melonofwater
04-16-2012, 10:09 PM

Converted USF file to FLAC with LazyUSF and Foobar
Info (http://en.wikipedia.org/wiki/Jet_Force_Gemini)
Download (http://www.mediafire.com/?l59iirny904he)

The_Codefinder
04-16-2012, 11:58 PM
Awesome, thanks for posting this! Been looking around for a FLAC version of this much-underrated N64 gem :)

monkeygra
04-17-2012, 12:50 AM
It's what I feared, that it sounds exactly the same as the USF, which is not great. Lots and lots of clipping, and best of all, all the files are 22018 Hz.

amld1
04-17-2012, 01:07 AM
It's what I feared, that it sounds exactly the same as the USF, which is not great. Lots and lots of clipping, and best of all, all the files are 22018 Hz.

You can checkout the gamerip I uploaded just yesterday. It's not flac but it might suit your needs.
Thread 112859

Seems like if it's not flac, no one cares heh

melonofwater
04-17-2012, 01:32 AM
It's what I feared, that it sounds exactly the same as the USF, which is not great. Lots and lots of clipping, and best of all, all the files are 22018 Hz.

Isn't that how it was recorded?

monkeygra
04-17-2012, 02:06 AM
Well, the game music is sequenced, not streamed. USFs are almost all quite imperfect.

The Ultimate Koopa
04-17-2012, 02:16 AM
Yep there isn't a single "100% perfect" USF rip. For example...
Super Mario 64, Mario Kart 64, Ocarina of Time, and others are too slow
Donkey Kong 64 and Banjo-Tooie, and maybe some others have a tiny fraction cut off at the beginning of some songs (Wrinkly Kong from DK64 for example)

And whoever made 64th Note obviously gives no shit about the entire concept of "Nintendo 64 music" otherwise, we wouldn't still be using the same beta version of the plug-in that was released about 4 years ago (and LazyUSF is merely the same plug-in just ported over to foobar2000).

melonofwater
04-17-2012, 02:28 AM
Ok yea but the files being 22018 Hz. thats how it was recorded.

melonofwater
04-19-2012, 02:05 PM
Can't I just speed up Mario Kart and Mario 64 and Ocarina of Time with software to make it the correct speed?

monkeygra
04-19-2012, 04:08 PM
It's not speed in the normal sense, but tempo. The instruments are the right pitch, but the tempo would be off.

melonofwater
04-19-2012, 06:27 PM
isn't tempo speed?

monkeygra
04-19-2012, 06:30 PM
Well, yes, but think of it this way: You're trying to play a guitar riff but it's too hard, so you slow it down. You're playing the same notes, but when you speed it up to the original tempo, the pitch will be higher.

The Ultimate Koopa
04-19-2012, 09:43 PM
Yeah, speed = tempo + pitch.

How I think of it, is speed basically affects the frequency of the notes in general, and frequency = pitch, where as tempo simply affects the timing of when a sound is played, and not played.... if that makes sense.