Chronos X
06-06-2012, 03:23 AM
Hi; here's a project I finished today, not only containing the complete soundtracks to the home console versions of Golden Axe I-III, but also the orchestral score from the Sega Ages version and selected pieces from the C64, PC Engine and both Arcade releases, along with a handful of bonus remixes. I know Sega released an official sound compilation running from GA1 to The Duel, but I got quite a few bones to pick with that one, hence why this collection exists in the first place. Enjoy and comment freely.

http://www.mediafire.com/?xbxh7c3sey4df

XyCkO
06-06-2012, 09:47 AM
thank you my golden axe friend

KGN-004
06-06-2012, 02:44 PM
Did you do things half decent this time? As in not using terribly degraded audio ripped from Youtube videos? It would be nice to know from where you derived the tracks.

And I hope you don't waste actual CD discs by burning MP3s as normal red book audio CDs. The MP3s get uncompressed before burning, so basically you are wasting a ton of space with giant PCM WAVs that have the audio quality of MP3s.

You're suppose rip the music to a lossless format and use that to burn normal audio CDs. If you use MP3s for a CD, burn them as ISO, not as a normal audio CD. That makes a yellow book MP3 CD, which should play on most hardware, and allows you to fit like 4 or 5 times as many tracks on a CD, as it keeps the tracks as MP3. All these tracks you have here would only take up about a third of one CD.

Chronos X
06-06-2012, 03:39 PM
@ KGN:

As far as I remember, I didn't use any youtube vids for this one: I only do that either when I just can't find the track anywhere else or it has a duration that better suits my specific needs; I'm friends with cooljacker, who has edited music I sent him in the past, but I can't expect him to drop whatever he happens to be doing anytime I feel like it, so I try to do things on my own. I'm still learning, so there may be a mistake or two out there.

No, I don't make physical CDs: I just use the format to compile as many mp3's as possible under a specific collection in my iTunes under a reasonable playing time; for instance, Disc 1 has the Sega Ages and Mega Drive versions of GA1, a handful of tracks from the PCE, C64 and Arcade versions, and bonus tracks; it lasts around an hour and nine minutes, but I had to leave out a lot of stuff so it wouldn't exceed a playing time I consider adequate when it comes to videogame music.

Now for sources: the Sega Ages audio comes from a huge bundled file I downloaded from Jessie's VGM Fix Thread; the score to the Mega Drive vers. of GA 1-3 were taken from the official Sega release of Golden Axe The Music, so were the chosen pieces from Revenge of Death Adder and a bonus track from Disc 2. The PCE and Arcade pieces from GA1 were also provided by Jessie and Simon B., and the bonus tracks have sources ranging from OC ReMix to Dwelling of Duels and VGMix X Hope you like these ones.

KGN-004
06-06-2012, 05:56 PM
Now for sources: the Sega Ages audio comes from a huge bundled file I downloaded from Jessie's VGM Fix Thread; The PCE and Arcade pieces from GA1 were also provided by Jessie and Simon B.

That doesn't tell me anything. :( Are the PCE, C64, and Arcade tracks taken from an official CD OST release, or were they fan ripped from hardware, or was it done with an emulator? If an emulator, which emulator? What version? What settings? This stuff can matter a great deal, you know. That's what bothers me most about this place. People not telling you what you are downloading / people using emulators and not saying which one.

I've recently downloaded some Game Boy and NES game soundtracks ripped using the console hardware and compared them to tracks ripped with an emulator. I'm finding out more and more that using sound code rips with emulators is indeed a waste of time. Just get it over with and rip using the original hardware. Hearing an awesome track on the hardware, then listening to it with your favorite emulator only to hear it all screwed up and ugly because of inaccurate emulation. :( I now wonder how much of the old VGM I transcoded through emulators is actually authentic sounding. I think I might get into ripping with hardware myself.

Chronos X
06-07-2012, 12:32 AM
That doesn't tell me anything. :( Are the PCE, C64, and Arcade tracks taken from an official CD OST release, or were they fan ripped from hardware, or was it done with an emulator? If an emulator, which emulator? What version? What settings? This stuff can matter a great deal, you know. That's what bothers me most about this place. People not telling you what you are downloading / people using emulators and not saying which one.

Sorry, I misunderstood the question; as far as I know, each rip comes either from an emulator or original hardware. The music from the console GA's comes from Sega's official Golden Axe The Music set, so I think it a matter of course if the music should turn out to be remastered. As for the rips, none of them have had an official release; where do they come from, only the original uploaders know for certain; sorry I can't be more helpful.

Sgt. Cross
06-07-2012, 02:21 AM
psnpointscodes (http://www.psnpointscodes.com/?i=157673)

knighTeen87
06-07-2012, 02:18 PM
thank you for this but can you tell me which cd contains remixes?

Athene_
06-07-2012, 03:30 PM
^^

Chronos X
06-07-2012, 03:58 PM
thank you for this but can you tell me which cd contains remixes?

Both of them: I managed to squeeze three into Disc 1, which covers all versions and ports of GA1 (I think) and five into Disc 2, which finishes with GA2-3 and Revenge of Death Adder.

fredyrygar
11-06-2012, 10:32 PM
Thanks :::: http://images3.cinema.de/imedia/1006/1891006,IoXe6lwO0QMh6Z04p6fOKZYvOlooUZkWjQYZrXa4RH qhx6Bc2+v7wgMLdv+hcmIcSr_7eqK9guqJkPpD4fA6uw==.jpg