ggctuk2005
03-01-2013, 08:52 PM


Special Thanks go to Tur0k: without his WAD extractions I would never have gotten off my lazy ass to redo this in the first place :p

This is the complete video game soundtrack to The Matrix: Path of Neo. What sets it out from the previous versions is this: quite a bit of the music was incorrectly put together in the PON extractor: several tracks that are separate are put together (Welcome Back is two tracks, for instance). I myself managed to find a point to split "Dodge This Overkill Mix" into three - yes, three - separate tracks. There's also a spare at the end of that WAD file that has never been used (I believe it's used when Neo makes the rush for the helicopter but I haven't played the game in that long so I couldn't swear to it). Another one is Multiple Smiths. It really is amazing how much music is there. Another fault of the extractor is the fact that any song coming out of it is off-key. With the raw stuff that problem was eliminated. So sit back, plug in some headphones and enjoy!

01 Shiny Logo (0:09)
02 THX Logo (0:18)
03 The Matrix - Path Of Neo Main Titles (1:23)
04 The Blue Pill (0:41)
05 The Red Pill (0:34)
06 Ever Had A Dream, Neo (3:38)
07 Enter Agent Brown (0:19)
08 Enter Agent Smith (0:22)
09 Ever Had A Dream, Neo-Smith (2:15)
10 End Of The Dream (0:24)
11 The Cubicle (0:12)
12 They're Coming For You, Neo (2:58)
13 Jump! (0:43)
14 Dizzying Heights (0:16)
15 Escaping MetaCortex (3:01)
16 Chased To The Street (1:06)
17 Kung Fu Training (3:38)
18 Weapon Training Intro (0:45)
19 Weapon Training (4:00)
20 Sword Training (6:34)
21 Winter Garden (0:44)
22 Winter Training (3:51)
23 Axe Training Intro (0:35)
24 Axe Army (4:20)
25 Axe Training Complete (0:10)
26 Dojo Training (3:04)
27 Escape The Hotel (2:12)
28 Storming The Drain (0:57)
29 Agent Jones Drops By (0:22)
30 Hanging Around With Jones (1:01)
31 Escaping The Sewers (3:05)
32 SWAT Ambush (0:55)
33 The SWAT Team (0:57)
34 Lobby Shootout (1:08)
35 Rooftop Assault (0:30)
36 Dodge This! (3:11)
37 Agent On The Roof (3:32)
38 Dodge This! (Overkill Mix) (6:14)
39 Bullet Time (1:13)
40 Helicopter Rush (0:26)
41 Taking The Helicopter (0:29)
42 Helicopter Rescue (2:29)
43 Subway Showdown (2:04)
44 Neo Challenges Agent Smith (0:21)
45 Incoming Train (0:30)
46 He's Back (0:42)
47 Stuck In The Loop (1:51)
48 Train Music (Source) (2:11)
49 Station Ambush (0:31)
50 Station Battle (1:55)
51 Free Your Mind Up (Instrumental) (4:42)
52 He Is The One (2:15)
53 Smith Returns (0:29)
54 He Is The One-Smith (2:18)
55 Neo Deletes Smith (0:31)
56 Searching For Red Pills (1:12)
57 The Security Guard (1:13)
58 Church Fight (2:05)
59 Agent White Orders The Guard (0:47)
60 Agent White (2:01)
61 The Key (2:00)
62 Club Hel Lobby (0:32)
63 Exiled (1:57)
64 Every Book In Its Place (0:59)
65 In The Library (1:01)
66 Facing The Agents (2:01)
67 Fighting The SWAT Team (1:06)
68 Chang Tzu (0:51)
69 The Agents Interrupt (1:32)
70 Hiya Fellas (0:20)
71 Fighting The Upgrades (4:17)
72 Agents Chasing Captains (0:50)
73 Captain's Rescue (0:29)
74 Neo Enters The Restaurant (0:16)
75 Finding Niobe (0:33)
76 Punch, Kick, Reload (6:45)
77 Crane Launcher (3:08)
78 Getting Roland Out (0:21)
79 Seraph (0:13)
80 Seraph's Apology-Teahouse Stage (2:04)
81 Seraph's Apology-Outside Stage (2:59)
82 Seraph's Apology-Theatre Stage (2:03)
83 Multiple Smiths (2:04)
84 Multiple Smiths-More (2:04)
85 Multiple Smiths-Smith Baseball (2:12)
86 Chataeu Fight (2:48)
87 Chataeu Fight-Final Stage (1:24)
88 Distorted Dimensions (4:00)
89 Distorted Dimensions-Stingers (0:43)
90 The Witch (4:59)
91 Ambushed In The Corridor (0:26)
92 Tuned Out (3:16)
93 A Door (0:35)
94 Ministry Of Smiths (2:12)
95 Ministry Of Smiths-Church Bells (1:03)
96 The Great Hall (2:32)
97 The Great Hall-Smith Ambush (2:04)
98 The Great Hall-Grenade Launcher (2:07)
99 Bane Fights Neo (0:25)
100 I Can See You (0:28)
101 We Missed You (0:44)
102 Welcome Back (1:58)
103 Welcome Back-Aerial Fight (2:43)
104 Transition To Building Battle (0:21)
105 Building Battle (2:07)
106 Aerial Battle (1:52)
107 Smith Falls (0:26)
108 Smith Defeated (0:19)
109 Smith Transforms (2:03)
110 Megasmith (2:34)
111 We Are The Champions (3:03)
112 Free Your Mind Up (4:45)
113 Main Menu (0:34)
114 Multiple Smiths (Behind The Scenes Mix) (2:43)
115 City Of The Sinful (4:46)
116 Immaculate Crucifixion (7:40)

Total Time: 03:33:38

Download it here: PathOfNeo - Download - 4shared (http://www.4shared.com/rar/fThxYkg6/PathOfNeo.html)

DjawadiFan
03-01-2013, 09:03 PM
Thanks, Ggctuk.

ggctuk2005
03-01-2013, 09:10 PM
No problem :)

Ares13
03-03-2013, 12:20 AM
great! thank you

Nephrite
03-05-2013, 11:20 PM
thank you

Mino_Dan
03-06-2013, 01:35 AM
Thank you so much! Always loved this soundtrack!

pataphysics
03-11-2013, 01:28 PM
This is such an amazing coincidence, ggctuk2005. I was searching the net for path of neo tracks, got disappointed by what i found, and then ran into this thread, and you just announced that you would soon deliver "new recordings"! First track I checked was the main title track, and i didn't hear that electric humming in the background! Thank you, ggctuk2005 for your effort, have a great day!! B-)

Leon Scott Kennedy
03-11-2013, 01:47 PM
First, thank you very much for the effort and the share, I loved this game.

Memory might fail me, but I believe I have a pretty old game-rip of Path of Neo, done by OrangeC, totalling 128 tracks (with a few ones at the end being unknown). Can I delete that without a second thought... And replace it with yours? In short, is this the Definitive Edition of the "Path of Neo" score... Or is an upgraded version coming? [edit: this mainly refers to the message from pataphysics, which states there's a missing electric humming in the background]

Again, thanks and sorry to bother.

BOSS LADY
03-11-2013, 02:00 PM
Oi! I just noticed this in one of my folders, I guess I got distracted or something and forgot to say thanks.

So, thanks for both sharing and using a reliable service.

ggctuk2005
03-11-2013, 08:23 PM
First, thank you very much for the effort and the share, I loved this game.

Memory might fail me, but I believe I have a pretty old game-rip of Path of Neo, done by OrangeC, totalling 128 tracks (with a few ones at the end being unknown). Can I delete that without a second thought... And replace it with yours? In short, is this the Definitive Edition of the "Path of Neo" score... Or is an upgraded version coming? [edit: this mainly refers to the message from pataphysics, which states there's a missing electric humming in the background]

Again, thanks and sorry to bother.

The old rip had some inconsistencies that I found out while making this one. At the time, I discovered where the cutscene music was hiding but not where all the cutscene music went. I also found a lot of music in the WAD files that wasn't being used by the definition files in the ripper, and the ripper actually incorrectly assembled quite a few cues anyway. So, pretty much, this is the most complete version out there so far.

pataphysics
03-12-2013, 12:45 AM
The electric humming sound in the old "main title"-track (or whatever) is not the musical type of humming, but some kind of electric distortion heard in the background. It was really disturbing, so I was pleased by the fact that ggctuk2005 was able to pick up the tune minus the distortion 8-)

Zodiacmaster
03-12-2013, 01:45 AM
Is it just me, or can't I download the file from 4shared without registering there?

BOSS LADY
03-12-2013, 02:15 AM
As I've said in other instances, 4shared provides a reliable service, but users must have an account in order to download. So no, it isn't you.

Jack the Ripper
03-12-2013, 12:17 PM
Will check this out! I downloaded the original few rips, so I hope it's as different as you say :)

futhark
03-12-2013, 06:21 PM
Aw, if there are any kind souls out there who can re-upload this masterpiece to another host, I would be grateful. :)

Leon Scott Kennedy
03-12-2013, 11:05 PM
Mirror (http://dfiles.eu/files/mlqk8e18v)

ggctuk2005
03-12-2013, 11:39 PM
Thanks for mirroring it.

Ares13
03-14-2013, 01:31 PM
mirror


OrangeC
03-14-2013, 04:41 PM
lmao!!!

ggctuk2005
03-14-2013, 10:01 PM
We need a lmfao smiley here :D

pataphysics
03-15-2013, 01:12 AM
The "Free your Mind Up" track is a real revelation! 8-) Is Path of Neo the only place/album where you can find this track by Crystal Method, because I can't find it anywhere else? –*Btw ggctuk2005, the credits of "Free your Mind Up", how did you figure out that it's Crystal Method's song? Or are the credits embedded in the game somehow?

Sidenote: You can here elements from the "Free your Mind up" track in the other tracks where The Crystal Method are contributors: Subway Showdown, He's Back, and Station Battle. ^_^

ggctuk2005
03-15-2013, 06:03 PM
The "Free your Mind Up" track is a real revelation! 8-) Is Path of Neo the only place/album where you can find this track by Crystal Method, because I can't find it anywhere else? –*Btw ggctuk2005, the credits of "Free your Mind Up", how did you figure out that it's Crystal Method's song? Or are the credits embedded in the game somehow?

Sidenote: You can here elements from the "Free your Mind up" track in the other tracks where The Crystal Method are contributors: Subway Showdown, He's Back, and Station Battle. ^_^

The original rippers found out who did what song (they attributed Cyrtsal Method to the in-game instrumental version), and the original listing for the cancelled soundtrack listed Crystal Method as the artists behind Free Your Mind Up.

Ruffneck
03-20-2013, 03:25 AM
Thank you so much!

futhark
03-20-2013, 12:16 PM
Mirror (http://dfiles.eu/files/mlqk8e18v)

Thank you, LSK! :)

Aoshivx
03-20-2013, 03:47 PM
Thanks for the share.

HadoukenX
04-09-2013, 01:25 PM
Thank you so much for the upload. This has made my day listening to it in my car on the way to work. This is probably the best licensed game soundtrack ever made. So happy it is in my music library.

shadowz121
04-29-2013, 05:31 AM
downloading now homie, thanks for the hard work... path of neo has a great soundtrack, an under-appreciated PS2 gem

Tur0k
05-01-2013, 10:48 PM
Great work, bro! Love this soundtrack, and big thanks for this amazing version!
But, please... could you provide flac-version? Or just extracter+converter from wad-s to wav-s of this tracks...

P.S.
The last time I also found a bug in the decoders of PME and vgmstream: they add some noise above 6kHz in some places of tracks.
I had 2 samples: from "Axe Army" (used in "Outtakes" video clip in game) and from "Multiple Smiths (Behind The Scenes Mix)" (used in "Extra_BLUR_makingof" clip). I can upload its later. So I compared with recording by Total Recorder of running game (you can adjust Sounds and Voice volumes to 0 to get music only), and extracted+decoded versions sound not so clearly like in game/recorded from game. I think it's bug in decoder.

So, firstly I checked this noise. It was very quiet, so it is most noticeable during quiet parts. However it's distasteful. And that's what I've heard in this version:
"3-29 Multiple Smiths (Behind The Scenes Mix)" have not this noise (same track from old PME/vgmstream extraction have)! It's a very nice news.
But it seems like "1-23 Axe Army" have same noise :( And maybe more quiet than in PME version... I need to check more accurately, and I provide samples and timecodes some later.

P.P.S Anyway thanks a lot and please please share flac/wav/extraction way!

JBTND
05-02-2013, 08:36 AM
If I remember correctly then during his take on M:PoN ripping Alpha23 stated that music (or maybe even all the audio files) were identical in PC and Xbox versions. If it`s actually so then PC ver. also uses Xbox ADPCM and static 'n other similar crap might be results of vgmstream`s erroneous playback of the format. Usually running XWAVs through towav and getting PCM waves as output gets rid of most unwelcome noise and distortions if not all (in the ideal case). However sometimes those aren`t feedable to towav and therefore it`s not able to fix the problem (like in NHL Hitz pro Xbox rip by HCS).
So that one can try extracting separate tracks in XWAV out of PC ver. WADs (or getting HCS64 team rip (http://xbox.joshw.info/m/Matrix,%20The%20-%20Path%20of%20Neo%20(2005-11-07)(Shiny)(Atari).7z) from other platform) and converting with towav.

ggctuk2005
05-02-2013, 10:09 AM
That may indeed be the case. The cutscene music is stored differently from the main music WADs. I actually ripped it using Cube Meida Player, using a different interleave value to stop any noise, pops and clicks. (I think 'normal' interleave value is usually 16384 as decimal, 4000 as hex, but mine was 24576 or 6000 in hex). The use of a different ripper might explain the lack of noise. That ripper, however, cannot be used for the main level music: it has the flaw of cutting off a good half-second from the ends of looped pieces.

I will try to get a FLAC version up. No promises, though, but I will definitely try.

Tur0k
05-02-2013, 11:30 AM
that music (or maybe even all the audio files) were identical in PC and Xbox versions
Yes, that is true, WADs from PC version are absolutely identical to Xbox .matx files (Xbox IMA ADPCM). Thanks for info! Sad but we will try some ways

(or getting HCS64 team rip (http://xbox.joshw.info/m/Matrix,%20The%20-%20Path%20of%20Neo%20(2005-11-07)(Shiny)(Atari).7z) from other platform)Yep, all right, these guys! Are the same to PC's WADs.

ggctuk2005
Ok, thanks for explanation! It seems that this method really brings less distortion/noise.
Will waiting for...

Tur0k
05-02-2013, 09:44 PM
ggctuk2005
But how did you play this WADs/matx in Cube Media Player? I tried scan and raw open, but with no success... scan was infinite (it seems like a buffer overflow in MPEG2 checking: at first there are positive numbers, then suddenly negative and then it's looping), and open raw bring nothing except noise (decoding failure), no matter what settings (in "Properties") I choose...

ggctuk2005
05-02-2013, 10:10 PM
ggctuk2005
But how did you play this WADs/matx in Cube Media Player? I tried scan and raw open, but with no success... scan was infinite (it seems like a buffer overflow in MPEG2 checking: at first there are positive numbers, then suddenly negative and then it's looping), and open raw bring nothing except noise (decoding failure), no matter what settings (in "Properties") I choose...

I used the PS2 version.

Tur0k
05-03-2013, 03:47 PM
ggctuk2005
OMG sorry, I was a bit stupid :|
Of course it requires PS2 version, because Cube is designed exactly for PS :) And don't know anything about xbox.

So you just manually gathered hundreds of these pieces? %) Because cue-playlists in PME is slightly wrong and incomplete...

ggctuk2005
05-03-2013, 05:12 PM
ggctuk2005
OMG sorry, I was a bit stupid :|
Of course it requires PS2 version, because Cube is designed exactly for PS :) And don't know anything about xbox.

So you just manually gathered hundreds of these pieces? %) Because cue-playlists in PME is slightly wrong and incomplete...

Exactly. It was very time-consuming to get them all matched up correctly and remove as many of the glitches as I could (the small gaps between track fragments). The PME is woefully incomplete and they never went beyond those cue lists, even though it enables complete WAD file dumping (although that too is flawed as it won't read the last fragments in any of the WAD files), and clearly Reason4life never went through the WADs thoroughly and extensively. One example is Multiple Smiths: the Music Extractor makes one track, while mine is three, one each for each phase of the fight.

Tur0k
05-04-2013, 02:04 AM
Ok, I can't repeat similar feat :) but here's what I can.

(mirror for all files (http://www.solidfiles.com/folder/1739d402fc/))

Some music/musical tension in FLAC from NSGLOB~1.WAD: PON_FLAC_new.rar (http://www.solidfiles.com/d/fa5eac6021/) (183 MB, zippyshare mirror (http://www28.zippyshare.com/v/40950686/file.html))
(OLD flac here (http://www57.zippyshare.com/v/23884688/file.html), probably with some losses, see below)
FileList:
Identified:

Agent Jones Drops By.flac
Agents Chasing Captains.flac
Agent White Orders The Guard.flac
Axe Training Complete.flac
Axe Training Complete (2).flac
Axe Training Intro.flac
Club Hel Lobby.flac
End Of The Dream.flac
Enter Agent Brown.flac
Enter Agent Smith.flac
Every Book In Its Place.flac
Finding Niobe.flac
Getting Roland Out.flac
He's Back.flac
Hiya Fellas.flac
Hiya Fellas (2).flac
I Can See You.flac
Incoming Train.flac
Jump!.flac
Main Menu.flac
Ministry Of Smiths-Church Bells.flac
Multiple Smiths (Behind The Scenes Mix) [36kHz].flac
Neo Challenges Agent Smith.flac
Neo Deletes Smith.flac
Neo Enters The Restaurant.flac
Rooftop Assault.flac
Seraph.flac
Smith Defeated.flac
Smith Falls.flac
Smith Returns.flac
Smith Transforms.flac
Station Ambush.flac
SWAT Ambush.flac
Taking The Helicopter.flac
The Blue Pill.flac
The Cubicle.flac
The Matrix - Path Of Neo Main Titles.flac
The Red Pill.flac
The Security Guard.flac
THX Logo.flac
THX Logo [36kHz].flac
Transition To Building Battle.flac
We Missed You.flac
We Missed You (2).flac
Winter Garden.flac

New:

End Credits.flac
Shiny Logo [36kHz].flac

Unknown:

Unknown-1.flac
Unknown-2.flac
Unknown-3.flac
Unknown-4.flac
Unknown-5.flac
Unknown-6.flac
Unknown-7.flac
Most of them have 44.1 kHz frequency, but couple of them have 36 kHz (I marked this in filename).
And I almost don't know the difference between a (2)nd version and main version of some tracks - sometimes it's just shape of noise, sometimes it's volume lvl.

To get the correct FLAC without errors while playing/unpacking, had to:
OLD method: encode to flac twice. First time encode wav-s after Cube to flac, then decode this flac-s to the new wav-s, and at last encode these new wav-s to the final flac-s. In this way unsupported/unplayable chunks will be dropped.
NEW method: rebuild wav-s to the new wav-s by foobar, and then encode to flac.
The old method has lost totaly 1.646 seconds of sound chunks, but the new does not lose anything.
See P.S. below.

But 2 tracks I can't properly decode to wav, here is ADPCM sources: cant decode.rar (http://www2.zippyshare.com/v/74411698/file.html) (850 KB)
1 (maybe wrong interleave).adpcm
2 (left channel decode error).adpcm

And small bonus example for the most devoted fans: OUTTAKES.mkv (http://www20.zippyshare.com/v/94820362/file.html) (56 MB) remuxed from original with FLAC (36 kHz) sound :)

ggctuk2005
Let me ask you few questions again...
1) Where did you get the names of the tracks? As I understand, only part of them was previously known. Some of them look incorrect, at least one I can confirm:
"1-01 Shiny Logo" is actually "WB Logo" ("Logo_WB" in NSGLOB~1.WAD, logo of Warner Bros. Interactive Entertainment), I've remuxed them in mkv to show with sound: Logos.rar (http://www20.zippyshare.com/v/85047307/file.html) (7.8 MB)

2) Why did you put 2 seconds of silence at the beginning of each track? Looks like they don't have it in ADPCM sources...

3) Do you know what the file "COMMON\SOUND\NPGLOB~1.WAD" is? Looks like main playlist for our 14 WADs, cause it contain track names from them. If only we could understand its format, maybe it contain cue lists, and we could then extract all tracks correctly and without manually work with pieces...

P.S.
I tried another method of flac encoding to save most of the sound chunks. Firstly rebuild wav-s to the new wav-s by foobar (absolutely lossless operation), and then encode to flac. The old method has lost 1.646 seconds of sound chunks, but the new does not lose anything.
PON_FLAC_new.rar (http://www.solidfiles.com/d/fa5eac6021/) (183 MB, zippyshare mirror (http://www28.zippyshare.com/v/40950686/file.html))

ggctuk2005
05-04-2013, 05:12 PM
ggctuk2005
Let me ask you few questions again...
1) Where did you get the names of the tracks? As I understand, only part of them was previously known. Some of them look incorrect, at least one I can confirm:
"1-01 Shiny Logo" is actually "WB Logo" ("Logo_WB" in NSGLOB~1.WAD, logo of Warner Bros. Interactive Entertainment), I've remuxed them in mkv to show with sound: Logos.rar (http://www20.zippyshare.com/v/85047307/file.html) (7.8 MB)

For the most part, I think I watched gameplay videos to see what order they went in, and what to name them.


2) Why did you put 2 seconds of silence at the beginning of each track? Looks like they don't have it in ADPCM sources...

That's for compatibility for my MP3 player. I do it with all my edits. Otherwise I get a nasty fade in that lasts two seconds. Used to be half a second on my last MP3 player, and not even that on the one before it.


3) Do you know what the file "COMMON\SOUND\NPGLOB~1.WAD" is? Looks like main playlist for our 14 WADs, cause it contain track names from them. If only we could understand its format, maybe it contain cue lists, and we could then extract all tracks correctly and without manually work with pieces...

I'm not sure. I don't think I ever looked at that file, and I have no idea how to open those files.

doomed
07-28-2013, 11:00 AM
Thanks for the new rip!

katoman
08-06-2013, 09:21 AM
Thank you!

marcoxD95
05-07-2014, 09:29 PM
Wow thanks a lot!

But is it right that some tracks still contain noise or did I missunderstood this?
When listening to the soundtrack I had the feeling that some tracks still had the very silent noise.
But could be imagination.

Creativeawesome
05-08-2014, 09:09 AM
thanks :)

Nicejob
05-08-2014, 03:35 PM
Anyone can tell me Original Soundtrack was released?If yes:where i can find it?

Leon Scott Kennedy
05-08-2014, 05:00 PM
Anyone can tell me Original Soundtrack was released?If yes:where i can find it?
It was cancelled: The Matrix: Path of Neo - Music from the Video Game - VGMdb (http://vgmdb.net/album/13291)

marcoxD95
05-08-2014, 11:08 PM
There would be only 1/5 of the music on the album if it would have been released anyway.
But the quality would be better probably.
A shame that such an amazing game soundtrack is so hard to get.
What would I give if some Soundtrack Company would license it.
La-La Land Records for example. But they only do movie soundtracks and beside of that Atari is dead right?
So who has the right actually anyway for the music.

Really pity.

Nicejob
05-09-2014, 07:02 AM
It was cancelled: The Matrix: Path of Neo - Music from the Video Game - VGMdb (http://vgmdb.net/album/13291)

Thanks brother.So shame.I really like this but quallity is bad on gamerip.

marcoxD95
05-10-2014, 12:02 AM
Actually its already quite good.
Especially compared to the first rips of the game.
But yeah, I think if someone would improve the ripping tool it would be perfect.
Those silent noise is annoying even though its very quite and just on a few tracks.

Sn0wGl0be
04-05-2015, 06:34 AM
Link still works, thanks! :)

Postal-Dude
02-20-2017, 02:11 PM
Can someone reupload this or make a new rip?

From what I gathered none of the rips were perfect and had a noise or something like that?
Not sure though. Either way, reup would be great.

Leon Scott Kennedy
02-20-2017, 04:47 PM
The 4shared link in the first post is still working on my end, you just need to create an account on that website, in order to download. Plenty of websites (like 10minutemail) allow you to create/use temporary e-mail addresses.

Postal-Dude
02-21-2017, 04:55 PM
Yeah, noticed it. It does still work, you just need a account.

But what were those guys up there talking about? The release is flawed due to noise?
Didnt got that part. Might have to listen to it to understand.

EDIT: Oh, I actually think I know what they mean. The frequencies are all extremely low quality and its noticeable while listening to it.
I just put some into Spek and directly noticed it. Bah, guess this PON Extractor is not perfect? Shame really. Such a great music but not really a way to have it lossless. Unless the ripper made a mistake? Why would he.
Tur0k up there said something about lossless wav but I dont know why anybody would want that since the frequency quality would stay the same? Not even worth it. Also I cant find that PON Extractor anywhere anymore.

Actually you are probably even getting better results just ripping the soundstream while playing the game. Kinda sad.
Unless someone is able to find a better way to rip the game but I goes not. Why the fuck is this in WAD files anyway? I actually thought Doom or HL2s engine uses it as data files, like for textures.

Isnt there another tool which might be able to rip the music properly without frequency loss?
Any experts here? Would love doing a clean re-rip of it but hardly possible with the tools available.

Kaptemplar
02-23-2017, 09:05 AM
Thank you!

Postal-Dude
08-03-2018, 10:13 PM
Seems like it is really down now. The 4Shared link I mean. Is a reupload possible?

Leon Scott Kennedy
08-10-2018, 08:52 PM
Seems like it is really down now. The 4Shared link I mean. Is a reupload possible?
https://workupload.com/file/UbbyzevN

Dr_Maslina
11-08-2018, 11:30 AM
Can someone reupload soundtrack?All links are down...

Sikarien
04-27-2019, 10:54 PM
Can anyone please send a link to this score
?

Leon Scott Kennedy
04-27-2019, 11:11 PM
New link in my previous post.

Sikarien
04-28-2019, 09:49 AM
thank you very much

yyy777
10-27-2019, 09:24 PM
Is this by any change available in a lossless format?

I already have an old copy of this in MP3 on my drive


Or is a lossless version non existing- because the music files in the game are lossy? And of both version- Windows and Xbox edition?

Postal-Dude
10-28-2019, 06:06 AM
If I remember right, someone was able to extract the soundtrack lossless and in HQ without artifacts or anything, not even that long ago, maybe 2-3 years ago. However, this extraction was really just a raw stream extraction or something and the tracks not cut and tagged properly. I was trying to do it myself, but it was a massive undertaking where you really need to know every track. Due to time issues I just gave up.

This version here is still the old MP3 version done with a faulty PON extractor I think. First, its not lossless, and second some tracks had some white noise stuff going in them.

I do wait for a new properly tagged lossless version for a long time. Maybe one day we will get it. I still can't believe they scrapped the original soundtrack for the game. Real shame.

Leon Scott Kennedy
10-28-2019, 07:29 AM
There's a high probability that the game files were lossy to begin with (audio is often one of the things that gets the "short end of the stick" during development, in order to save space), so, even if you end up getting your hands on something encoded in lossless… There's a high chance you simply have stuff with a bloated file size.

IM24CTU
10-28-2019, 10:11 AM
For a couple of months now, I've been working on remastering both Matrix games yet PoN is taking longer since the gamerip is 3 second pieces along with finding the right stingers to properly close each cue. Hopefully I'll have them and so many others done by next month. Yet I do have some special releases just in time for Halloween so stay tuned for those later this week :)

Postal-Dude
10-28-2019, 04:22 PM
For a couple of months now, I've been working on remastering both Matrix games yet PoN is taking longer since the gamerip is 3 second pieces along with finding the right stingers to properly close each cue. Hopefully I'll have them and so many others done by next month. Yet I do have some special releases just in time for Halloween so stay tuned for those later this week :)

WOAH! You are doing gods work! Damn. That must be a massive and tedious undertaking. Really appreciating it! Thanks!

IM24CTU
10-29-2019, 01:09 AM
That is what I call dedication dude and don't thank me yet until the release lol.