) - Type O Negative (04:57)
04 Transmode Containment 2112 (Mark 1) - Mark Morgan (03:41)
05 The Well (Extended Remix) (Mark 2) - Mark Morgan (03:54)
06 Pain - Larry Peacock (04:22)
07 Rusty - Mark Walk/Ogre of Skinny Puppy (03:19)

The Vertigo Series album has had missing info filled in to the best of my ability. The last 4 tracks were originally unnamed and some were also missing artist info. From the redbook audio released on the Interplay website we can determine that Track 7 was called Rusty (also present in a longer mix on the Descent 1 PSX release), Track 6 was by Larry Peacock and known as Pain. Track 4 and 5 were named after the levels they first appear in, Track 4 pertaining to Transmode Containment 2112 (known as Mark 1 on the Interplay Website), and Track 5 is an extended remix to the Mark Morgan song present on the original D2 Soundtrack, therefore I named it after the level it was first played in for the base game. There is some disagreement to these unofficial titles for the songs present, I named them after the first level they appeared in while playing with the Vertigo CD in D2X Rebirth.

===============================================

http://puu.sh/3RJxE
Descent II: The Infinite Abyss (1996)
Album Artist: Interplay
8 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Title - Brian Luzietti (00:46)
02 Cold Reality (Extended Remix) - Brad Cross/Larry Peacock/Leslie Spitzer (05:01)
03 Crawl (Extended Remix) - Brian Luzietti (03:42)
04 Gunner Down (Extended Remix) - Brian Luzietti (03:35)
05 Ratzez (Short Remix) - Mark Walk/Ogre of Skinny Puppy (02:20)
06 Techno Industry (Extended Remix) - Johann Langlie (04:27)
07 Are You Descent? (Extended Remix) - Ron Valdez (03:41)
08 Robot Jungle (Extended Remix) - Johann Langlie (04:31)

This soundtrack is pretty much unmodified, I renamed track 05 Ratzez from "(Extended Remix)" to "(Short Remix)" because it is actually a shorter variation of song present on the original soundtrack.

===============================================


Descent II MacPlay Soundtrack (1996)
Album Artist: Interplay
15 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Title - Brian Luzietti (00:42)
02 Crawl (Extended Remix) - Brian Luzietti (03:37)
03 Glut (Extended Remix) - Mark Walk/Ogre of Skinny Puppy (02:10)
04 Gunner Down (Extended Remix) - Brian Luzietti (03:28)
05 Cold Reality (MacPlay Mix) - Brad Cross/Larry Peacock/Leslie Spitzer (03:33)
06 Ratzez (Short Remix) - Mark Walk/Ogre of Skinny Puppy (02:16)
07 Crush - Brian Luzietti (03:21)
08 The Well (Mark 2) (MacPlay Mix) - Mark Morgan (03:02)
09 Haunted (MacPlay Mix) - Type O Negative (03:19)
10 Are You Descent? (MacPlay Mix) - Ron Valdez (03:18)
11 Techno Industry (MacPlay Mix) - Johann Langlie (03:34)
12 Robot Jungle (MacPlay Mix) - Johann Langlie (03:10)
13 Pain (Short Remix) - Larry Peacock (03:20)
14 Transmode Containment 2112 (Mark 1) (Short Remix) - Mark Morgan (03:21)
15 Rusty (MacPlay Mix) - Mark Walk/Ogre of Skinny Puppy (02:22)

The Descent II MacPlay soundtrack. This release has a few unique variations of songs (labeled as the MacPlay mixes).

===============================================

http://puu.sh/3RJza
Descent Maximum (PSX) (*The Descent II Playstation release) (1997)
Album Artist: Interplay
15 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Title - Brian Luzietti (00:39)
02 Glut (Extended Remix) - Mark Walk/Ogre of Skinny Puppy (02:12)
03 Ratzez (Short Remix) - Mark Walk/Ogre of Skinny Puppy (02:20)
04 Techno Industry - Johann Langlie (02:17)
05 Gunner Down - Brian Luzietti (02:27)
06 Are You Descent? - Ron Valdez (02:41)
07 Crawl (PSX Maximum Remix) - Brian Luzietti (02:40)
08 Haunted (Instrumental Remix) - Type O Negative (02:44)
09 The Well (Mark 2) - Mark Morgan (02:43)
10 Cold Reality - Brad Cross/Larry Peacock/Leslie Spitzer (03:00)
11 Robot Jungle (PSX Maximum Remix) - Johann Langlie (03:02)
12 Crush (PSX Maximum Remix) - Brian Luzietti (03:10)
13 Rusty (PSX Maximum Remix) - Mark Walk/Ogre of Skinny Puppy (02:37)
14 Pain (Short Remix) - Larry Peacock (03:18)
15 Transmode Containment 2012 (Mark 1) (Short Remix) - Mark Morgan (03:20)

Ripped from the PSX .XA audio files. These files were originally 37800 hz files, converted to 44100 hz for compatibility (no pitch change). I ripped them directly from the XA files on the disc and used both PSound and the plugin for Foobar to compare conversions and found no differences. Most of the raw files were oddly 3:10 in length and had the last note looping periodically between silence for the unused remainder of the track. I've cut them to the length of the original D2/Infinite Abyss/Vertigo tracks where appropriate and made a list of the unique tracks below:
* Crawl = 8 Seconds longer than the Descent II Soundtrack version
* Robot Jungle = Much longer fadeout than Descent II Soundtrack version
* Crush = Cuts off 10 seconds earlier than the Descent II Soundtrack version
* Rusty = Shorter than Descent II Soundtrack version or Descent Playstation version

===============================================

http://puu.sh/3RJyD
Descent 3 Soundtrack (1999)
Album Artist: Jerry "AutoPilot" Berlongieri
33 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Requiem (Intro) - Tim Jones (02:27)
02 Red Acropolis (Level 1 Cinematic) - Tim Jones (02:58)
03 Exodus (Level 5 Cinematic) - Tim Jones (00:51)
04 Captured (Ending Part 1) - Tim Jones (01:22)
05 Battle Ensues (Ending Part 2) - Tim Jones (02:10)
06 The Virus (Ending Part 3) - Tim Jones (00:37)
07 Main Menu - Jerry "AutoPilot" Berlongieri (02:04)
08 Mission Select - Jerry "AutoPilot" Berlongieri (01:09)
09 Multiplayer Menu - Jerry "AutoPilot" Berlongieri (00:30)
10 Options Menu - Jerry "AutoPilot" Berlongieri (01:02)
11 Credits - Jerry "AutoPilot" Berlongieri (01:36)
12 (Level 1) Contribution (Deimos) - Jerry "AutoPilot" Berlongieri (06:23)
13 (Level 2) Bread and Water (Phobos) - Jerry "AutoPilot" Berlongieri (07:48)
14 (Level 3) Research (Tiris) - Jerry "AutoPilot" Berlongieri (11:05)
15 (Level 4) Seoul Descent (Earth) - Jerry "AutoPilot" Berlongieri (07:01)
16 (Level 5) They Think We're Terrorists (Mars) - Jerry "AutoPilot" Berlongieri (03:23)
17 (Level 6) Side Effects of Progress (Noctis Labyrinthus) - Jerry "AutoPilot" Berlongieri (05:14)
18 (Level 7) A New Strain (Ceres) - Jerry "AutoPilot" Berlongieri (12:31)
19 (Level 8) Heat Sink (Europa) - Jerry "AutoPilot" Berlongieri (03:23)
20 (Level 9) Shotgun (Mercury) - Jerry "AutoPilot" Berlongieri (08:17)
21 (Level 10) Evidence (Moon) - Jerry "AutoPilot" Berlongieri (08:35)
22 (Level 11) Off Sides (Titan) - Jerry "AutoPilot" Berlongieri (06:48)
23 (Level 12) Proving Grounds (Charon) - Jerry "AutoPilot" Berlongieri (06:35)
24 (Level 13) CED Expediator (Mars Orbit) - Jerry "AutoPilot" Berlongieri (05:06)
25 (Level 14) Broadcast (Earth Orbit) - Jerry "AutoPilot" Berlongieri (06:52)
26 (Level 15) Retribution (Venus) - Jerry "AutoPilot" Berlongieri (07:52)
27 (Secret Level 1) Origin Zero - Jerry "AutoPilot" Berlongieri (07:38)
28 (Secret Level 2) Top Hush - Jerry "AutoPilot" Berlongieri (06:57)
29 Sol Ascent OEM - Research (Piccu Station) (Bonus) - Jerry "AutoPilot" Berlongieri (08:05)
30 Requiem (Cinematic Version) (Bonus) - Tim Jones (04:17)
31 Red Acropolis (Cinematic Version) (Bonus) - Tim Jones (04:26)
32 Exodus (Cinematic Version) (Bonus) - Tim Jones (00:57)
33 Ending (Cinematic Version) (Bonus) - Tim Jones (04:35)

This is a compilation of all the Descent III audio. A huge thanks to composer Tim Jones for releasing the lossless source audio files for us!!! Check out Tim's work at:
Tim Jones - Film composer (http://www.jonestimjones.com/)

Tracks 7-29 are extracted and compiled from the split tracks from the ingame .osf files (these are just Interplay ACM (http://wiki.multimedia.cx/index.php?title=Interplay_ACM) renamed). They are 16 bit 22.5 khz files with an unknown amount of compression. As such I've converted them to FLAC just to provide the highest potential quality. I resampled the files up to 44.1 khz, and while I'm aware that doesn't actually effect the quality at all and doubles the file size - I'd rather provide a normalized release than have a soundtrack with bitrates and frequencies going all over the place.

The gamerip music from Descent 3 is compiled to match the order present in Jerry Berlongieri's old mp3.com releases of the tracks - these releases follow the ingame order. There are a few tracks that were never released however, and I did my best to organize the tracks in the most logical order, a few notes follow:
* Level 3 - I felt this song had some rather harsh transitions and quiet parts so the file I included in the soundtrack is the ONLY song I've added additional audio to - I added in Thunder and Rain sound effects (from the game audio and from freeware sources) to enhance the song. If you don't like this version an alternate is available here:
http://www.mediafire.com/download/r2of4k4j9ypai5o/14_(Level_3)_Research_(Tiris)_ALTERNATE.flac
14 (Level 3) Research (Tiris) ALTERNATE (http://www.mediafire.com/listen/becjchtdtz43395/14_(Level_3)_Research_(Tiris)_ALTERNATE.mp3)
* Level 5 - This was the shortest duration song on the soundtrack so I looped a section of it, if for some reason you just want the point to point:
http://www.mediafire.com/download/q6ge1lssg77g9d0/16_(Level_5)_They_Think_We're_Terrorists_(Mars)_AL TERNATE.flac
16 (Level 5) They Think We're Terrorists (Mars) ALTERNATE (http://www.mediafire.com/listen/vps9th4exv2b9qt/16_(Level_5)_They_Think_We're_Terrorists_(Mars)_AL TERNATE.mp3)
* Level 6 - This track wasn't represented among Jerry's mp3.com releases. This map was mostly linear but in the beginning you were given a choice to collect the Builder's or Collector's Symbol first. I organized the audio in a manner that I felt had the best transitions. Also there are a few additional audio segments in the game files that do not play in the level I have heard mixed into some other versions of this track before, I thought it best to just leave them out.
* Level 7 - One of my favorite tracks on the album, this was a song that wasn't included in Jerry's mp3.com releases. Level 7 has 6 different loops after the intro from a combination of the individual files that play depending on where you are in the map. These loops also transition into each other. Some of these loops have one unique 13 or 26 second section. I decided that the best way to represent this track was just to include all 6 loops, leaving it with a whopping 12:31 minute duration. Note that while this map is relatively non-linear, the order I choose for the loops pertained to the order of objectives present in the guidebot menu.
* Level 13 - Another track that wasn't included in Jerry's releases. This one was pretty simple to lay out.

If you'd prefer the 128kbps 44khz releases Jerry posted and the other various bitrate mixes I had previously released, I have the earlier version still available:
http://www.mediafire.com/download/8x1q1ns861b7o4v/ALTERNATE_Descent_3_Soundtrack_(FLAC).rar
http://www.mediafire.com/download/c7sgj9sr465p3zs/ALTERNATE_Descent_3_Soundtrack_(MP3).rar

Track 29-33 are listed as bonus tracks. Track 29 is from the 5-level Demo release of Descent III that came bundled with the Voodoo 3 V3000 video card which I thankfully had an ISO of to extract the files. Tracks 30-33 are ripped from the Interplay .mve movies via Game Audio Player. I'm not sure what kind of quality .mve files are but the audio is extracted to FLAC, and they sound really good too. Even though we have the source audio from Tim Jones for the cinematics, I figure I'd tag these on here as a bonus too.

Album art by: DarkestAdrenaline (Zach Brockbank) on deviantART (http://darkestadrenaline.deviantart.com/)

===============================================

http://puu.sh/3RJvC
Descent 3: Mercenary (1999)
Album Artist: Jerry "AutoPilot" Berlongieri
9 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

01 Descent 3: Mercenary Intro - Julian Soule (00:57)
02 (Level 1) Resignation - Jerry "AutoPilot" Berlongieri (08:32)
03 (Level 2) Failsafe - Jerry "AutoPilot" Berlongieri (06:49)
04 (Level 3) Thirteen Omega - Jerry "AutoPilot" Berlongieri (09:38)
05 (Level 4) Solar Ignite - Jerry "AutoPilot" Berlongieri (06:50)
06 (Level 5) Pink Slip - Jerry "AutoPilot" Berlongieri (08:44)
07 (Level 6) Conveyor - Jerry "AutoPilot" Berlongieri (08:09)
08 (Level 7) Successor - Jerry "AutoPilot" Berlongieri (10:09)
09 Descent 3: Mercenary Ending - Tim Jones (00:13)

Track 1 and 9 are ripped from the Interplay .mve movies via Game Audio Player. I'm not sure what kind of quality .mve files are but the audio is extracted to FLAC.

The rest of the audio is extracted and compiled from the split tracks from the ingame .osf files (these are just Interplay ACM (http://wiki.multimedia.cx/index.php?title=Interplay_ACM) renamed). They are 16 bit 22.5 khz files with an unknown amount of compression. As such I've converted them to FLAC just to provide the highest potential quality. I resampled the files up to 44.1 khz, and while I'm aware that doesn't actually effect the quality at all and doubles the file size - I'd rather provide a normalized release than have a soundtrack with bitrates and frequencies going all over the place.

The gamerip music from Mercenary is compiled to exactly match the order present in Jerry Berlongieri's old mp3.com releases of the tracks - these releases follow the ingame order. If you'd prefer the 128kbps 44khz releases Jerry posted, I have the previous version of the Descent 3: Mercenary release still available:
http://www.mediafire.com/download/uhwpebpeip7a93u/ALTERNATE_Descent_3_-_Mercenary_(FLAC).rar
http://www.mediafire.com/download/cbob8tpk3ym3zd3/ALTERNATE_Descent_3_-_Mercenary_(MP3).rar

A note on the credits, Descent 3: Mercenary - Credits - allgame (http://www.allgame.com/game.php?id=22504&tab=credits) lists Julian Soule as the composer for the Intro cinematic, and the ending cinematic is a sound clip from the Descent 3 intro so is therefore by Tim Jones.

===============================================
ADDITIONAL AUDIO
===============================================


Descent 2: Vampyro Remastered (2013)
Album Artist: Dan Wentz
3 Tracks (MP3, 320 kbps, 44100 hz)

01 Vampyro Briefing (Remastered) - Dan Wentz (02:00)
02 Vampyro Title (Remastered) - Dan Wentz (02:39)
03 Vampyro Credits (Remastered) - Dan Wentz (01:24)

Vampyro was a custom mission created for Descent II by Midi Soundtrack composer Dan Wentz and his friend Rob Dunlop. You can read a bit more here if you're interested: Vampyro (http://www.descent2.com/levels/d2/vampyro/index.php)

I contacted Dan last year when I started this compilation project about rerecording Vampyro on his hardware for the mix, and he ended up doing much more than that. After a few weeks of work this was the very exciting result!

Dan was also the composer responsible for the Descent: Freespace 1 & 2 soundtracks, and he has numerous excellent remixes of these tracks among his other work available on his SoundCloud:
https://soundcloud.com/daniel-wentz

===============================================


Descent Remastered (2014)
Album Artist: SunSpire Records
2 Tracks (FLAC)/(MP3, 320 kbps, 44100 hz)

Album Artist:
01 (Level 1) Lunar Outpost (SunSpire Remix) - SunSpire Records (03:54)
02 (Level 2) Lunar Scilab (SunSpire Remix) - SunSpire Records (03:52)

Today I'm adding the second remix album to the project, by Marco of SunSpire Records!

You can find more of his work here at: http://www.sunspire-records.com/

Newly revamped from their 2008 versions, the 2014 version of these two tracks sound great, very true to the originals but with a ton of extra punch and clarity. Listen to the SC-55 midi recordings then this album - the diesel bass in Lunar Scilab made me nerd out hard. By far my favorite covers of these tracks from the game!

Marco wanted me to pass along this message: "My goal to remake more Descent tracks still stands, although it has been many years since I've last worked in that area so I won't make any promises. I have so many different projects going on these days, it's hard to keep track of them."

Album art by: http://darkestadrenaline.deviantart.com/

===============================================


Pumo Mines - Kartsal Motivation OST (2013)
Album Artist: R.a.M. Land (Pumo)
22 Tracks (FLAC 24 bits/MP3, 320 kbps, 44100 hz, 24 bits)

01 Unveiling - R.a.M. Land (03:09)
02 Alone - R.a.M. Land (04:48)
03 Firewall - R.a.M. Land (03:52)
04 Secrets - R.a.M. Land (06:04)
05 IL-12 - R.a.M. Land (04:37)
06 Surviving - R.a.M. Land (03:11)
07 Civilizations - R.a.M. Land (05:50)
08 Colonies - R.a.M. Land (03:21)
09 Energy - R.a.M. Land (03:22)
10 Alien - R.a.M. Land (03:43)
11 Abyss - R.a.M. Land (03:33)
12 Shine - R.a.M. Land (03:43)
13 Distant - R.a.M. Land (04:00)
14 Recharge - R.a.M. Land (02:53)
15 Simplicity - R.a.M. Land (02:55)
16 Moonlight - R.a.M. Land (06:19)
17 War - R.a.M. Land (03:02)
18 Contingency - R.a.M. Land (05:50)
19 Shards - R.a.M. Land (04:29)
20 Searching - R.a.M. Land (04:48)
21 Evanescent - R.a.M. Land (04:51)
22 Until Then... - R.a.M. Land (02:22)


Original audio composed by Pumo of PlanetDescent for "Pumo Mines: Kartsal Motivation," a D2/D2X-XL Mission/Mod project. Pumo has allowed me to include his music into the project. I wanted to incorporate remixes and audio made for Descent projects into the collection as well, as the Descent community is full of talent.

Check out more from Pumo on his website here: Pumo Software (http://www.pumosoftware.co.nr/)
And if you like this album, please consider donating or purchasing some of his other work on Bandcamp: R.a.M. Land (http://ramland.bandcamp.com/)

(Also since I didn't run this post by you yet: Please let me know if you'd like me to add/change anything here Pumo. Thanks again for allowing me to include this!)

===============================================

What we are missing:
* Descent 1 & 2 Midi Soundtracks: FLAC/MP3 OPL3 hardware recording, SC-55 Hardware recording of Vampyro, FLAC/MP3 Roland SC-88 recording.
* Descent 3 - Autopilot MP3.com Limited Edition Descent 3 CD Soundtrack and Mercenary Soundtrack and original mixes from Jerry Berlongieri:
http://www.bysmitty.com/Soundtracks/Descent3/Descent3.htm
http://www.bysmitty.com/Soundtracks/Descent3merc/Descent3merc.htm

Presumed to be lost in the nethervoid forever:
* Descent Playstation - Intro and ending cinematic music before game audio was mixed in (Done by Mark Morgan, he no longer has the files for them).
* Descent II - Planetary Warp cutscene music & last world warp music before game audio was mixed in.
* Descent II - Intro & Ending cinematics in higher quality than 320 kbps mp3.
* Descent 3 - Intro full version. Tim Jones may be able to search for a CD backup of the Intro track if he has the time.
* Descent 3 Mercenary - Descent III Mercenary Intro before the game sound was mixed in.

Delta 01/138
07-14-2013, 04:25 PM
I *have* the extracted audio files from Descent Freespace - The Great War minus the Silent Threat add-on and the soundtrack for Freespace 2 that came with the GoG version.

Let me know of a decent upload site that does not require registration and you will have them.

EDIT: Also appreciate the share, Descent 2 was my first foray into the series. Quite a few good memories there.


EDIT 2: Giving Sendspace a try...
Descent Freespace - The Great War (http://www.sendspace.com/file/a5dmuz)
Freespace 2 (http://www.sendspace.com/file/9zn07o)

The Mawster
07-14-2013, 05:01 PM
Thanks.

Iron_Ian
07-14-2013, 06:19 PM
I *have* the extracted audio files from Descent Freespace - The Great War minus the Silent Threat add-on and the soundtrack for Freespace 2 that came with the GoG version.

Let me know of a decent upload site that does not require registration and you will have them.

EDIT: Also appreciate the share, Descent 2 was my first foray into the series. Quite a few good memories there.


EDIT 2: Giving Sendspace a try...
Descent Freespace - The Great War (http://www.sendspace.com/file/a5dmuz)
Freespace 2 (http://www.sendspace.com/file/9zn07o)

Oh excellent! Thank you. Someone on another forum released a bunch of loseless tracks they got from the composer. Between these files and that stuff I think I should be able to compile this into a full soundtrack.

Also update on the FLAC files. Probably going to take another 24 hours. For whatever reason every file I upload with Mediafire is uploading 4 copies of itself before it queues the next file up. No idea why. But I guess it'll be done running its course here eventually.

Iron_Ian
07-15-2013, 07:15 AM
Updated! Mediafire FLAC links are now up!

tarenki
07-16-2013, 03:53 PM
fantastic job man

teufelsbratscher
07-20-2013, 05:02 AM
Amazing work, well done!

positron2x
07-28-2013, 02:56 AM
Thanks! :)

mbidule
07-29-2013, 02:50 PM
Holy ****, I'll never be able to thank you enough for posting this. Descent is one of my favorite game score (with System Shock).

---------- Post added at 03:50 PM ---------- Previous post was at 03:30 PM ----------

Probably worth checking too: Roland SC-55 Music Packs (http://sc55.duke4.net/descent.php)

Iron_Ian
08-03-2013, 02:45 PM
8/3/2013 UPDATE 1

DETAILED CHANGELOG:
*Torrent download removed, I will create a new torrent when this collection is completely finalized after Freespace 1 & 2 music are added.
*ALL ALBUMS have updated higher resolution embedded album art.

Individual album changes:
Descent 1 SC-55 midi soundtrack: Renamed the ingame level tracks with a (level #) in the title to make them easier to pick out.
*ADDED* Descent 1 OPL3 midi soundtrack: Thanks to Pumo of Planet Descent!
Descent II SC-55 midi soundtrack: Added Descent II Title remix by Dan Wentz and Bonus track Vampyro. Artist info updated to Dan Wentz.
*ADDED* Descent II OPL3 midi soundtrack: Thanks to Pumo of Planet Descent!
Descent II - Vertigo Series: Album year corrected to 1996.
Descent II - The Infinite Abyss: Album year corrected to 1996.
Descent 3 Soundtrack - Updated album name from "Descent III Soundtrack" to "Descent 3 Soundtrack," nowhere in the art is it listed as "III." Renamed the ingame level tracks with a (level #) in the title to make them easier to pick out.
Descent 3 Mercenary Soundtrack - Updated album name from "Descent III: Mercenary" to "Descent 3: Mercenary," nowhere in the art is it listed as "III." Renamed the ingame level tracks with a (level #) in the title to make them easier to pick out.

Nedlee
08-08-2013, 02:42 AM
Thanks for the great upload! Enjoyed all the series back in the day.

Delimis
08-08-2013, 07:44 PM
Thanks for the uploads. Greatly appreciated.



Descent 3 - Intro full version. Tim Jones is going to search for a CD backup of the Intro track if he has the time.)

Interplay used to have three Descent 3 music files on their old website back in the early 2000s, before they closed down: Descent3_Music.mp3 (1.07 MB), Descent3_Intro.mp3 (0.37 MB) and Descent3_Dream2.mp3 (0.54 MB). Remembering that I may have downloaded and backed up these files years ago, I've gone through my backups and found these three files. The names don't match, but the file size of each file seems to match the ones shown here (http://web.archive.org/web/20030204022326/http://www.interplay.com/interact/downloadlist.asp?Dltype=1).

d3_intro1.mp3 (http://www.mediafire.com/download/iszus1211fs21r3/d3_intro1.mp3)
d3_intro2.mp3 (http://www.mediafire.com/download/fbxey2z5e4zsuz0/d3_intro2.mp3)
d3_intro3.mp3 (http://www.mediafire.com/download/rignjrse5og1551/d3_intro3.mp3)

I don't think this is what you're looking for, but it may be worth a listen.

Cainenoob
03-22-2014, 03:07 PM
i have to recheck my descent 3 boxed version, it includes all files as audio i think? cause some of the tracks seem only 22khz? thanks


also do you know if the yamaha db50xg is emulateable in dosbox? i had this extra card on my soundcard in the past and the music was a blast, was the best quality than all other cards!

check it out!

https://www.youtube.com/watch?v=4DLwZixfM3I

Iron_Ian
03-22-2014, 05:43 PM
Interplay used to have three Descent 3 music files on their old website back in the early 2000s, before they closed down: Descent3_Music.mp3 (1.07 MB), Descent3_Intro.mp3 (0.37 MB) and Descent3_Dream2.mp3 (0.54 MB). Remembering that I may have downloaded and backed up these files years ago, I've gone through my backups and found these three files. The names don't match, but the file size of each file seems to match the ones shown here (http://web.archive.org/web/20030204022326/http://www.interplay.com/interact/downloadlist.asp?Dltype=1).

Hmm yeah, these are actually clips of the intro with the cinematic audio still mixed in. Darn. It may elude us forever!


also do you know if the yamaha db50xg is emulateable in dosbox? i had this extra card on my soundcard in the past and the music was a blast, was the best quality than all other cards!
https://www.youtube.com/watch?v=4DLwZixfM3I

Hmm, I'm actually not too familiar with how the DosBox emulation works. I'm pretty sure if you have the soundcard though you'd be able to just record it in Foobar2000 or another audio program though.

Also, sounds pretty good. Haha oh man, I'm gonna end up with like 50 different midi versions of the soundtrack if I'm not careful ;-)

EDIT: Also, some of the tracks that are 22khz from Descent III are directly from the game files, I believe all the ingame music was at 22khz. The higher quality mp3's are from AutoPilot releasing them in better quality.

Iron_Ian
07-22-2014, 11:51 PM
I figured I should probably copy + paste the updates I posted on Planet Descent here since I'll be updating this within a few days:

================================================== ============================
7-16-14

Quick update - I'm waiting for Descent II MacPlay to come in to rip (should be here the 21st or a few days after). When it gets here, I'm planning to finally post all the updates I've made to the collection.

In the meantime I wanted to holler at anyone interested in the project who may have done remixes or original descent based compositions (like the Pumo Mines OST) - would you be interested in having your remixes included as a section in the Descent Music Collection? Post here or shoot me a PM if so.

Couple more important notes while I'm at it:
* I've decided NOT to include Descent: FreeSpace 1 & 2 as part of this collection. A few reasons behind this, primarily simply the fact that the Freespace series of games really has nothing to do with Descent 1 & 2. A quote from Wikipedia: "It is not part of the canon of the Descent computer game series, and contained none of its ideas and only small portions of its code. It was only prefixed with Descent to avoid trademark issues with Mijenix Corporation's "FreeSpace", a disk compression utility." In addition I contacted Dan Wentz and he's been doing remixes/remakes of the original tracks for Hard Light Productions FreeSpace Open project. Going to shelf Freespace 1 & 2 for now - however I have organized all the original tracks (for the most part) so I'll definitely be doing something with FreeSpace in the future.

* Apologies for total lack of updates and delaying all this so long, I've basically just been sitting on the files for the most part for a few months, and delaying ordering Descent II MacPlay which is the only non-accurate rip I currently possess and seek to replace (found a sealed copy for 9 bucks today on eBay at last).

* I'd like to shout out everyone who has PM'ed me / contacted me via email helping to fill in the gaps on the project. Your help has been most appreciated and I'll be adding you into the project credits shortly when I get this out.

* As much as I'd like to have source audio for the Descent 3 level songs (I'm quite unhappy with the bitrate clustershit), I got in contact with Jerry Berlongieri a few months ago and he mentioned he would send me the tracks but there was never any followup. I'm still hoping to eventually get my hands on the source or at least the Autopilot CD releases (Jerry Berlongieri - VGMdb (http://vgmdb.net/artist/3896)). Gonna see if I can get in touch with anyone on VGMDB who might happen to have them.

Thanks for being patient everyone,
~ Iron_Ian

================================================== ============================
7-22-14

D2 MacPlay got here - but in the meantime I'm also working on doing my own mixes of the Descent III soundtrack. Both for consistency and to try and potentially more accurately represent (as in how the themes occur chronologically through the levels) for some of the tracks that I have that weren't mixed by Jerry.

So far I've got Map 1-6 done. Most of them aren't bad to mix together, but there's a few harsh transitions (noticeable in game when you're focusing on it too). I've noticed Jerry used some of the soundclips present in his mixes to cover up either slightly harsh transitions or exceptionally quiet ambient parts. Right now I'm struggling on Level 7's track - it's one of my favorite songs in the game, and I'm finding it very difficult to piece together. The ingame order is honestly horrible - harsh transitions and sections that don't go together well all over the place. Mot to mention it seems to just go all over the place in some random sequence once you're underground. I'm finding the naming of the files is throwing me off as well BreaktoBuild not connecting the Break to the Build track logically at all for example (nor vice versa). So it may be a bit to get these all finished.

But on the other hand here's a 320 mp3 copy of Piccu Station (Level 3) in the meantime. This is the only track I've modified by adding Thunder and Rain pattering on the windshield sounds into for the outdoor part - http://puu.sh/amSxW/b1375f5569
================================================== ============================

Iron_Ian
07-27-2014, 02:49 AM
7/26/2014 FINAL RELEASE V1 UPDATE!

* Added Descent II FLAC Soundtrack (replaced the mp3 version I had before) thanks to ThugsRook of the DXX-Rebirth forum
* Added Descent II MacPlay Soundtrack thanks to ThugsRook of the DXX-Rebirth forum
* Fixed issues with the Descent II SC-55 Midi Soundtrack - High frequency bands were overloaded and Vampyro had some horrible panning issues - thanks to cybero75!
* Updated the Descent 3 & Descent 3: Mercenary Soundtracks with new rips of the game audio (Old files are still provided if you prefer them)
* Normalized file/track names for the multitude of mixes present between the Descent CDA releases. Any song with multiple versions is now labeled with no extra tag for its original mix chronologically, or listed as (PSX/Maximum, etc Mix) if the mix only appears once on an album or (Short/Long/etc Mix) if there are multiple albums in which the song is present.

Finally reached a state of completion (pretty much) as any more work I can do requires input from the original composers (or me to acquire the funds to purchase an OPL3 sound card, Roland SC-55 and SC-88).

A reminder if you're a musician and you have done remix/mod music work for one of the Descent games and would like your work included here, please drop me a line. I would like to expand the collection with some of the great work people have done inspired by the game!

~ Iron_Ian

EDIT: Also is there any way to edit thread titles on these forums? Would like to do that ideally.

Iron_Ian
08-23-2014, 12:13 AM
8/22/2014 UPDATE 2
*Added Descent Remastered by SunSpire Records (http://www.sunspire-records.com)

Adding another Remix album to the project. 2 Tracks by SunSpire Records with custom album art by DarkestAdrenaline (http://darkestadrenaline.deviantart.com/). I've added the FLAC and MP3 version to the MediaFire folder, be sure to check em out!

andrewsqual
10-07-2014, 04:41 PM
Wow, thanks a bunch for all this mate. I din't realise there were extended versions of the tunes from the 2nds game until I saw this epic post. Thanks :)

Iron_Ian
07-04-2015, 05:24 AM
UPDATE 7/4/15

Decided to improve the album art. I'm still not really 100% happy with a lot of these, but they're all 600x600 now and overall a lot better quality. Couple alts for Descent III which turned out to best the best imo.

Also of note, the Descent 3 font is Bank Gothic, which is what GOG.com used for the Wallpapers they made for Descent 3. It's a bit different than the actual logo font for D3 but I think it looks great.



http://puu.sh/iMCIs.jpghttp://puu.sh/iMCIB.jpg

http://puu.sh/iMCIS.jpghttp://puu.sh/iMCIX.jpg

http://puu.sh/iMCJi.jpghttp://puu.sh/iMCJu.jpg

http://puu.sh/iMCJV.jpghttp://puu.sh/iMCKr.jpg

http://puu.sh/iMCKG.jpghttp://puu.sh/iMCKY.jpg

http://puu.sh/iMCL5.jpghttp://puu.sh/iMCLf.jpg
http://puu.sh/iMCLk.jpghttp://puu.sh/iMCLw.jpg

pabstbr
07-08-2015, 04:41 AM
Amazing compilation. Great to hear these tracks again. Skinny Puppy, lol. This along with NiN playing inside Quake made it an exciting time for A-list music studio talent lending effort into PC gaming. Great share, many thanks!

smurdleman
05-02-2016, 05:23 PM
Just discovered this very unexpected, and mind-meltingly complete, collection. Played these to death as a young man, glad to have the tunes! THANK YOU!

Abramelin
09-24-2016, 02:26 PM
Excellent post. Informative, and with a single link for multiple related soundtracks.