ANGRYWOLF
09-14-2012, 08:07 PM
http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg#13476493048653&{"type":"iframeUpdated","height":1907}



The People Behind Fallout And Planescape Are Making My Dream RPG
Jason Schreier View Profile

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Video game publishers have not treated Obsidian Entertainment very well over the years.

The studio behind games like Fallout: New Vegas and Alpha Protocol has missed out on bonuses because of Metacritic scores, lost out on sequels because of Metacritic scores, and been forced to lay off staff because of sudden project cancellations (that would have probably been ruined because of Metacritic scores).

So now they're ditching the publisher model. They're going straight to the fans. They want $1.1 million to make an original, brand new, fantasy role-playing game in the vein of old classics like Baldur's Gate II and Planescape Torment. It's a dream project. And they've got the talent to pull it off.

This afternoon, Obsidian is launching a Kickstarter for what they're calling Project: Eternity. It's an original fantasy role-playing game created by many of the company's top minds: Chris Avellone, creator of Planescape: Torment; Tim Cain, one of the brains behind the original Fallout; Josh Sawyer, a lead designer on Icewind Dale; and a number of other programmers, artists, and designers who have worked on all of those games.

Their goal: to make an RPG that blends the combat and exploration of Baldur's Gate, the dungeon spelunking of Icewind Dale, and the powerful narrative of Planescape: Torment.

In other words, this could be an RPG fan's dream game.

Avellone: "[I'm] tired of designing content and interactions that caters to consoles and console controllers.""Project: Eternity is our opportunity to FINALLY develop our own fantasy RPG world and franchise," Obsidian's Avellone told me in an e-mail this week. "FINALLY. Did I say FINALLY enough? One more time: FINALLY.

"It's not like we've had any lack of ideas, only a lack of opportunity or anyone who wanted to finance it. Then Kickstarter came along and a door opened—this was FINALLY our chance to sidestep the publisher model and get financing directly from the people who want to play an Obsidian RPG. I'd much rather have the players be my boss and hear their thoughts for what would be fun than people who might be more distant from the process and the genre and frankly, any long-term attachment to the title."

They're targeting a spring 2014 release. The game will cost you $25 (or $20 if you're an early supporter). And it'll be PC only, because Avellone is "tired of designing content and interactions that caters to consoles and console controllers."

"Those limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience," he told me.

Avellone also echoed something I've written quite a bit about: the value of having conversations with gamers. Kickstarter can free a company like Obsidian from the message-driven shackles of publishers and allow designers like Avellone to be as open as possible.

"It's nice to be able to TALK about our Kickstarter projects, not just with devs, but with fans directly," he said. "Want to share a vision doc? Sure! Want to show early screenshots and concept art? Sure! Normally that kind of sharing with the community is strictly monitored and shackled, and often, we can't share what we're working on until way, way, way down the line of the development process. That's always struck me as one of the worst business models in an industry where iteration is key."

So what's the game actually going to look like? The final product is still at least a year and a half away, but Avellone shared some thoughts on how Project: Eternity is shaping up:

Combat will be old-school. "It'll feel like Baldur's Gate 2. After discussions here, we decided to pursue a similar combat style to the [games on the Infinity Engine, like Baldur's Gate and Icewind Dale]—real time with pause. It'll offer the same breadth and depth of combat choices as you'd expect from combats in Baldur's Gate, and our combat system has been one of the first systems we've delved into for the Kickstarter."

The world is totally original. "It's fantasy with its own voice. Josh Sawyer has been leading the charge with the world and race creation—at first glance, players will recognize archetypes and seemingly-familiar landscapes, but often, we just use that as a means to draw you in and let you begin to see the subtleties and differences. Our first goal with the world creation was to make a world that's fun to explore first, and then construct the lore, factions, and conflicts around that."

This is a game with soul. "So there are a few things—we want the player to be able to build their own character, and we want the player to be able to evolve and grow. And this growth wouldn't be limited to the first game, but would continue into subsequent titles as well. The story and world is built around the concept of magic and power tied to a character's soul, and the player's soul and the souls of his companions are... special."

You won't get to create your own party. That's not a bad thing. "Much like Baldur's Gate and Planescape Torment, the player creates one character and gathers a party while exploring the world. We'll be giving the companions as much love and attention as we've done in our titles in the past, from Torment all the way up to [Neverwinter Nights 2:] Mask of the Betrayer and Fallout: New Vegas. We don't want them to outshine the player, but support him and act as a sounding board for his decisions and choices in the game. Our desire is the player character and the companions (if they survive) will go beyond simply one title into future installments."

It will look like the old classic isometric games. "While Project: Eternity heralds back to the Infinity Engine games our fans have played, we'll be using a different engine and it will be isometric. We feel isometric lends itself to more tactical party-based play."

If the Kickstarter fails, they'll just try again. "[We'll] refine the idea, figure out what didn't work, then try again. The nice thing about KS is that you know in 30 days (often, less) if your idea doesn't resonate with the public, rather than 2-3 years down the line or trying to pump so many marketing dollars at people they become brainwashed into liking an idea that never resonated with them in the first place. (That's my final rant.)"

If the Kickstarter succeeds, this will be a franchise. "It means we FINALLY have a world of our own that we can build upon, not just for this title but for future releases down the line. We've wanted to do our own RPG world for a long, long time, and it's been hard to pursue outside of existing franchises. Project: Eternity is our chance to take all the RPG knowledge, mechanics, lore, and characterization we've learned over the years and turn it into the game our fans have been hungering for."

HeadphonesGirl
09-15-2012, 02:31 AM
Link to the kickstarter: Project Eternity by Obsidian Entertainment — Kickstarter (http://www.kickstarter.com/projects/obsidian/project-eternity)

Definitely the best video game kickstarter I've ever seen, I have been dying for a return of these types of games. With Wasteland 2 on the way as well, maybe we'll see a legitimate revival. Can't blame a guy for hoping...

Sadly though, I don't think there are a lot of Black Isle fans around these parts. :(

ROKUSHO
09-15-2012, 09:49 AM
the vein of old classics like Baldur's Gate II and Planescape Torment.


and then i completely lost interest.
i played the games, and they are indeed excellent, but i despise them.

tibetanblkmagik
09-15-2012, 03:29 PM
I pledged 160 euros because I'm a fucking loser and wanted a cloth map for a video game.



Definitely the best video game kickstarter I've ever seen, I have been dying for a return of these types of games. With Wasteland 2 on the way as well, maybe we'll see a legitimate revival. Can't blame a guy for hoping...
While I'm glad that via KickStarter the creative geniuses at Obsidian have more freedom to put their focus on things that matter but if by revival you mean isometric RPGs then they haven't really gone anywhere if you know where to look. Both of the Eschalon (http://basiliskgames.com/) games were good and they released a new Avernum (http://www.spiderwebsoftware.com/) game last year.

I guess what I'm trying to say that at least for me the isometric perspective is not the reason why I'm psyched about Project Eternity, it's the fact that they are at least promising a return of focus on creating a compelling, immersive role-playing experience.



i played the games, and they are indeed excellent, but i despise them.
beware you might just cut yourself with all that edginess

ROKUSHO
09-16-2012, 12:14 AM
i can totally see why people love the games, but they are certainly not my type of games.
i do tend to make character in baldurs gate to screw around from time to time

HeadphonesGirl
09-17-2012, 01:31 AM
but if by revival you mean isometric RPGs

Not exactly, I more meant this:


a return of focus on creating a compelling, immersive role-playing experience.

It just happens that most of the best RPGs of that sort were isometric because of the time period. Really, I think most of the time when people talk about "isometric" RPGs these days, they just mean "top down." I'm not invested in any particular camera angle, but my guess is it's the easiest way for developers to make really great RPGs that still look pretty.


Also: apparently one of the lead devs said they are going to only have voice acting for flavor and most of the game's text will be unvoiced, so that they can have as much content as they want without worrying about the VA budget. So far it seems like they really are doing every aspect of this the old-fashioned way. I am so fucking stoked.

N-12_Aden
09-17-2012, 02:43 AM
I have always liked Black Isle/ Obsidian, so glad they have already exceeded their initial requirements. I hope the amount continues to go up.

Kovaelin
09-17-2012, 06:26 AM
I think I might be even more excited about this one than the Double Fine adventure game.

HeadphonesGirl
09-20-2012, 05:01 PM
There's now a DRM-free digital option via GOG, which means they've got my $25. My first time as a kickstarter backer. :o

tibetanblkmagik
09-20-2012, 11:29 PM
It just happens that most of the best RPGs of that sort were isometric because of the time period. Really, I think most of the time when people talk about "isometric" RPGs these days, they just mean "top down." I'm not invested in any particular camera angle, but my guess is it's the easiest way for developers to make really great RPGs that still look pretty.
Yeah, I got where you were coming from but it's the internet and there's sort of the need to nitpick. To be honest though, looking back at games back then there were a lot of horrible rpgs released that sort of got overshadowed by the classics which really goes to show how great the Black Isle games were.

Really the main thing I'm worried about with this is the whole hype around it and nerds raising their hopes to an unreachable heights, but I suppose that's just what nerds do. Like just the other day I had a friend criticizing the game for taking a Tolkien-esque approach instead of one influenced by contemporary fantasy authors like Mieville or whatnot and while at first I wanted to just tell the dude to get a life I then realized that only an Obsidian game could have this sort deep of reaction with the fans.



I am so fucking stoked.
So yeah. QFT. So hard.

HeadphonesGirl
09-21-2012, 06:23 PM
Heh, I was critical of the tolkienish world too. that's something I'm always critical of in RPGs though -- maybe it is something rather nerdy of me, but I relish the few RPGs like Fallout and Torment that have settings I've actually never been to before. And at least Arcanum took the elves/dwarves/orcs thing and put a twist on it that was totally new.

But, the guys at Obsidian have made it clear they are intending to use the familiar stuff as a basis to draw people in and then also to expand on it with a lot of their own ideas, so I'm looking forward to that. I agree that hopes might get too high for this, but then again, I've literally never been disappointed in something these guys have produced, so to me they've earned the benefit of the doubt.

ANGRYWOLF
09-21-2012, 07:58 PM
We obviously need more info about how the game will be structured.Can you choose the hero/heroine or is that preset for you ? What purpose does he/she have ? Is it a "to save the world" purpose or something more mundane ?

shrugs.I am excited about it as well and I look forward to learning more about it.

tibetanblkmagik
09-21-2012, 10:23 PM
Heh, I was critical of the tolkienish world too. that's something I'm always critical of in RPGs though -- maybe it is something rather nerdy of me, but I relish the few RPGs like Fallout and Torment that have settings I've actually never been to before. And at least Arcanum took the elves/dwarves/orcs thing and put a twist on it that was totally new.

But, the guys at Obsidian have made it clear they are intending to use the familiar stuff as a basis to draw people in and then also to expand on it with a lot of their own ideas, so I'm looking forward to that. I agree that hopes might get too high for this, but then again, I've literally never been disappointed in something these guys have produced, so to me they've earned the benefit of the doubt.
Don't get me wrong, I wasn't really using nerdy as an insult there, we are all posting on a forum called Final Fantasy Shrine after all.

I personally dislike magic heavy, high fantasy settings which is oddly part of the reason why this project intrigues me so much, since it kinda looks like high fantasy from what I've seen with the faux-gaelic and all, and I'd love to see a Black Isle/Obsidian take on a setting like that. Considering the track record of these guys in how they write stories I doubt it'll have your cookie cutter moral absolutist fantasy story-telling.

Have to agree with that closing statement though, I've bought every single Obsidian game at launch and while some of them have had glaring flaws due to problems in production caused by time or money constraints, each game has provided me a unique experience, in one way or another. Project Eternity gives these guys have, for the first time in a long time, total freedom to focus on what is important.



We obviously need more info about how the game will be structured.Can you choose the hero/heroine or is that preset for you ? What purpose does he/she have ? Is it a "to save the world" purpose or something more mundane ?

Obsidian has actually released few design updates over at Kickstarter (http://www.kickstarter.com/projects/obsidian/project-eternity/posts) which answers some of your questions, especially the one about Party, Character and Races (http://www.kickstarter.com/projects/obsidian/project-eternity/posts/310512) clears some basics.


The Nature of You
Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to.

tibetanblkmagik
10-19-2012, 05:53 PM
So I figured it's time for a status update of sorts since the Kickstarter is over and all. Turns out Obsidian set a record with money they managed to raise going over 4 million buckaroos with PayPal included. They had a pretty wild stream (http://en-gb.twitch.tv/obsidian) during the final hours of the crowdfunding project (Chris Avellone got drunk as a scotsman) so there hasn't been any proper updates after that so no new news regarding the game itself. A lot of cool stuff regarding the mythology and metaphysics of the world has been posted already though.

Project Eternity homepage (http://eternity.obsidian.net/)
KickStarter (http://www.kickstarter.com/projects/obsidian/project-eternity)