TheTest
01-22-2002, 09:02 AM
The Final Fantasy 8 section is great; I like it.
I have the Official Strategy Guide, but I like this a bit better..
Anyhow; it says in "Limit Breaks" that you need the magazines to get a better weapon.
Not true, if you have the tools to make the weapon; you can.
I had Squall's secon best weapon, and Quitis' 3rd weapon before I even fought Ifrit. (I played ALOT of card games, and spread the "All" rule.)
In fact, I'm still on Disk 1, this time around; I'm in the 2nd dream with Laguna, in Esthar; and I have Zell's 2nd weapon, Squall's 2nd best weapon, Quistis' third weapon, Selphie's 2nd best weapon; and Rinoa's 2nd best weapon.
Another small thing, you can get pulse ammo on disk one; from the Elastoid things; (They drop Laser cannons, or you can mug them for laser cannons if they are at level 30 or so.)
Also, I haven't confirmed this myself yet; but the Guide says that on rare occasion, you can card Ultima weapon cards from Elastoids. I'll keep trying to see if it works.
I do know that on rare occasion, you can card Shumi Tribe cards from Grats; which makes the card game REALLY easy, really early; if you spend enough time. I have MOST of the cards already, and I'm still on disk one. ^_^
The trick is to get a few Shumi Tribe cards, then get the MiniMog card from the jogging kid; then the Quistis from the Treppie; with those, and a few Shumi Tribes; you'll be hard to beat....after you get a few more cards like Diablos, Ifrit, Seifer, and Angelo...you should be able to piece together a nearly unbeatable deck. Like I said; I'm not even in Galbadia Garden yet, I've played well over 200 card games with the 5 cards that I normally use; and I haven't lost yet. I've tied, but not lost.
Another good tip...if you have the time, spend time at the very start; before you even go outside Balamb Garden....to draw all the spells from the Grats, up to 100. If you do that, you can boost your junction fairly well; then, if you use alot of card mods from Grat cards, you can get magic stones; which can refine to 5 firas, blizzaras, or thundaras; if you get 100 of those 3; you're doing great. ;)
My hero, has 100 water, 100 firaga, blizzaraga, thunderaga, fira, blizzara, thundera, 100 death, protect, float...etc...etc..etc...100 double, 100 curage, 100 cura....
Point is; I'm not even in Galbadia yet, and I have almost 5000 HP; and hit for a good 1500 with Gunblade.
Another nifty thing to do is get Quetzcotl to a fairly high level, BEFORE you first visit Dollet; for the mission. Learn Boost, and all the SumMagic skills for him; and go...when you fight the robot, each time; its possible to deplete all his HP, then; when you run...you can get 40 AP for it, each time!
That SERIOUSLY helps you learn some skills.
Your SeeD rank will be a bit lower because you ran away from him so many times, though.
Also; you can kill him on the Bridge to get a 100 pt. bonus, and the 40 AP.
I've got more tips, but I think my hand is going numb, cya. :)
I have the Official Strategy Guide, but I like this a bit better..
Anyhow; it says in "Limit Breaks" that you need the magazines to get a better weapon.
Not true, if you have the tools to make the weapon; you can.
I had Squall's secon best weapon, and Quitis' 3rd weapon before I even fought Ifrit. (I played ALOT of card games, and spread the "All" rule.)
In fact, I'm still on Disk 1, this time around; I'm in the 2nd dream with Laguna, in Esthar; and I have Zell's 2nd weapon, Squall's 2nd best weapon, Quistis' third weapon, Selphie's 2nd best weapon; and Rinoa's 2nd best weapon.
Another small thing, you can get pulse ammo on disk one; from the Elastoid things; (They drop Laser cannons, or you can mug them for laser cannons if they are at level 30 or so.)
Also, I haven't confirmed this myself yet; but the Guide says that on rare occasion, you can card Ultima weapon cards from Elastoids. I'll keep trying to see if it works.
I do know that on rare occasion, you can card Shumi Tribe cards from Grats; which makes the card game REALLY easy, really early; if you spend enough time. I have MOST of the cards already, and I'm still on disk one. ^_^
The trick is to get a few Shumi Tribe cards, then get the MiniMog card from the jogging kid; then the Quistis from the Treppie; with those, and a few Shumi Tribes; you'll be hard to beat....after you get a few more cards like Diablos, Ifrit, Seifer, and Angelo...you should be able to piece together a nearly unbeatable deck. Like I said; I'm not even in Galbadia Garden yet, I've played well over 200 card games with the 5 cards that I normally use; and I haven't lost yet. I've tied, but not lost.
Another good tip...if you have the time, spend time at the very start; before you even go outside Balamb Garden....to draw all the spells from the Grats, up to 100. If you do that, you can boost your junction fairly well; then, if you use alot of card mods from Grat cards, you can get magic stones; which can refine to 5 firas, blizzaras, or thundaras; if you get 100 of those 3; you're doing great. ;)
My hero, has 100 water, 100 firaga, blizzaraga, thunderaga, fira, blizzara, thundera, 100 death, protect, float...etc...etc..etc...100 double, 100 curage, 100 cura....
Point is; I'm not even in Galbadia yet, and I have almost 5000 HP; and hit for a good 1500 with Gunblade.
Another nifty thing to do is get Quetzcotl to a fairly high level, BEFORE you first visit Dollet; for the mission. Learn Boost, and all the SumMagic skills for him; and go...when you fight the robot, each time; its possible to deplete all his HP, then; when you run...you can get 40 AP for it, each time!
That SERIOUSLY helps you learn some skills.
Your SeeD rank will be a bit lower because you ran away from him so many times, though.
Also; you can kill him on the Bridge to get a 100 pt. bonus, and the 40 AP.
I've got more tips, but I think my hand is going numb, cya. :)